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Color
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Color

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MACINTOSH MACINTOSH

Descripción

Todavía no hay descripción para este juego.

Carátulas (PAL / USA / JAP)

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

Truco
Good ol' RUN STOP/RESTORE. It sure corrals a lot of runaway programs. There's just one problem with it. The colors always return to their default settings. If you're like me, you have favorite colors you program with. Now you've got to reset them—or at least you did. Color Fast retains
ZX Spectrum
POKE 23692,0 : LIST 0 : BORDER 7 : BORDER 0 : INK 0 : CLS : FOR F=0 TO 21 : P^N T RT F,
Amstrad CPC
160 SAVE "M:FUN" + STR$ (Q) SCREENS 200 LOAD "M:FUN" + STR$ (F) SCREENÍ 240 ERASE "M:FUN" + STR$ (F) 50 BORDER 0: PAPER 0 CLS . LE 60 FOR © siTO 3 70 LETK = K + 0 . 2 © S0 FORF - l T O 253 90 LET S= SIN F 100 LET C= COSF 110 LETT = TANF 120 PLOT INK 6 ; F , C S * ( 1 6 + ( K + 2 ) ) ) + 150 130 140 PLOT INK 7; F , <C* (50+K) > -K PLOT INK 4 ; F , T + 1 O 0 + ( K # K * 2 ) 150 NEXTF 170 CLS 1S0 NEXTO 190 FORF • i T O 3 210 NEXTF 220 GOTO 190 230 FORF » 1 T O 3 240 ERASE !"FUN"+ S T R * F 25© NEXTF
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Cargadores (POKEs y líneas BASIC)

111,E DATA 190: 63, 250: 16, 142, 0, 0, 4r;'3.- 31, 31
120 DATA 16;77;43,13,1x2,2,255,99,132,1,313
130 DATA 242,49.133,141,7,32,236:16,191,63
140 DATA 254:57,52,16:190.163,252,141,6,48
1501 DATA 31,38.,250:53.-144.,!52.,16,142,(3, 111
9.60 DATA 48..31,38,252,174,100,41--',',136..223..175
170 DATA 100, 53, 144
180 FOR I =,_.:H3F610 TO f1:H3F3E
19E1 READ A : F'OKE I , A
:00 NEXT I
210 DEFII ,R2=fyH _1F00
221:1 INPUT "INTERVAL, DELA`r"; IC, DC
225 FOR •_I-0 TO 3000: NEXT _I
230 POKE f: H3FFA. IhNT<IC/256 :? : POiK'E urH3.FFB, IC-INT( IC/256)*256
240 POKE 1:H3FFC, INT(DC/2SE ): POKE ^<H3FFE:,, DC--INT<DC_.-,256 )*256
250 A=°USRN.0::,
260 E1-6+F'EEK(&H3 FFE ):x:256+PEEK( f..H3FFF) : PRINTS
270 GOTO 250
Listing 1: Variable-bps-rate RS-232C transmitter. This demonstration program polls the keyboard for a depression and continually transmits the ASCII code for that character via the RS-232C port. An oscilloscope lets you study the resulting waveform.
hexadecimal COOO to EOOO
Type in and save COLOREDIT (page 81). It is a BASIC loader that POKEs the machine language for Color Editor into location 4864 on the C-128. The ML requires 380 bytes followed by 125 bytes for storage. The routine can be located elsewhere by changing the variable CE in line 110. The loader will make the necessary adjustments to relocate the ML and report the range of memory occupied.

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