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Inicio › COMMODORE 64 › Cybernoid II

Cybernoid II

Disponible en

COMMODORE 64 COMMODORE 64

Descripción

Todavía no hay descripción para este juego.

Carátulas (PAL / USA / JAP)

Sin carátulas subidas todavía.

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

Amiga
Y G R O (ORG Y backwards)
Amstrad CPC
Defining the keys in Cybernoid II as 0 6 , vill give you infinite fives
💡 Enviar un truco o secreto

Cargadores (POKEs y líneas BASIC)

LOAD"!"
POKE &417F,&8F
POKE &41CC.&B3
POKE &422C.&F9
CALL 44005:END
FOR n=&BE00 TO &BE26
READ a$:a=VAL("&"+a$)
POKE n.a:c=c+a:NEXT
IF C<>3168 THEN 330
INPUT"Inf time (y/n)";a$
IF a$="y'" THEN 150
POKE &BE0F,&35
INPUT"Extra keys {y/n)";a$
IF a$="n" THEN 210
PRINT'Extra 10 keys when"
PRINT" you collect how many"
INPUT" dustbins (1-5)";a
POKE &BE14, a
PRINT"Don't die when fail"
INPUT" a sub-game (y/n)";a$
IF a$="y" THEN 250
POKE &BE19,&A8
RETURN
DATA 21,35,ae,36.c3,23
DATA 36,0e,23,36, be, c3
DATA 00, ac, 3e,00. 32, 6a
DATA 15, 3e,05, 32, 98, ld
DATA 3e,70,32,28.23, 32
LOAD";rewind tape to start;Type LOAD";FOR n=880 TO 897:READ a$;POKE n,a$:NEXT n:DATA 21,9c,8e,36,00,23,36,00,23,36,00,21,ab,je,36,00,c3,00,81,21,2d,21,40,20,11,40,00,01,i2,21,8e,00,22,ab,a0,3e,20,32,8a,a0,c3,00,a0,af,32,66,2b,32,2f,16,07,b8,e5,21,b6,02,e5,f1,21,ea,b1,11,0,b1,f3,c9
Define your keys as 0, R, G and Y to get at least ten hits per target.
25427s
26896.0
2AD6 C9 - Invulnerability
Poke 32202, 0 Ammo
1 FOR 1-49152 TO 49190:READ AS
2 I = ASC(LEFT$,1)) L=1-55•.IF L<5 THEN L=L+7
3 R=ASC(RIGHT$(AS,1));R=R-55:IF R<5 THEN
R=R+
4 Nb.(L*16)+R:POKE I , VNEXT
5 SYS 315385YS 49152:END
10 DATA
7
811 DATA

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