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Dragon's Lair
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Dragon's Lair

Disponible en

MACINTOSH MACINTOSH

Descripción

Todavía no hay descripción para este juego.

Carátulas (PAL / USA / JAP)

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

ZX Spectrum
The Burning Ropes: Push up and keep your finger on the fire button until you reach the third stone. Always wait until the rope nearly touches the stone before jumping onto it. When on a rope, swing twice before lumping to the next.
ZX Spectrum
The Weaponry: Continually... Press fire to dispose of the ball and chain. Push left to avoid the jug. Press fire to push the wall back. Push right to dodge the axe, and then right again to dodge the shield. Press fire to push back the other wall. Push left to dodge another axe. Press fire to dispose of another shield. Push forward to avoid yet another axe. Push right to dodge the fireball before you exit.
ZX Spectrum
Ramps and Giddy Goons: (Instructions continue beyond provided text)
Amiga
Simply run towards the wind until it only appears seven times. It also helps to 'waggle left and right relative to your position'.
Amiga
Skull Hallway: Continually... Tap forward on the joystick to avoid the skulls, Press the fire button to shatter the first hand, Tap forward to avoid the second set of skulls. Press fire to destroy the two hands—one from the left, the other from the right. Pull back on the joystick to dodge the bats, and then push right to avoid the bats (they follow you down the corridor). Push left to avoid the slime, then toward to dodge it again, and then right to dodge it for the last time.
Atari ST
1101-49152
READ A:IF A - 2 5 6 THEN 30
1 2 1 T= T+ A:POKEI,A:1-1+1:GOTO 20
1 30 IF T=8477 THEN PRINT "OK•': SYS 49152
1 40 PRINT "ERROR IN DATA": END
149160 DATA 0. 32, 189, 255, 32, 213. 255, 162
1 491613 DATA 25. 189, 40, 192, 157, 96, 1, 202
1149176 DATA 16, 247. 162, 6. 189, 66, 192, 157
1• 4 9 1 8 4 DATA 156, 8, 202, 16, 247. 76. 32. 8
5 49192 DATA 120, 162, 2, 189, 119, 1, 157. 245
2• 4 9 2 0 0 DATA 69, 202, 16, 247, 76, 1, 68, 169
D I 49208 DATA 165, 141. 229, 15, 76, 0, 12, 76
A▪ 4 9 2 1 6 DATA111, 1, 165, 10, 2 4 0 , 2 5 0 . 7 6 .
T9• 64 9 2 2 4 DATA 1,256
Sinclair ZX Spectrum
wait until the indicator flashes over the way through the rocks, and press in that direction and hold the key down until you're through
Amiga
Always have your sword ready, for Dragon's Lair is full of surprises. Before you start playing in high-resolution mode, be sure that you have prior experience in the portion of the game you're playing. If you don't, you will find play a little awkward, since the screen is condensed so much. Since game play happens so fast and decisions must be made so quickly, don't panic if you get killed. Remember, the game sequences happen exactly the same way over and over again. So the next time you approach that same sequence try something different—it just might surprise you.
Mega-CD
Press5 twice for the first two snakes, then R. Down in the middle 4his swing. MoveRwhen the thronestops rotat- ing. MoveL.,but only as the floor collapses. Salmost immediately, and L Lot the far end. SimplyRwhen the floor starts to col- lapse.
Mega-CD
JustR as the bottle flashes. Utwice. Sto fend off bats, then R immediately twice.
Mega-CD
Sas the tentacledescends,then U, R, Dand I in succession. Finally U when thedoorslams.
Mega-CD
Thisroomchanges in each game by thescreen flicking the image. Use the correctsequencebychecking the first moveyou make: either L, R, L, R, R or R,L, R, L, L
Mega-CD
Just U as the wall builds. Liimmediately, then Sas Dirk picks up the bottle. Sagain when the smoke monsterappears. R at the last moment.
NES
Last level (Dragon): IENSGGAA
Jump to Level 3 with Infinite lives and fireball: KENS GGA A
Truco
Hold down ESC, right and left cursor keys. N, 7, and hit the firebutton on the intro screen.
Truco
Tips, pokes, maps for Dragon's Lair
Truco
pulsar al mismo tiempo las cuatro teclas de dirección para pasar la primera pantalla
Atari 8-bit
POKE 57541,0 Inf. tiempo. POKE 51789,0 Inf. vidas. POKE 59912,180 No pierdes vida por llegar la energía al final. POKE 63034,0 No pierdes vida por llegar el tiempo
Truco
pulsa la tecla Z en el momento justo
Atari 8-bit
POKE 57541,0 Inf. tiempo. POKE 51789,0 Inf. vidas. POKE 59912,180 No pierdes vida por llegar la energía al final. POKE 63034,0 No pierdes vida por llegar el tiempo al fin.
Atari 8-bit
POKE 57541,0 Inf. tiempo. POKE 51794,0 Inf. vidas.
Truco
pulsar al mismo tiempo las cuatro teclas de dirección
Truco
pulsar la tecla Z en el momento justo
Truco
saltar para evitar a las calaveras, pulsar fuego para convertir en polvo a las manos huesudas, agacharte para esquivar a los murciélagos y saltar de nuevo para librarte de la moleta montañita
💡 Enviar un truco o secreto

Cargadores (POKEs y líneas BASIC)

POKE 47372,il n = número de vidas
POKE 34928,0
1 REM Dragon's Lair
30 LOAD "CODE"
40 POKE 30746,74:
30747,120: POKE 30773,74.
POKE 30774,120
50 INPUT "VIDAS (0-2)";
60 DATA 62,v,S0,12,185,50,23,
185,195,48,184
70 FOR f = 30794 TO 30804
READ A: POKE f,A: NEXT f
80 RANDOMIZE USR 30720
POKE 55469,246 vidas infinitas
We used source material from the original Dragon's Lair to help us apply the look to the 3D version
POKE 47372,n
POKE 34928,0
1 REM Dragon's Lair
30 LOAD "CODE"
40 POKE 30746,74
50 INPUT "VIDAS (0-2)";v
60 DATA 62,v,50,12,185,50,23,185,195,48,184
70 FOR f=30794 TO 30804 READ A: POKE f,A: NEXT f
80 RANDOMIZE USR 30720
POKE 30773,74
POKE 30774,120
POKE 1,28:POKE 52,0:POKE 56,28:CLS:FOR I=7168 TO 7679:POKE I,PEEK(I)+256:NEXT:POKE 36869,255:FOR C=7432 TO 7551:REHDH:POKE C,R:NEXT:TINT:2t42,2:3,1>7,28J42JZ:@,'C:,1g7J93,28,117.7,73,2;3,28:DRTR 187,FJ,238,@,187,@,238,@>1,27,63,+1 2 7 ~ 6 12i.i 5 ~ 65, 127,63:@,B.,1 7 @ ~ 2 5 5 , 1 7 8 ~ 8 , @ ~ 6 ~ 8 , 8 . ~ 2 8 1 8 , 2 8 , 8 , 2 8~28,8,28,1 8 , 2 8 , ~8:DRTR85,255,85, E l , @ ,128~8:98 DRTR 28) 3.3, 1si 5Qi1>t5,~252.72,'1~'C:.>3,127,E;
escanear el disco una y otra vez para saltar a la escena correcta
A A 60
new Burstloader technology loads 10 times faster!
nth& on any bard drive for quick loading
POKE 4096,165 for lives
Press ESC R / L N 7 simultaneously just after the credits finish loading and the screen will flash, then press the joystick button.
POKE 0000D5,04,Lives
SYS2243
Kevin Griffi ths of Wolverhampton happens push right to move onto the next screen
Complete solutions to Dragon's Lair 3
'grab rope' or 'jump left'
POKE 45583,0: POKE 47023,0
LOAD "CODE"
M I 30272 : POKE 3
RANDOMIZE USR 32768
4112,165
CED5 CED7 EA

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Ficha técnica

Año2013