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Inicio › COMMODORE 64 › Escape From Singe's Castle

Escape From Singe's Castle

Disponible en

COMMODORE 64 COMMODORE 64

Descripción

Todavía no hay descripción para este juego.

Carátulas (PAL / USA / JAP)

Sin carátulas subidas todavía.

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

Amiga
When the room begins to shake, pull DOWN. Then, when Dirk lands, push FORWARDS, and FORWARDS again when the tiles fall away. Finally push LEFT to exit through the door.
Amiga
Wait until Dirk plants both feet onto the walkway, pushing FORWARDS when he does. After he has landed, push FORWARDS again. Repeat this process for all four scenes
Amiga
When the sword begins to glow, press FIRE. Then, when the sword comes towards Dirk, press FIRE again, to knock it aside. Then (to avoid the anvil) move Dirk towards the side of the screen he is nearest to
Truco
Be trapped no more, as TOM reader Paul Hardy (with invaluable help from his little sister) reveals the quest for...
Amiga
Roomflipping option increases difficulty.
Amiga
Cheat mode to point in the right direction
💡 Enviar un truco o secreto

Cargadores (POKEs y líneas BASIC)

LOAD"D12",&302:INPUT-Enter:start level (1-8):&18FF:B0RDER:0:40 IF s<1 OR s>8 THEN CLS:GOTO 30
POKE 32627,241:SYS 16384 (RETURN)
CF11 10 E s c a p e f rom S t i n g y 's C a s t l e r:F21 20 B y P a u l R o b s o n (F3) 30 (41) 40 O N E R R O R G O T O 1 5 8 0 [E01 50 M O D E 1 : F O R f7 . 0 T O 3 : E X T : B O R D E R 0 [05] 1 N K 6 0 G O S U B 1 5 9 0 : G O S U B 1 2 7 0 : p r ; g A 7 F 8 : g : g A 8 5 F : D E F I N T r , s [9A1 7 0 M O D E 0 : P A P E R 0 : C L S : I N K 1 , 0 : L O F s : r m T H E N 1 9 0 [A7] 3 2 0 I F r e = 6 4 T H E N L O C A T E 7 , 1 3 : P E N 1 0 : P R I N T ' I O R R Y ! ' E L S E I F r e = 6 7 [39] 1 8 0 G O T O 1 7 0 [56) 1 9 0 R E A D h , v , h 2 , y 2 , o [811 2 1 0 E R A S E n r : D I M n r ( 1 5 ) : x : 1 [ED] 3 3 0 I F r e . 6 8 T H E N F O R 1 : 2 0 T O 2 1 : L O C A T E 4 , I : P E N I : P R I N T S T R I N G S ( 1 3 , 4 $ ) f l P E N 1 3 : P R I N T b $ : N E X T : L O C A T E 4 , 2 2 : P E N I 3 : P R I N T ' A D O N O T E R [CS] 2 4 0 r : x + 3 : G O T O 2 2 0

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