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Crossfire
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Crossfire

Disponible en

PC WINDOWS PC WINDOWS

Descripción

Todavía no hay descripción para este juego.

Carátulas (PAL / USA / JAP)

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

ZX Spectrum
LOAD the game, then look at the CommuniComputer. it has 12 buttons with a different symbol on each one. these are explained in detail below... BUTTON (left to right, top to bottom) 1) PAUSE GAME/QUIT (Y/N)? 2) LOCATION 3) SEE NUMBERS 6 & 9 4) SEE NUMBERS 6 & 9 5) FORMULA This Is done by looking at the row of symbols above your SCORE LINE, and reading off the first 4 symbols from left to right, then moving the icon to the same symbols on the following buttons. 3.4. 7. 8. 11 & 12, press Fire to enter them in turn, then move back to button six and press FIRE again, if it is not accepted, then one of the symbols changed while you were keying them in, just press Fire again, and you are
ZX Spectrum
SAVE "CROSSFIRE-LINE 1"\nNext type in listing 2 and run it. This pokes in half of the machine code. If the program detects an error it will tell what line it was in. However, it cannot detect certain errors and so it is best to keep a back up copy of it in case the code is wrong. If the program gives a "No errors" message, save the code with SAVE "CODE" CODE 30200,2480\nRepeat this for listing 3 but save the code with SAVE "CODE 2" CODE 30300,2500\nNow clear out the computer with RANDOMIZE USR0 and load both the codes with CLEAR 27899 : LOAD "CODE 1" CODE 27900 : . LOAD "CODE 2" CODE 30380\nThen save the whole code directly after the Crossfire program with SAVE "CODE" CODE 27900,4867
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Cargadores (POKEs y líneas BASIC)

infinite lives
100 MEMORY 32767
110 DEF FN x(n)"10»INT((PEEK(n)/16)>+PEEK(n)-16*INT(PEEK(n)/16)
120 BORDER 01 INK 0,0 i PAPER 0 i CLS i LOAD
121 POKE 34237,196
130 DIM N*(5)iDIM N<5)iFOR A-1 TO 5 iREAD N*(A),N(A):NEXT A
140 GOSUB 320
150 BOSUB 210
160 GOSUB 180
170 GOTO 140
180 MODE 1 i PEN 3 i PRINT,"Cross Fire"
190 FOR a-1 TO 5 i LOCATE 3,2«a+3 t PEN 2 i PRINT n*(a)iLOCATE 30,2*a+31PRINT n(a)I NEXT *
200 LOCATE 10,23 i PRINT"P»«sany k»yplaa" i IF INKEY* THEN 200 ELSE RETURN
210 INK 0,0 i INK 1,0 i INK 3,24 i INK 8,13 i INK 9,16 t INK 11,7iINK 13,3iINK 14,B»INK 13,1
220 ENV 1,3,3,1,1,0,20,15,-1,2
230 ENV 2,3,3,2,5,-1,1,3,-2,3
POKE 34766,47:POKE 36124,69:POKE 36134,71:POKE 36131,31
1683

Disponible en

Ficha técnica

Año2007