Descripción
Todavía no hay descripción para este juego.
Carátulas (PAL / USA / JAP)
Sin carátulas subidas todavía.
Capturas de pantalla
Sin capturas subidas todavía.
Mapas
Sin mapas subidos todavía.
Manual
Sin manual disponible todavía.
Trucos y secretos
Commodore 64
H6,C2,111,B7 J 6,D4,1 H2,D12,111,113 14,D6,F13,G14 13,N12 I4,D12,N12,137 M6,N7.N14,614 N7,M6,N14,G14 B2,D9,E12.N14 B2X8,N12,C11 To use these, move through the maze look ing f or loca- tions in this order: H616-H2- 1A-M6-N7-B2. Ke e p going until y ou discover the fi rs t part of the amulet. Then, by using t h e abov e sequences you w ill k now where the re- maining three parts o f the amulet can be found
Commodore 64
stay on the fi rst screen ( AD 1940) and con- tinue shooting the squadrons of six bi-planes w h i c h gives you a 2000 bonus every time - and don't bother going for the mothership at the end
Commodore 64
go onto the more diffi cult screens, say AD 1984. This screen may seem hard, but if you fly in all directions so that the screen fills with jets, they all move slower, t hus mak ing t hem easier to shoot
Commodore 64
shoot as many of the aliens as possible before they get into formation, especially on the later stages. When they are in formation, clear one
Commodore 64
Sonic bombarder: lus t s it there and k eep fi ring, only moving to get the sonic bom- barder into your sights. This saves energy
Commodore 64
Cosmic invaders: D o not move or fi re at all. O nly 40 units of energy will be lost
Commodore 64
Cosmic kamikazes: Keep moving to the left (by pushing the joystick right) and shoot as many as possible
Commodore 64
Meteor storm: G et these into your sights as quickly as possible
Cargadores (POKEs y líneas BASIC)
Sin cargadores ni POKEs todavía.
Disponible en
Ficha técnica
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LCD HANDHELDS