Tenchu 3 Portable
SONY PSP
Recuperar salud: Pausa el juego y pulsa: M,◗,❖,❙, ■, ■, ■.
Códigos, pokes, contraseñas y atajos de los clásicos
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
SONY PSP
Recuperar salud: Pausa el juego y pulsa: M,◗,❖,❙, ■, ■, ■.
SONY PSP
Recuperar salud: Pausa el juego y pulsa [secuencia oculta]. Tu salud subirá hasta 100. Puedes repetirlo todas las veces que quieras durante el juego. También funciona en modo Multijugador.
PC WINDOWS
Salta a la orilla como ves en la foto 1 de ahí brinca; hacia atrás y salta en su cabeza. Si lo repites 3 veces lo eliminarás.
ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 8-BIT COMPUTERS · ATARI XE
Type that in when you are asked how much you wish to spend on artillery and ammo. But be warned, it in again and the game freezes.
PC-DOS
play It while you eat your pudding!
PC-DOS
On Ghostbusters II, when you have lost all of your lives press the multiface button, then press I and E at the same time.
NINTENDO GAME BOY
Si ya vas ganando baja la subpantalla presiona t y A al mismo tiempo en el control 2 y pon SAVE. Si perdiste haz lo mismo y pon RETRY. Así recuperarás lo que tenías.
MSX
start off chucking bones rather than axes
APPLE II · ATARI 8-BIT COMPUTERS · ATARI XE · COMMODORE 64 · NINTENDO WII · PC-DOS · TRS-80 COLOR COMPUTER COCO, COCO 2, COCO 3
If you're losing and need a little edge, try holding your fire button in.
MACINTOSH
F-1, F-4 o F-5, ESC, F-1
ATARI 2600 / VIDEO COMPUTER SYSTEM
encender batidora
ATARI 2600 / VIDEO COMPUTER SYSTEM
1. Ir abajo. 2. Coger espada 3. Matar gremhns. 4 Coger control remoto. 5. Ir cocina. 6. Empujar botón 7. Empujar botón. 8 Empujar botón. 9. Empujar botón 10. Mirar cajón. 11 Coger cuchillo. 12. Coger encendedor 13. Empujar botón 14. Dejar espada. 15. Dejar conlroi remolo.
ATARI 2600 / VIDEO COMPUTER SYSTEM
— Abrir válvula. — Encender soplete. — Soldar aplanadora. — Cerrar válvula.
ATARI 2600 / VIDEO COMPUTER SYSTEM
NXRD
ATARI 2600 / VIDEO COMPUTER SYSTEM
NXR D
ATARI 2600 / VIDEO COMPUTER SYSTEM
Bored? Try the movies.
ATARI 2600 / VIDEO COMPUTER SYSTEM
Enter your name as SINATRA on the high score table to give yourself infinite Billies.
ATARI 2600 / VIDEO COMPUTER SYSTEM
To finish the game enter your name as SINATRA on the high score table.
ATARI 2600 / VIDEO COMPUTER SYSTEM
cut pipe, get pipe, go back to the foyer where you left your gear. get the welding equipment spark igniter and mental plates - wander around the store welding plates over all the broken vents except the one in the hardware department (open valve, light torch, weld plate. close valve). There are two awkward vents to reach, on the door, drop keys. n, n, n, n, n, w, n,
ATARI 2600 / VIDEO COMPUTER SYSTEM
keep out of its way and keep on firing
ATARI 2600 / VIDEO COMPUTER SYSTEM
Go m a the k EROTS a n d mend a l l th e STN I torn DEHSAMS except the one in the ERAWDRA to t duepartment by saying ETALP DLEW w h mor carrying the HCROT DNA EPIR E d )
ZX81
USER
ZX81
Green Crystal
PC WINDOWS
When you throw a pitch outside the strike zone, the catcher's glove follows the joystick's motion, revealing to the batter where the ball is going to go. To prevent this from happening, simply choose the direction you're going to throw the ball before the batter chooses to bunt or steal.
PC WINDOWS
It helps when you bat to keep the bat level. Don't swing high, low, in or out—just push the fire button, which will allow the batter to swing down the middle. Also, wait until the pitch comes down the middle.
PC WINDOWS
First play one-player mode with no Alt. Be the visiting Champs. Substitute your pitcher for a non-pitcher such as O'Brien. Then exchange positions with O'Brien and Darien. Substitute Darien in pitching mode with another pitch er like Moulini, then switch O'Brien with another second base man like Jimenez.
PC WINDOWS
The computer is a very dumb opponent in this game. He chases bad pitches and makes slow people try to steal second base, especially on the first pitch. You can get triples and inside the park home runs if, after hitting the ball past the third baseman and reaching first, you immediately jump for second. When the fielder tries to throw you out at second, you not only have time for a coffee break, but you can also get to second and third, and even home plate if your runner is Jose or Darien. With two balls on the batter, the computer usually throws a strike down the middle. With a non-power hitter at bat, swing high. The ball will go into the air and come down rolling toward a fielder. The bat
PC WINDOWS
There is an easy way to throw runners out even though the ball is hit to the outfield. If the ball is hit to the left field, throw the ball to third base. If the ball is hit to right field, throw the ball to first base. Never throw the ball to second base, as it always takes longer for the ball to get there.
PC WINDOWS
Champs are the better base stealing team, with the first, second and eighth players in the lineup having the best chance of sliding in safe before the tag can be made. It helps if you have the batter swinging at the pitch.
PC WINDOWS
When you're playing an opponent (computer or hu man) and you catch a foul ball, the next player in the line-up will inherit the ball/strike count that existed before the player fouled out. For example, if you had a two-strike and two-ball count on a batter who fouls out, the next batter due up would come to the plate with the same two-ball, two-strike count, be fore ever receiving a pitch.
PC WINDOWS
When one brother stands under the hole at the top of the screen after the other has died, when the other appears and drops down he will bounce off the lower brother's head. If the lower brother jumps at this time, the dropping one will travel much further.
PC WINDOWS
If you swing low, your hit will be a fast grounder. If you swing high, you'll hit a slow bouncer to second. If the ball goes near either foul line, the infielder won't catch the ball and you can get at least a double.
PC WINDOWS
Line 110 should be renumbered as line 125 (make sure that line 110 is deleted afterward)
PC WINDOWS
10 S e t s up sound, c olour and graphics m o d e a n d t h e n 1 1=112:GRAPHIC5 17:POKE 551, 8:5=53760 :G=PEEKCS60):I=PEEKC5611:D=G+I*256:L=P EEK1D+47:11=PEEK1114 ,E D.11,8
ZX-SPECTRUM
POKE27150,0
NINTENDO NES
023
PC WINDOWS
JACKAL
PC WINDOWS
5D23 00 Inf coconuts
PC WINDOWS
(fl 8108 A7 Inf lives
ACORN ELECTRON · BBC MICRO · COMMODORE 16 · COMMODORE 64 · CPC 464, 664, 6128 · ZX-SPECTRUM
defeat him with two flying kicks in three seconds
ACORN ELECTRON · BBC MICRO · COMMODORE 16 · COMMODORE 64 · CPC 464, 664, 6128 · ZX-SPECTRUM
turn it on to a two player game and simply beat the ying-yangs out of your opponent while he just stands there
PC WINDOWS
tras salir de las ascensor amarillo Que te lleva arriba. Mira al techo y localiza una rejilla metalica. Salla y sigue el conduclo torciendo siempre a la iZQuierda. hasta llegaralfinar. Allí estará.
PC WINDOWS
DEVMODE
NINTENDO GAME BOY ADVANCE
Add a machine gun to your bike
COMMODORE 64 · ZX-SPECTRUM
Para recoger los escudos del piso de arriba sólo tenéis que poneros al lado de uno de ellos y pulsar J. Para recoger los del piso central, pegar un golpe de puño a uno de nuestros compañeros cuando pase bajo un escudo y pulsar dos veces la J, con la primera pulsación os subiréis encima de él y con la segunda, cogeréis el escudo. Para coger el primer escudo del piso de abajo empezando por la izquierda subir por la escalera hasta que nuestra cabeza esté a la altura del escudo. También podéis coger de este modo el primero de la derecha.
COMMODORE 64 · ZX-SPECTRUM
En la sala de lectura (Reading Room)...
COMMODORE 64 · ZX-SPECTRUM
When swinging, flip Sir Fred to the outside of the rope at the last moment of each upswing to gain maximum possible height. If possible, take a running jump to get a good start.
AMIGA · ATARI 5200 · ATARI ST / STE · COMMODORE 64 · PC-DOS
While stalking your intended quarry, try to remain on the opposite side of the thermal layer. This will significantly reduce your chances of being detected before reaching a good firing position. Do not shoot torpedoes in a straight line unless absolutely necessary. Enemies often shoot back down the same track. The best attack is to keep moving the PAP point so that your torpedo is guided in, but not activated until the last moment. That way, they can't decoy or jam your torpedo or even shoot back at you. It's often necessary to use the active sonar when going up against the Russian diesel subs. This gives your position away, but the alternative is to let them get away undetected by your pas
AMIGA · ATARI 5200 · ATARI ST / STE · COMMODORE 64 · PC-DOS
To learn how to think like a real sub driver, use the HELP key frequently, especially while learning the game. The tactical computer will recommend certain actions to take, and before you know it, you'll be doing the right thing on your own.
COMMODORE 64 · CPC 464, 664, 6128 · ZX-SPECTRUM
SHORTY
BBC MICRO
empujar al jugador hacia el superior de la pantalla para atrapar al jugador
BBC MICRO
Rara tener 99 Baltzookas: B, A,
BBC MICRO
MRínjJI ralBMin m
BBC MICRO
1 .#
BBC MICRO
deja que desaparezca el titulo con TEC?arsSCycuánd°vease
BBC MICRO
F1 for one screen, F2 for six, F3 for 11; secret level: levels 10, 20, 30, and 40 without losing a life; special six-level jump activated by catching the falling umbrella
BBC MICRO
password system to help you get through the game's large number of screens
BBC MICRO
stand near a wall and blow bubbles. They will burst and you will get 10 points for each.
BBC MICRO
one or simultaneous two-player options and a neat password system
AMIGA · ATARI ST / STE · MACINTOSH · PC-DOS · ZX-SPECTRUM
constructing that neutron bomb
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