RoboCop
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RoboCop

Disponible en

MAQUINAS ARCADE MAQUINAS ARCADE

Descripción

Todavía no hay descripción para este juego.

Carátulas (PAL / USA / JAP)

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

Truco
To get past the barriers in the drug factory you punch them a couple of times.
Truco
On some levels, if you press FGHJ at the same time while moving to the right you will float out of reach of the enemy; bullets.
Truco
When walking bold down the D,F,G,H,J and press fire. Robocop will fly up to the top of the screen out of harm's way!
Truco
SUEDEHEAO (load next level) / DISAPPOINTED (load final level) / FGHJ (fly on level 1)
Truco
blast as many bad dies as possible within the time limit
Truco
Redefine the control keys as MSYLILE. You will then have infinite lives. While this mode is in operation holding down G, I and I will advance you a level
Arcade
skip around each level like an armour-plated ballet dancer
NES
CONTINUES ILIMITADOS PRESIONAR fí 64 VECES Y LUEGO START. CUANDO YA NO PUEDAS CONTINUAR, PRESIONA: A, B, SELECT Y START AL MISMO TIEMPO.
NES
CUANDO YA NO PUEDAS CONTINUAR, PRESIONA: A, B, SELECT Y START AL MISMO TIEMPO.
Truco
POKE 46229,182 Inf. vidas. POKE 45619,0: POKE 45928,0 Atravesar puertas. POKE 50209,201 Sin enemigos. POKE 52395,201 Inmunidad
💡 Enviar un truco o secreto

Cargadores (POKEs y líneas BASIC)

10 LOAD SCREENS: LOAD "" CODE
20 POKE 46229,182
30 POKE 39537,201
40 POKE 45722,201
50 POKE 38451,201
60 RANDOMIZE USR 33049
10 LOAD SCREENS: LOAD "" CODE
20 POKE 46229,182:
30 POKE 39537,201:
40 POKE 45722,201:
50 POKE 38451,201:
60 RANDOMIZE USR 33049
POKE 48415,0
POKE 50777,201
POKE 52304,N
POKE 46650,0
POKE 47007,255
POKE 52471,0
POKE 52472,0
POKE 52473,0
POKE 46229,182 Inf. vidas.
10 DATA 21,16 . ED,36,C3,23
20 DATA 36,0E,23,36,BE,C3
30 DATA a5, 99.. 21,17, BE, 22
40 DATA 4F,A6,C3,08,A6,DD
50 DATA 21,b9,a8,ll,ab,00
60 DATA CD,48,a8,21,2A,3E
70 DATA 22, 62,a9,C3,e3,a8
30 DATA 3E,c9,32,f2,3e,C3
9C DATA 66,3f
1C0 y=0:MEMORY 45000
110 FOR x=&BE00 TO &BE31
120 READ a$:a=VAL("4''+a$)
130 POKE x,a:y=y+a:NEXT
140 IF y<>Sl617 THEN 170
150 LCAD' 'ROBOCOP
160 CALL &3E00
170 PRINT"data error!"
3f23: infinite energy
stops the energy bar from sliding down
Cheat Mode books 1 & 2
POKE 35028, 173 (speed up), POKE 33034, 173 (no enemies)
POKE 53280,0:POKE 53281,0:PRINT CHR$(147);"SEAN AND ADRIAN PRESENT - ROBOPOKES (DOWN) (DOWN)"
10 FOR X=3 TO 438: READY: C=C-FY: POKE X,Y: NEXT
20 WC=-8571 THEN POKE 157, 128: SYS 368
30 PRINT "DATA ERROR"
40 DATA 1.32,86,245,169.32,141,84,3.169,134.241,85.3,169
150 DATA 32,86,245,169.32,141,84,3.169,134.241,85.3,169
60
41DATA, 8 6 141,104.173,169,32,141.38,246,169,163,141.39,247.169
70
, DATA 1,141,40,247.104,173,32.208,96.72.169,96,141.36
80
9 6DATA, 7 2 1. 777 141,147,168.169.173 141 125,176 141.236.167,76,158.1
Once all the continues have been used, hold down buttons A, B. and select and start together, The screen will now switch to the main title screen. Move the cursor to continue, and carry on from where you left!
SYS 2816 TO START. [Código BASIC: 10 PRINTCSNSIA PR I N T : PRINT "SYS 304 TO START.": END ... 7 PRINT: PRINT "SYS 2816 TO START."]
On the first load if you type SUEDEHEAD while the high score table is flashing the second load will load. Then type DISAPPOINTED while the high score table is flashing and from the third load will load.

Disponible en

Ficha técnica

Año1988