Descripción
Todavía no hay descripción para este juego.
Carátulas (PAL / USA / JAP)
Capturas de pantalla
Sin capturas subidas todavía.
Mapas
Sin mapas subidos todavía.
Manual
Sin manual disponible todavía.
Trucos y secretos
Truco
ACCOUNTS: For a million dollars type in: NO NAME. ACCOUNT NUMBER: 458
Truco
SLIMING: Most people lend to use two men, if this is the case drop the trap in the centre of the screen and move the first man to the left. Move the second man directly over the first. Th e y should both he pointing away fro m the trap.
Truco
MARSHMALLOVVING: You get a marshmallow man fo r screens by hitting any keys (avoid command keys).
Truco
MOTOR MANIA: A game as old as the hills. Slow down at every 1,000 points after 5,000. When you get an alert press runstop to freeze him, then press it again, followed by B for bait. Only hit it once or you use up your bait.
Truco
TEMPLE OF M I L : Sneaking past the Marshmallow mail into the temple at the end is hard to time. Inch your man along until he is exactly in line with the entrance. Wait until the MM bounces to the right, then as he bounces back push the joystick forward and your man will slip clean through his legs and in. Do the same with the second man to savu the city.
Truco
ZAXXON: A n o ld ie b u t a ate away from the 64 to build up an enormous score.
Truco
RAID O V E R M O SC O W: DECATHLON: Jump over the
Amiga
In the first level: - unlimited Proton beams - unlimited PKR bombs - unlimited PKR shields - and unlimited courage In the second level: - unlimited time - unlimited slime
Truco
CHEAT on one of the talking screens you will be told to type lever three. This will give you infinite energy on levels one and two but You will then receive 99 pets and your energy level to normal.
Commodore 64
press space when it means press Return
Amiga 64
TNT is used to gain access to keys that are diagonally below the brick work when reaching a dead end. Different colours of TNT have different values — the colour to use depends upon the thickness of rock. The colour sequence is the same as on the Spectrum keyboard. To use TNT, you must drop it into the cavity and walk completely off the brick work . The screen will then flash blue and you can return to see if the value of TNT was correct.
Amiga 64
BLUE 2 keys (I not used — red herring!), GREEN 5 keys, YELLO W 5 keys, MAG ENT A 2 keys. (I is the exit/entry key). In some cases you must have the correct yellow key to open yellow doors etc.
Amiga 64
When the city's PK energy reaches around 5000, the Marshmallow Man will appear. When a Marshmallow Alerts sounds , quickly press Run/Stop — this freezes the action and allows you to get ready to hit the "B" for bait key. When you are ready, hit the Run/Stop key again and quickly hit "B".
VIC/64
move our ghostbuster to the far left of the screen. Press the fire button to release the second man and move him directly over the first so that only one of them is visible. With the trap in the middle of the screen, fire the guns . The ghost will be caught every time.
Truco
STANTZ (en el nivel 1, con PAUSE)
Commodore 64
Pulsemos la barra espadadora para ver información de los coches y '2' para nuevos equipos, '3' para siguiente lección.
Cargadores (POKEs y líneas BASIC)
POKE 42173,0: Inf. hombn hombres.POKE 42173,0 Inf. hombres. POKE 53842,195 Cargar la segunda fase sin clave. POKE 40625,0: POKE 40845,0 No gastar trampas. POKE 62033,0 Inf. fuel.POKE 42173,0 Inf. hombresPOKE 40625,0 No gastar trampasInfinite courage on Game One and infinite slime for Game Two can both be yours by using this listing, which should be typed Into Amiga Basic and run. You should then insert Ghostbusters Disk A into drive O and reset the Amiga using <CTRL> and the two Amiga keys.
GHOSTBUSTERS! MWA-HAH-HAH!
CODEBUSTERS 00166605
LOAD "GHOSTBUSTERS"?8,c305B=&FT then CALL &468A
POKE 11020,204POKE 38454,96
POKE 2240,0 time
POKE 3901,0 inf.time
POKE 7086,0 deathNAME <cr>acc. no. 05426101
acc. no. 30067010
acc. no. 46117405
Disponible en
Ficha técnica
| Año | 1986 |
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