Códigos, pokes, contraseñas y atajos de los clásicos para PC WINDOWS
1.595 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió;
no se reproducen las páginas ni el material gráfico original.
Desactiva la reproducción de música del juego. Como verás, en la mayoría de los casos (por ejemplo, Diablo II) si bajas el volumen de la música al mínimo se desactiva la música del juego y evitas que el lector de CD-ROM esté continuamente leyendo.
go underground at any point by dropping an object at the right edge of the screen. This moves half of the object down to the next line on the far side of the screen, causing an opening your Quester can drop through. Light a honey lamp before dropping through, or carry the spirit lamp, so you can see well enough to keep from getting stuck in a wall! This also works in the IBM version.
utilizar un agujero que se dirija hacia la izquierda (vamos, de los que suben), y que disponga de espacio libre a su derecha equivalente al ancho de un piso.
Picking up the shimmering swords en route is also a good idea, because they give you the fire power necessary to clock the clones before they vanish in a puff, but also saps your strength, so shoot first.
Para activar los trucos, presiona simultáneamente Ctrl, Mayúsculas y C hasta escuchar una campanilla. Comandos: Gold (1000 oro), Mana (1000 Maná), Win (Victoria Automática), Explore (descubre escenario), Fog (levanta niebla), Upgradehero (siguiente nivel héroe). Accede con la tecla º y teclea códigos como Clayburnfallmont, Munición a tope, Stangable.
Never select the other players to be computer controlled, since the computer only makes module stations. Also, it takes several minutes between turns to load in the computer's players.
Ifyou need some extra money, steal some. Select Players from the Tools menu, then select a different player or make a new one. Selecting a computer player will not work. Now select Goo dies and Trade Cash. Hold down the "G" until the amount stops growing. If the Cash on Hand amount is uneven, press the fire button (or RETURN key) until the amount stops growing. Se lect Trade Now and your player number. Now select Players and your own player.
Remember that the "G" key is a fast way to select things. In the bank, you can use the "G" key to increase amounts by ten credits. When changing the amount you charge for module use, use "G" to change it by one credit.
When you have a free form station with no modules attached, select Stations and that free form station. Now select Tbols and the icon with the station number next to it.
When using the graphics in hi-res to produce a perfect circle, the proper ratio between the X radius (Xr) and the Y radius (Yr) is 5:4. If Xr is known, Yr can be calculated by Yr=(Xr/5)*4. If Yr is known, Xr can be calculated by Xr=(Yr/4)*5.
EASY MODE. ▼ Move the rock to the side and press the switch it was covering. Collect all the goodies and your money bag should be full again. Hooray! Go all the way back and visit Gorland and give him your money bag to collect another orb. Boo! Once you've got it, make your way back to where the first girl was imprisoned and take the bottom exit. Take the left exit in the next arena and then the top exit where you'll find the second imprisoned girl. (Sisters apparently, reminds me of some twins I once knew...) ▼ You're now in the Trophy Room. Smash all the mirrored spheres by ▼ Now then, this a tricky one so pay
1) Matchbook - found at the comer of the path. 2) Pebble - found at your own grave. 3) Fishbone t he dog has it wedged in its throat. 4) Twig - found west of shed. 5) Gnomon - found by pushing the sundial with the dog's help. In the front garden of the cottage in Part 2, keep on concentrating. Freeze the ditch to get the map. Look in the herbs to find something useful.
Do not hesitate to place a tractor beam on a Krellan ship, even if a Zaldron ship is in the same quadrant. The "Officer's Manual" (p. 9) is wrong when it states that the enemy will fire whenever you use your tractor beam or transporter. This only occurs about 5% of the time. At level 8 and above, mines are more effective than torpedoes against single, Krellan ships. To use mines most efficiently, enter the edge of the quadrant in the fifth or sixth sector in that row or column. On your next turn, move in a straight line for nine sectors across the quadrant and lay eight mines while you move (laying nine mines may block a torpedo shot). If the enemy does not collide with a mine, firing a torp
On the title screen, simply type in DINGADINGDANGMYDANGALONGLINGLONG (no spaces) and press RETURN to skip levels. Or press TAB to top up Lee's sleep bar, and give you nine attempts and light up the word COMIC. Finally, pressing M will give you a full map of the level
As a last resort to make the select system load more often (load at all) we guess that the cassette heads might be duty considenng we haven't used it for about 18 months. So It's a trip down town to get some head-cleaner (for the cassette player, obviously — even though John's head is pretty dirty)
A quick flic-flac from Metalisis, good enough to score a 10 at any Olympic gymnastic tournament and a sharp punch from Hammerfist is usually enough to outwit the witless slaves of Centro-Holographix.
Get a high score and enter your name as SLEEPY then press the number of the level you want to go to, and keep it down, then press Fire to start - you will start half way your chosen level.
To kill the T-Rex: a) Trigger the T-Rex, kill the bat and fire trying to avoid the flames. b) Go to where the Hydra was and drop a bomb through the hole just before you drop through. c) Avoid the T-Rex flames and the ball.
To avoid the next birds: a) Jump by the tree and an icon should appear ahead of you. b) Jump onto this icon and turn around and fall off the ledge. c) Run left along this ledge. d) Jump off left here, go back to the start of the screen and kill one fish at a time.
To get past the fish at towers: a) Try ignoring the fish and running up each ladder, but being hit. b) Kill one fish at a time, and place a bomb at the base of the tower.
To get past the boulder: Crouch on the step to avoid being hit.
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