Descripción
Todavía no hay descripción para este juego.
Carátulas (PAL / USA / JAP)
Capturas de pantalla
Sin capturas subidas todavía.
Mapas
Sin mapas subidos todavía.
Manual
Sin manual disponible todavía.
Trucos y secretos
Commodore 64
Just link your 64 to the battery of a Citroen 2CV and play the game whilst someone drives your along.
Truco
manual, he realised he could upgrade to the full-motion cabinet he'd always dreamed of owning.
Truco
MAINTAIN CONTROL: Space Harrier uses an analogue controller so thrashing it wildly will land you in a lot of trouble. You can also fire a lot faster if you use the shot buttons on the control panel rather than the trigger buttons on the control lever.
Truco
KEEP MOVING
ARC
shoot right through bushes
ARC
glitch where you'll shoot right through bushes
Cargadores (POKEs y líneas BASIC)
write to Sega giving their opinions
POKE 35032,201POKE &A538,0:' STOP ENEMY0793 90 Inf. lives
IF t<>:THEN=>RINT"Error in line":END
180 IF 1=1+10
190 IF >:<&8CEw~Hfc\73
2EP READ c$ :c=VAL("E"+c$)
212 IF t2<>c THEN=>RINT"Error in ciata":END
223 LOAD"!starglider"
230 POKE 230,c$3
240 PCKF P.31,3
250 FCKE £32,S83
260 POKE &'A6C,Sr?
270 CALL &'A00
280 DATA 7*,?e>57,e5,c0,
e1,3e,e9,057:
29E DA"A 3?,6c,1a,•3,e5,
cd,p3,1a,0461
308 DATA :c,82,1a,cd,eo,
1a,be,0421
310 DATA 07,E6,00,cd,4a,
•b,18,ed,B244
320 DATA 01,83poke &A300,01 ' Space Harrier - tape
2 ' by Nicolo Gavazzeni
3 ' Amstrad Action May 88
5 ' LINES 10-130 CAN BE MISSED OUT
6 ' BUT GAME WILL HAVE NO SOUND
10 ENV 1,1,12,1,1,0,5,12,-1,2
20 ENV 2,1,13,1,1,0,15,13,-1,5
30 ENV 3,1,13,1,12,-1,3
40 ENV 4,11,1,5,2,0,120,11,-
1,14
50 ENV 5,1,14,1,15,-1,12
60 ENV 6,1,12,1,12,-1,9
70 ENV 7,15,-1,2
80 ENV 8,10,1,1,20,0,1,10,-1,2
90 ENV 9,11,-1,2,1,10,1,10,-
1,2,1,10,1,10, -1,2
100 ENT
3,5,40,1,5,20,1,10,25,1
110 ENT -5,14,-10,1,1,120.1
120 ENT -8,1,1,1
130 SOUND 129,250,0,0,5,5
140 BORDER 0:INK 0,0
150 INK 1,26:MODE 1
160 LOCATE 15,10:PRINT "PLEASE
2 ' by Nicolo Gavazzeni
3 ' Amstrad Action May 88
5 ' LINES 10-130 CAN BE MISSED OUT
6 ' BUT GAME WILL HAVE NO SOUND
10 ENV 1,1,12,1,1,0,5,12,-1,2
20 ENV 2,1,13,1,1,0,15,13,-1,5
30 ENV 3,1,13,1,12,-1,3
40 ENV 4,11,1,5,2,0,120,11,-
1,14
50 ENV 5,1,14,1,15,-1,12
60 ENV 6,1,12,1,12,-1,9
70 ENV 7,15,-1,2
80 ENV 8,10,1,1,20,0,1,10,-1,2
90 ENV 9,11,-1,2,1,10,1,10,-
1,2,1,10,1,10, -1,2
100 ENT
3,5,40,1,5,20,1,10,25,1
110 ENT -5,14,-10,1,1,120.1
120 ENT -8,1,1,1
130 SOUND 129,250,0,0,5,5
140 BORDER 0:INK 0,0
150 INK 1,26:MODE 1
160 LOCATE 15,10:PRINT "PLEASE
1 'Soace H a r r i e r T a p e
2 'Amstrad Action March
10 M E M O R Y 3 5 9 9 9
20 MODE 0
30 FOR x=0 TO 15
40 READ y : I N K x , y
50 N E X T x
60 B O R D E R 0 : C L S
70 L O A D " ! s c r e e n " / 4 9 1 5 2
80 0 P E N 0 U T " a " : M E M O R Y 9 4 9 :
90 L O A D " ! b l o c K " , 9 5 0
100 POKE 8 D 7 4 , 0
110 C A L L 950
120 DATA 0 , 2 6 , 6 , 0 , 0 , 9 , 2 / 2 5
,15,3,16,10,13,21,14,20
2 'Amstrad Action March
10 M E M O R Y 3 5 9 9 9
20 MODE 0
30 FOR x=0 TO 15
40 READ y : I N K x , y
50 N E X T x
60 B O R D E R 0 : C L S
70 L O A D " ! s c r e e n " / 4 9 1 5 2
80 0 P E N 0 U T " a " : M E M O R Y 9 4 9 :
90 L O A D " ! b l o c K " , 9 5 0
100 POKE 8 D 7 4 , 0
110 C A L L 950
120 DATA 0 , 2 6 , 6 , 0 , 0 , 9 , 2 / 2 5
,15,3,16,10,13,21,14,20
2 - Geeza: 707.000 Bottom left, bottom middle, middle right, bottom right, bottom left, then kill faces. 3 ' A n s t r a d Act-'on Ap-il 87 3 - Amar: 1.30C.000 IB DATA 3 E , 0 1 , C D , 3 E / B C , 0 6 , 35,21,0 ,8F,CD,77/BC,21, 6D,8D,CD,83,3C/CD/7A,BC, 21 23 DATA A 6 , B E , 3 E , A 6 , 3 2 , A C , 8D,3E,BE,32,A),o)/C3,6D, 2B SD,21,17,BF,C),0:,BF,3E,
password system
Press the *S2 button and hold it down for at least six restarts you have Game Over screen.
POKE 6010,-Unlimited lives USER PORT.0,64 SYS 2128 - Starts the gamePOKE 6010,173POKE 14212,96 : A VERY FAST GAME
POKE 28568,234 (RETURN)
POKE 28569,234 (RETURN)
POKE 28570,234 (RETURN)
POKE 29054,234 (RETURN)
POKE 29055,234 (RETURN)
POKE 25903,234 (RETURN)
POKE 25904,234 (RETURN)0 SccobyDoo
0 SpaceHamer
Poke 1011, 248: RUNPoke 1011, 248: RUN Poke 1012, 252: Poke 816, 167: Poke 817, 2: Poke 2096, 248! Poke 2097, 252:POKEW NA, AS)
Disponible en
Ficha técnica
| Año | 1985 |
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