Elite
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Elite

1984 Ian Bell AMIGA

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AMIGA AMIGA

Descripción

Lanzado en 1984 y creado por el legendario Ian Bell, Elite se erige como una obra maestra del simulador de estrategia espacial que revolucionó la industria retro al ofrecer una libertad de navegación sin precedentes para su época. Este juego shooter de gestión comercial permite a los jugadores explorar un universo vasto y persistente en múltiples plataformas icónicas, desde el ZX Spectrum hasta la Amiga, gestionando flotas comerciales, combatiendo enemigos y descubriendo nuevas galaxias. Como producto original de Acornsoft, Elite definió el género con su innovador sistema de generación procedural de mundos, estableciendo un estándar para los simuladores de vuelo espacial que influenciaría a títulos posteriores como Star Control.

Carátulas (PAL / USA / JAP)

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

PC
Before going any further, read the flight training manual thoroughly.
PC
Travel first to the planet Zaonce carrying agricultural goods up to your 100 credit limit. Then to Isinor with Computers. Finally on to Quitiri with a cargo of furs.
Truco
Find the space station, using your compass. Aim for a point midway between the space station and the planet, with the station on your right and the planet on your left. A horizontal line across your sights should intersect the station and the nearest point on the planet side), so you can stop as soon as you are aligned. Look forward, rotate so that the station is in the sights of the front view, and speed towards it. As you approach, slow down to match rotation during entry.
Acorn Archimedes
reset the computer and press F12. At the * prompt enter CONFIGURE MOUSESTEP 4 and press return. Then press CTRL-break
Spectrum
lets you place your bets without risking any
Truco
Amass 400 credits, buy Pulsar Laser. Reply O to 'Where to put it?'. Status page shows +300-400 credits. Repeat: 13,5,<return>,0
Truco
Kill Rate: Choose planet before jump -> Launch -> Decrease speed -> Rear view -> Shoot hatchway (DO NOT MOVE) -> Stay until Vipers exit -> Use Energy Bomb/hyperspace/escape pod. Buy military lasers for front/rear.
C64
freeze the game and press the letter 'X' then restart the game and when you go into *hyper-space press the 'CTRL' key during countdown, you will then enter 'witch-space'.
Commodore 64
aim for the brightest point in the sky
💡 Enviar un truco o secreto

Cargadores (POKEs y líneas BASIC)

self-modifying code at the start of the program to hide the clever bits written by Braben and Bell
Byte No. 40=0: Lots of extra food, Byte No. 47=101: Lots of textiles, Byte No. 49=0: Lots of radioactives, Byte No. 4C=101: Lots of slaves, Byte No. 50=01: Lots of wine, Byte No. 54=01: Lots of narcotics, Byte No. 5C=01: Lots of computers, Byte No. 63=01: Lots of machinery, Byte No. 67=01: Lots of alloys, Byte No. 69=01: Lots of firearms, Byte No. 6C=01: Lots of furs, Byte No. 72=01: Lots of minerals, Byte No. 75=01: Lots of gold, Byte No. 79=01: Lots of platinum, Byte No. 83=0: Lots of gemstones, Byte No. 84=101: Lots of alien artifacts, Byte No. 88=01: Refugees from Supernova, Byte No. 8C=01: Important Thargoid doc, Byte No. 97=0: Clean legal status
Go North
The Spectrum Emulator, manufactured by Tatung and retailing at 149.95, connects to the back of the Einstein and allows the popular Elite to be played on the Einstein.
458752g
FOR n=2498561 TO 250101 STEP 2: READ a$: VAL(a$): tot=tot+a$: POKE 856,tot: NEXT n
498561 TO 251151 STEP 2
READat 1
VAL('In'+aS)
tot#tot#1
POKE n,a
NEXT n
10 REM Super
*RO O M command, whereby you might invent and enter a room called 128 with a *RO O M 128 command — and you could go into that room to chat with friends about the 128.

Disponible en

Ficha técnica

Año1984
GéneroShooter, Simulator, Strategy
DesarrolladorIan Bell
Editor/DistribuidorAcornsoft
PlataformasAcorn Archimedes, BBC Microcomputer System, Commodore C64/128/MAX, ZX Spectrum, Atari ST/STE, Acorn Electron, DOS, Tatung Einstein, Amiga, Apple II, Amstrad CPC, Nintendo Entertainment System, MSX