Descripción
Todavía no hay descripción para este juego.
Carátulas (PAL / USA / JAP)
Capturas de pantalla
Sin capturas subidas todavía.
Mapas
Sin mapas subidos todavía.
Manual
Sin manual disponible todavía.
Trucos y secretos
Truco
GET ALL
Truco
To land the ship 2727H To get to the flame thrower 1506E To get to the air vents 2761G Ripley to rescue Newt 7128E Fighting alien in ship 7103F
Truco
Simultaneously pressing P, (5 , ■* and RESTORE will advance you to the next screen
Truco
When fighting the alien queen, keep her to one side and keep hitting her to diminish her energy. Ramming her into the sides of the screen is a good tactic. When the bar at the bottom is fully green, put your power-loader arms to the opposite side from the queen. Wait for her go get close to you, then put the arms under her, push up, at the same time pushing and holding the joystick button. Wait for the airlock to open, then release the button, and it's Good-bye, Queenie! Also, if you cannot make it to the last screen, type "ABCDE" at the Enter Code screen.
Truco
It's important and practical to make a map of certain places like the APC Rescue, the Air Conduit Maze and the Rescue of Newt. With the map, it will be easier for you to locate your position in the maze.
ZX Spectrum
ALIENS map
Truco
Do not try resetting your computer using a paper clip
Truco
POKE 38408,X (RETURN) - where X is the number of the room in which you wish to start. Now enter SYS 38233 to restart the game.
Amiga
Hicks shouts 'Marines! We are leaving!'
Truco
Someone who has been very quite over the last couple of months is Kenneth Henry. But. he has decided to come Out of early retirement to bring you help with Aliens. It will become apparent that moving manually from room to room blasting A lie n wa rrio rs and bio-mechanical growth is not the beat way to start the game and get anywhere. First clear out half the patch of growth each time. It's also best when you uncover doors behind growth, to clear the growth Iwo spaces either side to keep the door clear for a bit. And re men ber, when auto-directing, characters cannot be stopped moving through doors by the growth.
Truco
Tips, pokes, maps for Aliens
Amstrad CPC
1 ' Inpossabai. 2 ' by Fcry H o y . c 3 ' Ansl-ad Action May 3 50 M C M Q R V 8 1 3 F F : N O > E ' 60 L O A D " : " , 8 8 0 0 0 70 CA.L 88SCC 90 L O A D " ! " , £ 1 4 0 0 108 :I N P U T " I r f i n i t e T ne";aS 110 I- a $ = " r " T H E N '40 120 POKE 2 9 6 3 4 , 0 125 POKE 8 9 6 3 D , 0 130 G O T O 17E 140 INPUT"Ccir,p.ete l e v e l when vr.ii !tie";a$ 153 IF a S = " r " T H E N '70 163 POKE 8 A 4 4 C , 0 173 I N P U T " I r f i n i t e L i vr e s " ; a S 183 I a S = " r " T H E N 2'0
Cargadores (POKEs y líneas BASIC)
POKE 31014,0 Inf. munición. POKE 24680,n n - número de pantalla. POKE 24683,0: POKE 24396,1 Inf. vida.POKE 31014,0 munición infinitaDIR E C T ORY
POKE 320,169,1,170,160,0,186,255POKE 42043,189 for infinite ammunitionSelect CONFIGURE on the title screen, select two players, then go to the stars of the game and lose all your lives. Then go back to the CONFIGURE screen and select CONTINUE.
POKE &1B8D,8z3872,0 : Infinite firePOKE313,5;POKE6,168;POKE4,16e;POKE3,78,13;POKE3,79,189;POKE3,87,147;POKE3,87,279B
Disponible en
Ficha técnica
| Año | 1990 |
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