Descripción
Todavía no hay descripción para este juego.
Carátulas (PAL / USA / JAP)
Capturas de pantalla
Sin capturas subidas todavía.
Mapas
Sin mapas subidos todavía.
Manual
Sin manual disponible todavía.
Trucos y secretos
Truco
On the sword fights, keep pulling down as soon as you've finished one swing. You'll get so far ahead that when you knock out your opponent you'll have four or five shields left, plus the knock-out bonus. On crossbow, keep aiming for the small circle target, since it is worth the most points.
Commodore 64
say "Instantum Illuminaris Abraxas" to one of them, and they will both run away.
Commodore 64
If you move the cross on the altar, a hidden doorway will appear.
Commodore 64
When you are in the maze, the amulet will frighten off a single zombie working alone.
Truco
shoot him six times in the mouth. For an easy 3,000 points, go past the machine gun on the first level. Keep going on the other side of the building until it is out of the screen. Come back and touch the machine gun, collecting your 3,000 points!
Truco
When you play this game, you have to scratch as many cars as you can. Then you get 500 points for each car you scratched. One day I decided not to scratch any cars at all, and I got 50,000 extra points! Since you get an extra life when you reach 100,000 points, my discovery lets you get bonus lives very easily.
Truco
If you can land on REALES or ZAZOER you have it made. ZAZOER is an agricultural planet good for slaves, liquor and furs, while REALES is industrial with good buys on narcotics and computers. The two planets are only 0.8 LY apart, and by shuttling back and forth between the two, you build your credits and buy equipment for this phase and beyond. Buy narcotics for 60 credits at REALES, sell for 80 at ZAZOER.
Truco
Equipment: After your first successful deal, buy a larger car (20 tons to 35 tons). Next buy a beam laser; pirates are always waiting, and the pulse laser just isn't good enough to fight them off. A military laser is good, but not much better than a beam laser; you need it in advanced stages of the game. Don't waste your money on rear or side guns, as they are useless. The ECM system is a must if you want to stay alive against enemy missiles. Next, an extra energy unit will make your carrier dangerous. A docking computer is very nice, since it gives you time to plan your next move.
Truco
Docking: I shut my hyperspace off when the landing planet appears. If you don't have the docking computer, try this: The space station's landing bay always faces the planet. Approach the planet after the station passes under you; you'll see it in your rear view. Go a ways and loop back 180 degrees until you see the station in front of you. When you see the approach bay, line it up in your gunsight. Just before you enter, reduce your speed to dead slow.
Truco
Fighting: REALES has all the equipment you need to become a Fighter Trader, but don't waste money buying unneeded equipment. Watch your fuel, since you'll need it for hyperspace action. When pirates appear, hyperspace back to the planet and recharge your energy units.
Truco
On the top of the hill, slow down so the bird can catch up to you. To jump the pit at the bottom of the hill, you need to go as fast as you can. In the snake pool, wait until the fourth time his head sticks out. In the tunnel there are things you need to jump, and things you need to duck. The things to duck are indicated by two lines sticking out of the ground.
Truco
At the end of the game, here's how to get your men past the Maishmallow Man. When you see him jumping over the door to the building, move your man under him, getting as dose as you can without being stepped on. Ab'gn the top of your man's head with the gray line in the middle of the door. Wait until the Marshmallow Man lands on the ground. As soon as he jumps, push up.
Truco
When you carry this and kneel in front of the Gold en Buddha in the Palace Gardens, you'll receive Ninja Magic and advance to the Dungeon. Rope—Helps you climb out of the Dungeon in the room with the rings on the wall. Key—Opens the first door in the Palace. Flower—In the Palace, putting it into the vase in the room north of the hall with the statue will get you Ninja Magic. This will let you walk on the red carpet leading to the inner Sanctum. In the Inner Sanctum, put it into the vase in the room with the red curtain. The curtain will open and reveal a secret passage. Potion—When thrown onto the dog, puts him to sleep. Be sure you're not carrying any weapons.
Truco
transfer your most valuable ships first.
Truco
Select Shotgun With Back, Post, Long Pass and select either left or right Tight End. When play stalls, drop back and wait for the End you selected to get past the Middle Linebacker. Pass to him, and you'll usually gain 13 yards.
Cargadores (POKEs y líneas BASIC)
POKE 36875,200:FOR DE=1 TO 100:POKE 36875,0:FOR N=1 TO 30:FOR M=1 TO NOP:COLOUR 131:COLOUR O:CLS:COLOUR 130:PRINT;N;TAB(10,0);"GOOD LUCK DEMOIONDED":COLOUR 131:PRINT TAB(20,3)A$(1);:IF NOP=2 THEN PRINT TAB(30,3)A$(2):PRINT "TOTAL ASSETS $"TAB(19)A(1,1);:IF NOP=2 THEN PRINT TAB(29)A(2,1):PRINT "CASH ASSETS $"TAB(19)A(1,2);:IF NOP=2 THEN PRINT TAB(29)A(2,2):PRINT "GOLD ASSETS $"TAB(19)A(1,3);:IF NOP=2 THEN PRINT TAB(29)A(2,3):PRINT "COST TO MINE $"TAB(19)A(1,4);:IF NOP=2 THEN PRINT TAB(29)A(2,4):PRINT "NO. OF MINES $"TAB(19)A(1,5);:IF NOP=2 THEN PRINT TAB(29)A(2,5):PRINT "MINE DEPTH $"TAB(19)A(1,6);:IF NOP=2 THEN PRINT TAB(29)A(2,6):PRINT "TOTAL ASSETS OF":PRINT A$(1)"ARE $"A(1,1):IF NO = 2 THEN PRINT "TOTAL ASSETS OF ":PRINT A$(2)" DARE $"A(1,2):PRINT "gg gg a PRESS ANY KEY TO PLAY":POKE 198,0:IF PEEK(197) = 64 THEN 870RND function with f keys in goldmine game
POKE54284,15:POKE54283,17:POKE54296,14
POKE53280,7:POKE53281,7
Disponible en
Ficha técnica
| Año | 2018 |
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