Gnome Ranger
CPC 464, 664, 6128
Throw flint a: skeleton.
Códigos, pokes, contraseñas y atajos de los clásicos para CPC 464, 664, 6128
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
CPC 464, 664, 6128
Throw flint a: skeleton.
CPC 464, 664, 6128
first person to solve the game
CPC 464, 664, 6128
Como es un tipo muy amable, le permitirá usar la barca a cambio.
CPC 464, 664, 6128
Get to the cloud with the handle and time your jump correctly so that you land on the drawbridge. Go through and you will have completed the game!
CPC 464, 664, 6128
POKE 64151,33: POKE 64154,33: POKE 65107,58: POKE 65110,58
CPC 464, 664, 6128
Learning to truck
CPC 464, 664, 6128
Para que no suene la alarma, simplemente coger el control remoto y activarlo.
CPC 464, 664, 6128
solution
CPC 464, 664, 6128
243 zones and 255 passwords
CPC 464, 664, 6128
Pulsa simultáneamente las teclas (letras) que forman el nombre de ROSA para hacer al protagonista invulnerable. Pulsa JAQUEMATE para evitar que la bomba explote.
CPC 464, 664, 6128
defeat him with two flying kicks in three seconds
CPC 464, 664, 6128
turn it on to a two player game and simply beat the ying-yangs out of your opponent while he just stands there
CPC 464, 664, 6128
SHORTY
CPC 464, 664, 6128
change the name of player 1 to INTEGRA and it will stop you being knocked out of the game, or, for a laugh, try COMPUTER.
CPC 464, 664, 6128
entrar en cualquier habitación y pulsar las teclas Space, Cap Shifi y N
CPC 464, 664, 6128
La botella que lleva escrita una «P», en el juego The Great Escape, es de veneno (poison) y se utiliza para narcotizar a los perros. La radio no sirve para nada, sólo para despistar. Y la llave que abre el edificio donde se encuentra la pala está situada, muy escondida, debajo de una de las torretas de vigilancia
CPC 464, 664, 6128
El veneno sirve para narcotizar a los perros; debe utilizarse en compañía del chocolate de la comida. Suele estar en el primer barracón de la izquierda.
CPC 464, 664, 6128
POKE 45619 , 0 : Atravesar puertas. POKE 45928 , 0 Inf. moral. POKE 41182 , 0 Inmune. POKE 52395 , 201 Inmune. POKE 56245 , 0 : Multi objetos. POKE 56246 , 0 Sin enemigos. POKE 50209 , 201 Sin enemigos.
CPC 464, 664, 6128
El veneno de «The Great Escape», sirve para narcotizar a los perros; debe utilizarse en compañía del chocolate s de la comida. Suele estar en el primer barracón de la izquierda.
CPC 464, 664, 6128
By analysing the bell routines and the guard patrol system, it is possible to work out an escape routine.
CPC 464, 664, 6128
READY: C=C Y : POKE X, Y: NEXT 2 IF C - 9 3 1 2 THEN POKE 157, 128: SYS325
CPC 464, 664, 6128
On level one walk to the far left of the screen so that you are just on it then walk up towards the wall. If you do it correctly you should walk through it! If you hold down the keys OWE PT when you are about to load the first level then again whilst playing you should move onto the next level.
CPC 464, 664, 6128
It stops the trapdoors and mines from killing you, gives infinite energy on parts One and Two and makes you invincible on level Three.
CPC 464, 664, 6128
subir árbol
CPC 464, 664, 6128
Anda con et señorito. Quiere yantar sin haber cumplido su cometido.
CPC 464, 664, 6128
Use ladder to get m small building The key to the door is in the vase - drop vase to get it The vase is in the cupboard, use tiny key to get it Don't go in to nothing Kill dragon with sword Get zipper, open zipper, reach Inside hole, empty zipper, get scroll (with girgol spell on it) Don't drop the zipper as il is useful for carrying things in and it Is essential near the end of the game. To get the cube from the idol's mouth, learn malyon. learn espnis (several times), malyon idol, espnis Idol - this may need to be done several times as spells are unreliable and the espnis spell needs to work not the first but the second input after the malyon spell, so that when the idol returns to a statu
CPC 464, 664, 6128
Look i n the zipper.
CPC 464, 664, 6128
To get t h e cube i n t h e hermit's hut, cashly the hut so the cube is n o longer needed a n d the h e r m i t lets you take it.
CPC 464, 664, 6128
The blue carpet can be bought for 500 zorkmids or the opa. if you bargain.
CPC 464, 664, 6128
Cashly the moldy book so you can read a n d copy the spell.
CPC 464, 664, 6128
Write different names on the cubes so you can tell them apart.
CPC 464, 664, 6128
Cast the knives spell at the overhanging ropes.
CPC 464, 664, 6128
Cast the slow spell at the raouse The dragon hates micc!
CPC 464, 664, 6128
Find anthill, cast eye spell and c o m m a n d the eye t o kill the ants, t h e n start killing t h e m yourself u n t i l you can take the disk.
CPC 464, 664, 6128
Give the rat. pie to Grok to get the map.
CPC 464, 664, 6128
Find the a p p l e tree, c o m m a n d the eye to w a i t 1 a n d catch the apple, then type 'shake tree'.
CPC 464, 664, 6128
The china pot is under one of the beds.
CPC 464, 664, 6128
To get the cylinder needed to open the pyramid, dive into the lagoon. There is a spade under the bushes.
CPC 464, 664, 6128
Mission screen -> select pilot's log -> press F1 -> enter MROTS TRESED (Operation Desert Storm backwards) -> Enter -> embark on Operation Conquest without mandatory missions
CPC 464, 664, 6128
Part 2 Remove goggles, put them in the satchel, get the bomb, go north, drop the bomb, go south, and wait. Ooops! The bomb went off this time I Charge your stun-gun by plugging it into the apparatus and then unplugging it again. There's a can under the bench. The documents are in the seat - make sure you find and get the card which falls out of them... Open and look inside the case found in the dustbin. Later, get past the android by spraying paing on the lens, so it cant see where it's going (remember Snowball by Level 9?). The flare m the case can be used against the monster.
CPC 464, 664, 6128
If you are having a problem with the rats in the house with the pile of uniforms, pick up the Rtgellian inform, or you will be shot by the rebels as a traitor.
CPC 464, 664, 6128
Then play the flute.
CPC 464, 664, 6128
Give the dog a bone in the alleyway, and wail. Then go U, W, and S. to pass the tank.
CPC 464, 664, 6128
LW ARC till you reach the junction, then TSEW to the end of the east-west shaft
CPC 464, 664, 6128
GET GOGGLES, WEAR GOGGLES
CPC 464, 664, 6128
put the bog roll in the fridge!
CPC 464, 664, 6128
270653 POKE 34052,0 Todo grotis (excepto blast off). POKE 32532,0 : POKE 53077,201 Inf. energía.
CPC 464, 664, 6128
Para abrir la puerta del castillo, vamos al barrio Old Quarter y compramos o robamos una espada.
CPC 464, 664, 6128
With any object, the scroll (from Skar), and the D key go to the castle. Open the first locked door with the D key and go through into a room with 3 revolving wheels (a combination lock). On one of the tables is a script with the clue 3ks 4keys, WITH LOVE.
CPC 464, 664, 6128
DUN DARACH maps
CPC 464, 664, 6128
Go through the next door (bet you've u tried that by now. haven't you?) and you'll he presented rwith a row of six doors (rowt A). Take the third door to row B. Third door again and ryou're on row C. Now take ithe fifth door and you'll come to row D. From row ID, it'spthe fi lth door.
CPC 464, 664, 6128
Press the keys PITY and Space to get 50 permanent seconds on the clock
CPC 464, 664, 6128
I always win many games by trading with a team in the left column of Division 1.
CPC 464, 664, 6128
justo antes de golpear al coche del sospechoso, reduzcamos la marcha del vehículo e instantáneamente volvamos a cambiarla
CPC 464, 664, 6128
hit a small ramp, sending your buggy sidewards onto two wheels to get through narrow gaps
CPC 464, 664, 6128
La primera de ellas se encuentra en una almena del castillo y abre la puerta que se encuentra más a la izquierda. La redonda no puede ser recogida hasta que la triangular no esté en poder de Hundra, y sirve para abrir la puerta más cercana a Jorund, donde se encuentra la última gema.
CPC 464, 664, 6128
Tips, pokes, maps for Nether Earth
CPC 464, 664, 6128
vertical takeoff, roll over 180 degrees exactly to shoot across the Foftrac scanner at about six times the speed of sound
CPC 464, 664, 6128
1) Define the characters as if to play a two-player game as follows: Player 1 Blodwyn (Green fighter), Sir Edmund (Red fighter), Murlock (Yellow wizard), Rosanne (Blue archer). Player 2 Elfric (Green archer), Zothen (Red wizard), Sethra (Green advent.), Baldrick (Blue advent.). 4) If possible try and fight in a room with plenty of space, rather than a confined corridor or passageway. Then manoeuvre behind the monster and keep hitting; when it turns and faces you, quickly run and get behind it again - this way you will minimise the damage you take. Traps, doors and switches 1) Doors are easily opened with the correct coloured key: Just touch the key and then the door with the cursor. 2) The r
CPC 464, 664, 6128
select a two-player game and choose parties for both players. When the game starts get player two's party to drop all their eqipment and then kill them, player one's party can then pick up all their equipment and sell everything
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