Descripción
Todavía no hay descripción para este juego.
Carátulas (PAL / USA / JAP)
Sin carátulas subidas todavía.
Capturas de pantalla
Sin capturas subidas todavía.
Mapas
Sin mapas subidos todavía.
Manual
Sin manual disponible todavía.
Trucos y secretos
Truco
Get the pop gun and the cork (the screen will say POP GUN IS LOADED), then go to the screen with the robots, which will then let you past. Go into the castle and get the flag, then take the rubber duck and the flag to the sandcastle, and swop the flag for the pebbles.
Arcade
Just walk off the edge of the drop on the right hand side of the room and press the left button You should fall onto the ledge level with the ledge with the magnet Jumpto this ledge and collect the magnet Alternatively, follow Jamie McConnell s advice
Truco
From the start: as usual, buy the Dominion Dart and board it Fly staircase to the very top. Go to just above 350m high and level out. Get a speed of 1781 kph exactly, fire a missile and pock it up Go past there onto the Roof, Jump onto the rope and off at the other side Jump all the battlements and you'll come to We Must Perform A Ountalleeg, (Eh? Ed) Jump on the rope and climb up it. Now go up theWatchtower, onto the conveyor belt and jump You're now in the Rocket Room.
Truco
Aqualung - breathe underwater
Heavy Rock - need to go down shaft and unbalance the balance
Hammer - silly rapper with fiappy trousers. Er, I mean, straighten cart track and hit end of pipe
Jill ocks to the lift and let it take you to the top platform. Go up and left ing the blocks suspended in the air until you reach the block that's vel with the wall Jump onto this and move left, down the stairs. Go .st all the blocks until you reach the tar right downwards passageway.
rop down and push the joystick to the right as you tall.
Jump over the water at the bottom then go up. Kill the cute Croc,
mp the spikes and tall down (adjusting your fall so you land on the lock In the water). Once there, wait until the Football Player and the urviving Croc are close, then bomb the bests. Now head left using the •latforms and get onto the gliding block. Allow it to take you right, then ump onto the end blocks and transter to the platform moving the other ay. Let it take you to the tar left and jump ott when you reach the end •locks. Using the blocks, go right, but watch the creatures along the ay and don't use too many bombs.
Megaphone - talk to Dylan
Ear Trumpet lis te n to Dylan and free Grand Dizzy
Dylan's Vibes - tree Dylan
Shamrock gi v e to Shamus for Talisman
Jar - catch firefly with it and lid: get honey
Lid s e e Jar
Umbrella - fly above shaft and protect smoking log from rain
Firefly In Jar - see in the dark
Talisman - protection from sea creature
Honey - give to bear
Bones - drop on man-eating plant
Soggy Stick - place by fire in Dylan's prison
Smoking Stick - pacify bees
Cart - needs
Heavy Rock - need to go down shaft and unbalance the balance
Hammer - silly rapper with fiappy trousers. Er, I mean, straighten cart track and hit end of pipe
Jill ocks to the lift and let it take you to the top platform. Go up and left ing the blocks suspended in the air until you reach the block that's vel with the wall Jump onto this and move left, down the stairs. Go .st all the blocks until you reach the tar right downwards passageway.
rop down and push the joystick to the right as you tall.
Jump over the water at the bottom then go up. Kill the cute Croc,
mp the spikes and tall down (adjusting your fall so you land on the lock In the water). Once there, wait until the Football Player and the urviving Croc are close, then bomb the bests. Now head left using the •latforms and get onto the gliding block. Allow it to take you right, then ump onto the end blocks and transter to the platform moving the other ay. Let it take you to the tar left and jump ott when you reach the end •locks. Using the blocks, go right, but watch the creatures along the ay and don't use too many bombs.
Megaphone - talk to Dylan
Ear Trumpet lis te n to Dylan and free Grand Dizzy
Dylan's Vibes - tree Dylan
Shamrock gi v e to Shamus for Talisman
Jar - catch firefly with it and lid: get honey
Lid s e e Jar
Umbrella - fly above shaft and protect smoking log from rain
Firefly In Jar - see in the dark
Talisman - protection from sea creature
Honey - give to bear
Bones - drop on man-eating plant
Soggy Stick - place by fire in Dylan's prison
Smoking Stick - pacify bees
Cart - needs
Spectrum
'Fill a potion bottle with a cooked Lepprechaun's wig, clouds' silver linincg, Vampire dux feather and some troll brew — put it all in a pot and tthe Wiz'll be dead in a shot'
SAM
Magiclands Dizzy
Truco
To make Dizzy moonwalk hold down Z and X.
Sinclair ZX Spectrum
Clove al garlic - use this to the bats. Bottle of dry ice - use this to freeze the river Cro wb a r - u se d t o o p e n t h e trapdoor Green emerald • put this on yellow statue in the graveyard' Leprechaun's wig . part of potion used to kill Zaks B u rn in g torch - use this to light the cauldron Cart o f o il - use this to oil the mining cart Graveyard k e y - us e this to unlock the graveyard Gardener's spade - use this to dig the hollow ground
Amstrad CPC
Keys - Use in the lift control hut. If you don't know how to use the keys, then you're beyond help.
Amstrad CPC
Whiskey - Don't get it! It makes you drunk when you drop it. I drink a drop and get drunk.
Amstrad CPC
Sleeping Potion - Sends dragon to the land of nod.
Amstrad CPC
Bag - Lets you carry more.
Amstrad CPC
Crowbar - Not somewhere for rooks to get a drink, you use it to open the well. You get it off Grand Dizzy, by the way.
Amstrad CPC
Pickaxe - Used for hacking (yeah!). You hack away rocks in the mine to get the rug.
Amstrad CPC
Pigmy Cow - Otherwise known as the mobile mini-moo. Take it into the upside-down world and swap it for a beanpole where you shouldn't have a them sake. the bean, or beap it for the swan.
Amstrad CPC
Bean - You plant this in the, er, manure, and go fetch some water.
Amstrad CPC
Door Knocker - This is in the castle, near the attic. It opens the door you need to go through to get the bucket that you need to get the water to water the bean with.
Amstrad CPC
Bucket - Fill with water fron the bottom of the vol- cano, and water the bean.Then stand back, o r get
Amstrad CPC
Thick Rug- Has an IQ of 2. Spread it on the daggers in the castle to make
Amstrad CPC
Heavy Dragon Egg - Give it to the heavy dragon in the mine below the lift Control hut as a bribe to get past him or her.
Amstrad CPC
When you're coin-hunting, just remember that some coins are hidden behind things: There's one up the oak tree near Denzil, for instance, on the second branch. Another one is on the middle right side of the lift control hut, and so forth.
Amstrad CPC
In the docks, you can jump down between the purple and green boxes to the Illusion, or jump down the other side for a coin. From the green crate, you can get onto the crafty cloud.
Amstrad CPC
Don't go for the other dragon's egg. by the way. It hasn't got salmonella or anything like that, it's just that the dragon will fry you, and serve you sunny-side up.
Amstrad CPC
Those of you with vicious, nasty, mean streaks in you (as well as being ideal candidates for PE teachers), might want to kick Dozy. Kick him enough times, and he falls off the docks, and sails off into the sunset.
Amstrad CPC
Pick your island, dodge around the stationary blocks and be sure to push the sliding ones into the path of the henchmen to gather your fruit in this superb blast. At the end of each level, you must take part in a special bonus challenge. It's slippery, it's slidey, and it's very, very difficult to get your bonus. Fighting against the clock, move off and you'll find you won't be able to stop until you hit some
Amstrad CPC
1. Use keys to turn lifts on as soon as possible.
2. At Guard House, go past the Dizzy Bird when it is above the clouds.
3. To get to the Amazing Illusion, stand on the far left of the case and jump left.
4. To get to the Crafty Cloud, stand on the far right of the Green cases and jump right.
5. To get to the Amazing Illusion, go around the right hand side of the screen.
6. Do not take the original Dragon's Egg out of the nest,
7. Make an established route through the clouds.
8. Watch out for the hole in the pier.
9. Try and find coins hidden behind leaves and railings.
10. In Daisy's prison, take the coin before lowering Daisy.
11. To reach the Long Jump Cloud, jump from the very left of the Walkway, beneath the Meeting Hall.
12. Always walk on the left side of the LongJump Cloud.
13. Keep trying.
2. At Guard House, go past the Dizzy Bird when it is above the clouds.
3. To get to the Amazing Illusion, stand on the far left of the case and jump left.
4. To get to the Crafty Cloud, stand on the far right of the Green cases and jump right.
5. To get to the Amazing Illusion, go around the right hand side of the screen.
6. Do not take the original Dragon's Egg out of the nest,
7. Make an established route through the clouds.
8. Watch out for the hole in the pier.
9. Try and find coins hidden behind leaves and railings.
10. In Daisy's prison, take the coin before lowering Daisy.
11. To reach the Long Jump Cloud, jump from the very left of the Walkway, beneath the Meeting Hall.
12. Always walk on the left side of the LongJump Cloud.
13. Keep trying.
Spectrum
Another cheat from George Martin O'Connor of Manchester takes the credit for that tip. All it entails is typing the magic words, HUMPHREY BOGART, into the high score table. Then during play, press ell the keys to move
Spectrum
recommend you hold down the D, Y, L, A, N and space keys on the title screen. During the game, this lets you make Dizzy disappear Just by pressing 0 , and reappear with a tap of the space bar
Spectrum
flip between screens using the Z, X, K and M keys
Amiga|ST
entering DIZZY on the high score table will endow you with infinite lives!
DS
type I CAN FLY, stand on the edge of the beach then jump right. Fly across the water until you see the top of a mast sticking out of the water. Push up and see what happens
Truco
Tips
CPC
automatic helpline with a taped message - costing 25p to 38p per minute - will offer hints and tips in solving the Dizzy arcade adventures
Amstrad CPC
101 game cheats!
Cargadores (POKEs y líneas BASIC)
POKE 4BE26,1:POKE 4BE2MCFPOKE 4BE21,r:CALL IBE08STS's Soft-Lok (for Speedlock protections) and Dizzy 8K sectors: possibly the best method of disK protection employed by software houses.
POKE 953A,0A A 58
Keys "K", "M", "Z" and "X" move location and Space returns you to the game. Nice one lads!
pokes!
CALL S98F5 (stops music)
CALL S9BF5, L (tune one on)
CALL &9BF5, L, 2 (tune two on)
CALL S9BF5, L (tune one on)
CALL &9BF5, L, 2 (tune two on)
You were also involved in Codemasters’ cheat
POKE 15942,173INACIl YE MINDS (with 2 spaces between them)
DIZZY solutions with maps for all Dizzys
a063,0 Infinite lives
2.99
1-4
751C 00 Don't die
POKEs for the Dizzy series
POKE 29623,4 - infinite lives
POKE 38358,30: 38382,0: start with 30 diamondsTo gel onto part Iwo the pass-word is STARLIGHT DIEY 3
Prince Of The Yolkfolk solution
IWANTANOMLETTE
CA1:10DM 64
get mine detector battery, go back out of door, switch back to infra-red goggles, u, u. I. I, u, u,
(without using a poke)
550 000
698 555
CLS: RANDOMIZE USR 1302
NOOTRAC 4571
POKE 23496,26: POKE 23482,26: POKE 23496,9: POKE 23482,175: POKE 23496,50: POKE 23482,208: POKE 23496,50: POKE 23482,208Poke 1,5,9,4,2,1,7,3 SYS 8,1,9,2
SYS 3,2,0,9,2 - Send Indy off crusading0 8 9 4 3 555 095
Disponible en
Ficha técnica
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COMMODORE 64