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Space Harrier

Disponible en

SEGA SATURN SEGA SATURN MAQUINAS ARCADE MAQUINAS ARCADE NINTENDO WII NINTENDO WII SEGA MEGADRIVE 32X SEGA MEGADRIVE 32X

Descripción

Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses!

Originating in the arcades, Space Harrier is a third-person rail shooter with pseudo-3D graphics, set in the same world as Fantasy Zone. The lone titular hero fights aliens with a fireball-launching cannon, which can also be used to transform the hero into a flying rocket. The protagonist is constantly in motion, but the speed of his movement can be regulated by the player.

Datos: IGDB · Redacción propia.

Carátulas (PAL / USA / JAP)

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

Truco
When the flying dragon appears at the end of the first stage, keep firing at its head. Don't worry about getting killed. Since time stops when you get killed, you can make it to the next stage with about five seconds of time.
Commodore 64
Just link your 64 to the battery of a Citroen 2CV and play the game whilst someone drives your along.
Truco
manual, he realised he could upgrade to the full-motion cabinet he'd always dreamed of owning.
Truco
MAINTAIN CONTROL: Space Harrier uses an analogue controller so thrashing it wildly will land you in a lot of trouble. You can also fire a lot faster if you use the shot buttons on the control panel rather than the trigger buttons on the control lever.
Truco
KEEP MOVING
ARC
shoot right through bushes
ARC
glitch where you'll shoot right through bushes
💡 Enviar un truco o secreto

Cargadores (POKEs y líneas BASIC)

write to Sega giving their opinions
POKE 35032,201
POKE &A538,0:' STOP ENEMY
0793 90 Inf. lives
IF t<>:THEN=>RINT"Error in line":END
180 IF 1=1+10
190 IF >:<&8CEw~Hfc\73
2EP READ c$ :c=VAL("E"+c$)
212 IF t2<>c THEN=>RINT"Error in ciata":END
223 LOAD"!starglider"
230 POKE 230,c$3
240 PCKF P.31,3
250 FCKE £32,S83
260 POKE &'A6C,Sr?
270 CALL &'A00
280 DATA 7*,?e>57,e5,c0,
e1,3e,e9,057:
29E DA"A 3?,6c,1a,•3,e5,
cd,p3,1a,0461
308 DATA :c,82,1a,cd,eo,
1a,be,0421
310 DATA 07,E6,00,cd,4a,
•b,18,ed,B244
320 DATA 01,83
poke &A300,0
1 ' Space Harrier - tape
2 ' by Nicolo Gavazzeni
3 ' Amstrad Action May 88
5 ' LINES 10-130 CAN BE MISSED OUT
6 ' BUT GAME WILL HAVE NO SOUND
10 ENV 1,1,12,1,1,0,5,12,-1,2
20 ENV 2,1,13,1,1,0,15,13,-1,5
30 ENV 3,1,13,1,12,-1,3
40 ENV 4,11,1,5,2,0,120,11,-
1,14
50 ENV 5,1,14,1,15,-1,12
60 ENV 6,1,12,1,12,-1,9
70 ENV 7,15,-1,2
80 ENV 8,10,1,1,20,0,1,10,-1,2
90 ENV 9,11,-1,2,1,10,1,10,-
1,2,1,10,1,10, -1,2
100 ENT
3,5,40,1,5,20,1,10,25,1
110 ENT -5,14,-10,1,1,120.1
120 ENT -8,1,1,1
130 SOUND 129,250,0,0,5,5
140 BORDER 0:INK 0,0
150 INK 1,26:MODE 1
160 LOCATE 15,10:PRINT "PLEASE
1 'Soace H a r r i e r T a p e
2 'Amstrad Action March
10 M E M O R Y 3 5 9 9 9
20 MODE 0
30 FOR x=0 TO 15
40 READ y : I N K x , y
50 N E X T x
60 B O R D E R 0 : C L S
70 L O A D " ! s c r e e n " / 4 9 1 5 2
80 0 P E N 0 U T " a " : M E M O R Y 9 4 9 :
90 L O A D " ! b l o c K " , 9 5 0
100 POKE 8 D 7 4 , 0
110 C A L L 950
120 DATA 0 , 2 6 , 6 , 0 , 0 , 9 , 2 / 2 5
,15,3,16,10,13,21,14,20
2 - Geeza: 707.000 Bottom left, bottom middle, middle right, bottom right, bottom left, then kill faces. 3 ' A n s t r a d Act-'on Ap-il 87 3 - Amar: 1.30C.000 IB DATA 3 E , 0 1 , C D , 3 E / B C , 0 6 , 35,21,0 ,8F,CD,77/BC,21, 6D,8D,CD,83,3C/CD/7A,BC, 21 23 DATA A 6 , B E , 3 E , A 6 , 3 2 , A C , 8D,3E,BE,32,A),o)/C3,6D, 2B SD,21,17,BF,C),0:,BF,3E,
password system
Press the *S2 button and hold it down for at least six restarts you have Game Over screen.
POKE 6010,-Unlimited lives USER PORT.0,64 SYS 2128 - Starts the game
POKE 6010,173
POKE 14212,96 : A VERY FAST GAME
POKE 28568,234 (RETURN)
POKE 28569,234 (RETURN)
POKE 28570,234 (RETURN)
POKE 29054,234 (RETURN)
POKE 29055,234 (RETURN)
POKE 25903,234 (RETURN)
POKE 25904,234 (RETURN)
0 SccobyDoo
0 SpaceHamer
Poke 1011, 248: RUN
Poke 1011, 248: RUN Poke 1012, 252: Poke 816, 167: Poke 817, 2: Poke 2096, 248! Poke 2097, 252:
POKEW NA, AS)
POKE 6010,234
POKE 6011,234
POKE 6012,234
SYS 2128
10 CLEAR 64000
20 LOAD "CODE"
30 POKE 65289,196: POKE 65293,193
40 POKE 65449,178: POKE 65450,143
50 FOR N=65488 TO 65494: READ A: POKE N,A: NEXT N
60 RANDOMIZE USR 65224
70 DATA 33,194,191,34,43,202,201
Multiface Pokes
51755,194
Infinite lives
POKE 1011,248:POKE 1012,252:RUN (RETURN)
POKE 816,167:POKE 817,2:POKE 2096,248:POKE 2097,252:SYS 2061 (RETURN)
POKE 2375,234
POKE 4198,0-15
POKE 7650,0-15
POKE 14212,234
POKE 7673,0-15
POKE 2213,255:POKE 8110,0
POKE 7797,0-15
POKE 12707,15: Changes the colour of the trees on the first level
POKE 14631,127: Slows down the proceedings
POKE 2456,69: Speeds up the game slightly
POKE 1011,248:POKE 1012,252:RUN (RETURN): Insert a rewound Space Harrier cassette Into the tape deck, type LOAD (RETURN) and 'press play on tape', When the READY prompt appears type this to get a full screen version with unlimited lives
POKE 14437,32
POKE 14438,1
POKE 14439,8
POKE 14578,32
POKE 14579,1
POKE 14580,8
POKE 2049,141
POKE 2050,33
POKE 2051,208
POKE 2052,141
POKE 2053,32
POKE 2054,208

Disponible en

Ficha técnica

Año1985
GéneroShooter, Arcade
DesarrolladorSega AM2
Editor/DistribuidorSega Enterprises, Ltd.
PlataformasArcade, Sega 32X, Wii, Sega Saturn, Legacy Mobile Device