Descripción
Todavía no hay descripción para este juego.
Carátulas (PAL / USA / JAP)
Capturas de pantalla
Sin capturas subidas todavía.
Mapas
Sin mapas subidos todavía.
Manual
Sin manual disponible todavía.
Trucos y secretos
VIC 20
go off the bottom of the screen and reappear at the top without having to crossover the road or jump onto logs or turtles
ordenador
pressing buttons at random
Truco
From the second round onwards, crocodiles will often appear in place of logs. Don't worry, you can still jump on the croc's back and use it like a log, but avoid jumping on the head as this will result in loss of life.
Game Boy Color
If you spot a pink lady frog on a log, grab her and give her a piggyback to a bay. This will reward you with 200 bonus points. Snacking on a fly also awards 200 points.
Atari VCS
Trying to get the poor frog to hop across the busy highway can be quite a trick .
Arcade
Si ves una mariquita en un tronco, cógela y devuélvela a tierra firme. Tendrás 200 puntos de bonus.
Arcade
Las serpientes son letales, así que evítalas a toda costa.
Cargadores (POKEs y líneas BASIC)
POKE 23609,32infinite time
Lines 60-70 hold the start locations of the POKE command.
K=121 to K-00007FF
10 REM HE LOADER
20 PEN
30 INPUT "START ADDRESS"A
40 INPUT "NO. OF BYTES";N
50 FOR F=A TO A+N-1 STEP 8
60 CH=0
70 PRINT F;:INPUT ":"H$
80 IF H$="999" THEN F=F-8:GOTO 70
90 IF LEN(H$)<16 THEN 70
100 FOR I = 0 TO 7
110 X = ASC(MID$(H$,I+1,1))
120 Y=ASC(MID$(H$,A#2)
130 X)=X-48:IF X>9 THEN X=X-7
140 Y=Y-48:IF Y>9 THEN Y=Y-7
150 POKE FA-1,X*16+Y:CH=CH-1-X*16
160 NEXTI
170 PRINT" ";CH
180 NEXT F
200 INPUT "FILE NAME";F$
210 FOR I = 1 TO LEN(F$):POKE 399994-I,ASC(MID$(F$,I,1)):NEXT
220 POKE 780,8:POKE 781,8:POKE 782,1
230 SYS 65466
240 POKE 780,LEN(F$):POKE 781,64
250 POKE 782,156:SYS 65469
260 POKE 252,A-(256*INT(A/256)):POKE253,INT(A/256):POKE 780,252
270 POKE 781,F-(2564(INT(F/256)):POKE 782,INT(F/256):SYS 65496
20 PEN
30 INPUT "START ADDRESS"A
40 INPUT "NO. OF BYTES";N
50 FOR F=A TO A+N-1 STEP 8
60 CH=0
70 PRINT F;:INPUT ":"H$
80 IF H$="999" THEN F=F-8:GOTO 70
90 IF LEN(H$)<16 THEN 70
100 FOR I = 0 TO 7
110 X = ASC(MID$(H$,I+1,1))
120 Y=ASC(MID$(H$,A#2)
130 X)=X-48:IF X>9 THEN X=X-7
140 Y=Y-48:IF Y>9 THEN Y=Y-7
150 POKE FA-1,X*16+Y:CH=CH-1-X*16
160 NEXTI
170 PRINT" ";CH
180 NEXT F
200 INPUT "FILE NAME";F$
210 FOR I = 1 TO LEN(F$):POKE 399994-I,ASC(MID$(F$,I,1)):NEXT
220 POKE 780,8:POKE 781,8:POKE 782,1
230 SYS 65466
240 POKE 780,LEN(F$):POKE 781,64
250 POKE 782,156:SYS 65469
260 POKE 252,A-(256*INT(A/256)):POKE253,INT(A/256):POKE 780,252
270 POKE 781,F-(2564(INT(F/256)):POKE 782,INT(F/256):SYS 65496
POKE 16819,201Machine Code
POKE 16877,173LOAD RUNNERPurple Turtles
Disponible en
Ficha técnica
| Año | 1981 |
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