Spy vs Spy
BBC MICRO
Spend too long in the Arctic and it starts to snow, making it hard going for both spies.
Códigos, pokes, contraseñas y atajos de los clásicos para BBC MICRO
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
BBC MICRO
Spend too long in the Arctic and it starts to snow, making it hard going for both spies.
BBC MICRO
Find any piece of the ix>cket, and dig piU> around it. SUind off to the side and let the computer's spy fall into the hole. When he climbs out, start shooting him.
BBC MICRO
Go to die room widi die airport door and booby trap all die d(X)rs. The computer spy won't come here until he lias collected all the objects. When he finally comes, he gets killed. This allows you to go back into die room, get die brief case, and leave by die airport door.
BBC MICRO
One way to beat the computer is to set its IQ on 1. When the game starts find him quickly, attack him from the right and jab the black spy in the stomach until his strength runs out. If he starts to run in circles, quickly catch him and start jabbing again.
BBC MICRO
Find the rocket silo and enter it after the bear chases you about. Don't move, but access your trapulator, choose your saw, antl cut a hole in the ice. If your opponent enters the silo without all the required items, he will fall through the hole you have made.
BBC MICRO
crash through to the treasure
BBC MICRO
23. Then you'll 20, 13, 34
BBC MICRO
Durante el juego pulsamos simultáneamente las teclas A-C-K-P y obtenemos inmunidad total.
BBC MICRO
Puedes tocar la espalda de un monstruo si andas detrás de él. Hay un sample oculto si lo haces con un jugador masculino.
BBC MICRO
Golden Apples
BBC MICRO
getting the computer to recognise the players' commands from the first three letters alone
BBC MICRO
CLIMB TREE, CHOP TREE, SLEEP
BBC MICRO
You must put all three down and pick them up in the right order to form a key on the screen, You can then escape.
BBC MICRO
load with my Currah
BBC MICRO
the camouflage cover. This is extremely useful, as when you cannot be seen you cannot be homed in on.
BBC MICRO
Extra lives and skip screens
BBC MICRO
change the value for the door from 1 (closed) to 2 (open)
BBC MICRO
Pull the chain in the toilet to switch off the force field.
BBC MICRO
Use the magic table cloth to fly up into the bedroom.
BBC MICRO
To find the combination number of the safe, examine the palm tree on the desert island.
BBC MICRO
OOPS
BBC MICRO
jump on an ant to reach her, you can jump straight through and finish the level without returning to the city games
BBC MICRO
TAKE ROPE (Return), TAKE SWORD (Return), TAKE FOOD (Return) TAKE KEY (Return), etc or even: TAKE ROPE AND SWORD AND FOOD AND KEY!
BBC MICRO
CLIMB TREE, BURN PARCHMENT etc.
BBC MICRO
PRESS YELLOW BUTTON
BBC MICRO
LARGE KEY
BBC MICRO
GO NORTH QUIETLY
BBC MICRO
GO HELIX
BBC MICRO
EXAMINE FIXATORS
BBC MICRO
GETTING one of them
BBC MICRO
Start with 1 life: GZKPOLVG Start with 10 lives: PEVOSPIE Start with 15 lives: YEVOSPIE Start with 2 magic shots: ZAXPEZAA Start with 4 magic shots: GAXPEZAA Never lose: LAGKIS
BBC MICRO
RAM SAVE before venturing outside!
BBC MICRO
ZZZZ
BBC MICRO
Save an adventurer today and watch the response very carefully, particularly counting onlv time that this tnck works, so keep it m mind for future use
BBC MICRO
Peek and Poke
BBC MICRO
use the SAVE command after completing a section of the game
BBC MICRO
SAY HOG
BBC MICRO
WMMB
BBC MICRO
manoeuvre their ship around collecting bubbles
BBC MICRO
Hold Caps Lock, Up Cursor, F5, F7 and F8 while playing to increase score by 40,000 points/min and boost lives to 20 after five minutes.
BBC MICRO
'7' to fire, and '8' to rotate right
BBC MICRO
Para poder pasar «el corredor de la muerte» en la modalidad de luego fácil, debemos subir o bajar hasta el tope, con lo que los proyectiles enemigos pasan bien po
BBC MICRO
space para activar SPEED (movimiento x2) y space para activar SIDE (barra protectora lateral)
BBC MICRO
Darth Vader turning into a scorpion when you hit him
BBC MICRO
Usar Disc y Cassette en Victrola y Cassette Recorder en la sala donde se encuentra el piano. Luego de hacer esto, enciende los dos aparatos. Con el cassette grabado, dirígete a la sala del sofá y ponlo en Cassette Player. Enciéndelo. El candelabro caerá y podrás recoger Rusty Key.
BBC MICRO
olvidarse un poco de los TIE y concentrar nuestro láser en las bolas de energía que nos disparan
BBC MICRO
Shooting Darth Vader's TIE fighter more than 30 times would give you an abundance of extra shields.
BBC MICRO
The faint yellow vector lines on the Death Star sometimes spelled out 'May the Force be with you' as you approached.
BBC MICRO
earn up to a whopping 100,000 bonus points for 'using the Force' and not shooting anything in the trench apart from the exhaust port.
BBC MICRO
In space fire only at the fighters in the middle third of the screen. This means you can shoot all the fireballs before they hit you. Concentrate your fire against Darth Vadees ship, although you cannot destroy it, you get twice as many points. Closely spaced hits do not allow him to take evasive action. Use the time while Darth is stunned to take out fighter escorts. Try to find the Darth Vader ship when the level draws to a close and get as many shots as possible in while he flees.
BBC MICRO
When the message comes up telling you the exhaust port is ahead, move your ship down as far as it'll go and fire your guns repeatedly, this way you should hit the port. To defeat ED 209 walk towards him ducking under his bullets and when you reach him jump up and punch him until he dies
BBC MICRO
45268,0 Infinite shields
BBC MICRO
56711,0 Infinite time
BBC MICRO
34362,0 Infinite lives
BBC MICRO
Hold the fire button down for continuous fire
BBC MICRO
Use the 'SUPERZAPPER' to zap all enemies on the tube
BBC MICRO
POKE and PEEK statements
BBC MICRO
On the first screen ignore the wall and control box since shooting these appears to achieve nothing yet Descend a screen and blast through the wall using smooth up and down motions and rapid firing close to the barrier. Once you've cleared a hole big enough, go through to the third screen,
BBC MICRO
At the start of catch game use the micro-screen to get the co-ordinate positions of all the bases, and write these down on a piece of paper for quick reference. About 20 enemy vehicles will be trundling towards each of your bases including Base 0. After they have wiped out any of the bases other than Base 0 those vehicles are then re-directed to join the forces moving against Base 0. It is essential that you protect Base 0 as this is your only inexhaustable supply of troops and fuel, so your first missions should be to lay mines around it. The minefields can be breached by two enemy tanks hitting them, so to play safe you should place a minefield two squares wide all around Base 0 in a compl
BBC MICRO
Dig a large, vertical-sided cavern above the wall sealing off the butterflies, making sure it connects to the amoeba. Then, starting from the top left of the cavern, create a clear path down to the butterflies. Run along the bottom of the screen, allowing the butterflies to escape up the path, enter the cavern and fireflies will rush off left. If you wait a bit and then enter the cavern at bottom left, you should be able to reap a very rich harvest.
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