Códigos, pokes, contraseñas y atajos de los clásicos
10.180 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió;
no se reproducen las páginas ni el material gráfico original.
Ammo - gives you an extra 25 shots.
Key - allows you to open a locked door.
Food replenishes your energy.
Uniform - allows you to walk through soldiers etc. without losing any energy.
Hostage - you must free six before making your way out.
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · NINTENDO NES · ZX-SPECTRUM
tips than you can shake Dizzy's snorkel at for the first main stage of Treasure Island Dizzy. More tips in the next few months as you travel the world of Treasure Island Dizzy.
AMIGA · ATARI ST / STE · FM TOWNS · MACINTOSH · PC-DOS · SEGA CD/MEGA-CD
ruleta de cartón circular de varias capas en las que se combinaban varias partes de dibujos que en relación a los movimientos y posiciones de las distintas capas de la ruleta ofrecían una imagen y un código
Type DRAWDOWN on the credit screen, then start the game and press the space bar to pause it. You can now jump straight to the next level with a single press of the L key.
Switch to tracking mode and rotate to side view. When a single missile comes straight at you, move left or right, not up or down because once you touch down, pitch up the nose and the plane will land perfectly every time. Select end mission and you will be rescued even if in enemy territory.
Use the three keys to get the lifts working. Go up to the top of the tree house and talk to the elder. He'll give you a crowbar. Take the pygmy cow and open the well with the crowbar. Swap the cow for the bean and collect the fourth key. Remember to pick up all the coins you come across as you can't complete the game without them.
Hold down the G and 0 keys when you start the game and you should find that pressing X will send you forward one level. Gazza from Sunderland discovered that one
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
El primer problema serio que se puede plantear en este juego puede ser el diablo al lado que se encuentra al final de la primera zona. Pues bien, hay una manera fácil de acabar con él: ve andando lentamente hacia tu derecha, hasta que lo veas aparecer. Entonces, da le todos los disparos que puedas, e inmediatamente después, cuando empiece a volar, salta y sigue disparando. Luego ten cuidado con el pájaro que sale.
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
tecla E para destruir misil enemigo (INCOMING MISSILE)
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
Enter Witch Space by choosing a hyperspace system, launching, pausing the game, pressing the F key, restarting and then hyperspacing. Switch on the cloaking device just before you go into hyperspace then destroy all Thargon. Switch off the cloaking device and wait until Tharglets appear. Destroy Thargon and collect Tharglets. Repeat this until you feel you have enough alien items, or are in danger of getting killed. Enter normal system and abandon ship using escape pod. When you get your new ship you'll have a 35-ton cargo bay plus the alien items. Sell these and you can use the extra cargo space.
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
Buy the docking computer first. You cannot smash your ship into the side of the space station. Don't spend half an hour looking for it! Use a Military Laser to get out of the space station, turn round, and shoot all the vipers.
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
save the game at any point (e.g. docked with a space station)
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
Activar la pausa (tecla Delete) y luego pulsar F para evitar que las Thargoids aparezcan al hiperspacear a otro sistema.
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
Ir al gráfico galáctico F5, pulsar la tecla 'F' (Find) y escribir el nombre del planeta (ej. Solega) para localizarlo.
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
When you get to the second mission, at some point you'll see a flashing ship (a Fer-Oe-Lance if my memory serves me correctly). Destroy it, and pick up the cargo (using your fuel scoop). Y
ACORN ELECTRON · AMIGA · APPLE II · ARCHIMEDES · ATARI ST / STE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · NINTENDO NES · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
Gotothe bottom of the lift shaft and use the pick on the different coloured rocks.
Tafc to the old man and enter the secret room.
Transport all the treasure to the lift and press the button
Return to the water, collecting the pin on the way.
Drop the oxygen tank, colect the torch and return to the surface.
Go to the lift, talk to the old man and drop the flopers.
Take the sword, the puncture kit and the oxygen tank to the dingy on the quayside
Use the oxygen tank to blow up the d>ngy. with the puncture kit over the puncture.
extorting an excellent map solution for Crystal Kingdom Dizzy from two hapless readers who haven't, and are highly unlikely to, ever meet otherA or him.
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