Códigos, pokes, contraseñas y atajos de los clásicos
10.180 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió;
no se reproducen las páginas ni el material gráfico original.
Cartwheel Uppercut: Hold fire and rotate joystick 360 towards Dragon Morph: Down, Forward, Back, Back, Fire (up close) Kombat Tomb Fatality: Back, Forward, Forward, Fire (close — spikes on ceiling) Friendship: Forward, Back, Back, Back, Fire (No punches on winning round)
Whe n yo u taJce the first comer, taJce it at full belt and tackle the ramp at about l 50mph. OK, th.is might sound a little bit aggre sive, but it does work- and it's grea t fun ! Little Ramp: Get up to abou t 21 Omph from the start to clear the jump and keep under 200mpb for the small jump. You can tackle the slanted road in one of two ways - either keep at the top and keep the peed up, or give the car a light nudge to the right every now and then . If you do manage to slip off the side of the road simply push the ftre-button as we lI as pushing forward and right instantly. Humpback: Acce lera te around to the hump, so that you reach 200 mph by the time you are half way up. At this speed y
To make your Morph as powerful as you want and to get as many Psychons as you want, select two-player and tournament modes. Then pick your regular owner for player one. When player two (the ghost owner) has to pick the owner, make a new owner on your owner's disk. Pick the right stuff for both owners. (Do not pick the No Surrender option.) Then when you finally get to the battle ground, make the ghost owner surrender continuously.
Termina la escena y entra nuevamente para repetir la jugada, pero después de tomar la vida y la energía presiona Startv luego Select; para salir rápidamente de la escena.
Termina la escena y entra nuevamente para repetir la jugada, pero después de tomar la vida y la energía presiona Start y luego Select; para salir rápidamente de la escena.
Cuando el diablo escupe fuego, aléjate inmediatamente del lugar donde estás. Luego, cuando comience a lanzar ruedas por las orillas, no te desesperes, ya que podrás traspasarlas dando giros, evitándote así mayores riesgos. Cuando el diablo se ubique en el centro de la pantalla, párate inmediatamente bajo las letras HC (que están en la parte superior de la pantalla). De esta forma, las ruedas que él te lance no te alcanzarán. Mantente atacándolo todo el tiempo y podrás acabar con él de una vez por todas.
Este ataque especial de Joe & Mac puede dañar a cualquier enemigo que te ataque desde cualquier dirección; este movimiento se dice que es secreto, pero tal vez no te sea tan difícil averiguarlo.
Termina la escena y entra nuevamente para repetir la jugada, pero después de tomar la vida y la energía presiona Start luego Select; para salir rápidamente de la escena.
Archivo comprimido en zip para la actualización 1.3 que traduce los textos del juego íntegramente al Castellano, disponible gratuitamente desde http://www.24flotilla.com
En la habitación que hay más allá del callejón, abre los cajones y encontrarás una ballesta. Sal de nuevo al exterior y mira a tu alrededor para encontrar una caja de fusibles en la que brilla una luz verde. Dispárala con la ballesta, y ya está, la verja ha dejado de estar electrificada y puedes trepar por ella.
• Más daño en las colisiones: Damage
• Manejo del coche más realista: Sim
• Ver los créditos del juego: Credits
• Todos los coches (Carrera Libre): Cars
• Todas las pistas (Carrera Libre): Tracks
Toma los 8 corazones que están junto a ti y los 2 corazones de las esquinas. Mueve el bloque hacia la izquierda. Toma el corazón de abajo y elimina a los enemigos rápidamente. No puedes titubear o serás eliminado. Si desperdicias un solo disparo no tendrás éxito. Toma los 3 corazones que están dentro del pasillo de rocas y salte entre 2 corazones para que no los tomes. Mueve el bloque hacia arriba para encerrar a los enemigos en el pasillo.
The early tank variations were fun for me, because the missiles were steerable after you made the shot. This ability to curve your shots was key to making even the open-field mode enjoyable – without any cover, it’s key for players to avoid straying into the direct line of fire while steering their own missiles into opponents.
To avoid Ihe stalactites left and right keys to swing. Do not ignore what it says on the box. Make a map as if you get lost you will be very lucky to gel back. You need Ihe following weapons to kill thesE guardians; the stamp- ing guardian needs Ihe crossbow. Ihe beetle needi the sword and finally Ihe devil needs the lire.
On the first stage pick up the bonib and drop it lelepoil to the missile base and drop the bomb on top. The haidest pan is dropping the bomb on to the buggy huge cialera everywhere find you CBJi drop it on front cab and it somehow appears in Ihe nghl place.
Once on the moon you need invaders (leave Ihe gun on Ihe moon to keep them away permanenlly then go bade io get Ihe magnet). It you have lost a life you can gel it back by clearmg all six screens in
go down to level three and go around until you find a room with three skulls in it. In between them you will find a jump pad. You must drop two objects on to the pad so that they fly up a floor. Then stand on yourself and you will come to land on place of the existing maps
task 13 completed rather than follow a tortuous path back lo the exit. Collision detection is precise so the Slatting posi- tion of jumps is extremely important. Use of Ihe !%osS facility will help here. It can sometimes help lo jump verti- cally and press either left or right whilst Ted is in Ihe air.
Once all the hearts are out of the way, Popeye moves on to the next screen — and here Olive is trapped at the top of a building. There are two trampolines among the platforms in this screen and these can be put to good use: jump on the trampoline in the middle of next week while the tune keeps playing! Once you have jumped on the bottom — you can then jump on the trampoline and leap up to a higher level to catch another note for more points. On this screen, the spinach appears by the bottom right hand trampoline.
Power up with the spinach, and send him flying through the air. While he is still in the air, run to the first platform in front of the barrel. When his flight carries him close to the barrel, punch it and make it land on him
if Popeye is facing you and you walk him forward he will seemingly walk on the spot, For the purpose of the game, he has effectively walked towards you. The reverse also applies.
stand facing the door where the dog is. Put the dog to sleep using the sleeping pills, and turn right. Now walk forward one pace and turn right again. Open it, and inside you'll find a barrel. Inside the barrel is the rope! In the mine, you need to find charcoal. Go to the north west corner of the maze, and locate the burnt pit prop. Now scrape the prop with whatever you have to hand
MAQUINAS ARCADE · NINTENDO 2DS / 3DS · NINTENDO WII · NINTENDO WII-U · SUPER NINTENDO
mantente en la orilla izquierda donde las bombas no podrán darte alcance. Cuando empiecen a salir los alienígenas, dispara hacia la derecha, pero cuando la nave esté cerca, dispárale en diagonal arriba - derecha hacia el punto rojo.
Achieve a high score and enter your name as (9 t o deactivate the sprite detection. This, if you haven't already guessed, makes you indestructible,
Privacidad y cookies
Usamos almacenamiento local para recordar preferencias como el tema visual. Si se activa publicidad, Google puede usar cookies propias o de terceros con tu consentimiento. Más información
Cookies necesarias: funcionamiento básico. Preferencias: tema visual y decisión de consentimiento. Publicidad: cookies de Google y partners publicitarios si se habilitan anuncios.