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Last Ninja 2

Disponible en

COMMODORE 64 COMMODORE 64

Descripción

Todavía no hay descripción para este juego.

Carátulas (PAL / USA / JAP)

Sin carátulas subidas todavía.

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

Truco
Walk through the gap beside curtains, beat hardnut with punches (not kicks), punch flashing button marked X, zoom back to find trapdoor. Pick up key and leave via door unless energy is critical. If you survive long enough to get to next screen, defeat corrupt policeman by punching, exit via bottom left. Knock next opponent unconscious, pick up shuriken from box at side of road. Keep on left or you will be hit. Activate shuriken as you enter next screen. Kill next opponent using shuriken and climb grid against nearby wall. Leave via left and lump two gaps in road. Pick up staff from amongst other sticks and activate it straight away (you only have a limited supply of shurikens). Jump the two gaps again. In next screen, climb down the grid against the wall facing the wall otherwise you will be hit.
C64
Wait at the right hand side until you are safe to go up t he first ladder. Then go up it. knock in the two corks, go up thee right, put in the cork, wait until it's safe then quickly go along. Put in the corks, then if the force field has gone g o right a n d h i t t h e b i g monster. It it hasn't, walk left and you will fall down.
C64
Go through the curtain and punch the flashing y ellow b o x t o rev eal a trapdoor on the stage on the first screen. Drop through the trapdoor and y ou will be under t he stage where you should find (bottom left
Truco
Start the game as usual then press F9 to pause it. Now hold down the help key, left s if t and 1 together. Now unpause and use 1 to 5 to skip levels and Fl to F4 to change stages.
Amiga
punch the panel (trap door)
Amiga
Enter the second room and kill the man there. Quickly run to the far wall then punch the panel. If your punch is accurate the white square will turn black. When you return to the first room you'll find that a trap
Amstrad CPC
Level 1: Go behind the curtains and punch the flashing box on the wall. Return to the start room where a hole will have appeared in the floor, drop through it. Pick up the key and exit through it. Jump the river, using the boat (practice required) then leave the room. Be careful of the killer bees. Go up the winding path and jump at the edge of the water to arrive at the island. Go to the bushes and push the boat using your pole, it should move. Leave this room by the bottom exit. In the box are some shurikens, to get them "pick up" in front of the box. Level 3: first room, ignore the first door and leave by the top exit. Go through the door into the next screen and stay close to the wall. Leave by the door, pick up the key, and leave by the door. In the next room stay on the paving stones nearest to the door, run and jump over the gap into the next room.
ZX Spectrum
squeezed every last ounce out of the machine's 48K memory
💡 Enviar un truco o secreto

Cargadores (POKEs y líneas BASIC)

computer code from the previous level
click File/ Open and select LN2 NES.nes from the coverdisc. The game will now load instantly.
Poke 29966, n Lives
Poke 40777, 0 Lives
10 FOR X=312 TO 378:READ Y:C=C-O-Y: POKE X,Y:NEXT
20 IF C
30 PRINT "DATA ERROR"
40 DATA 83,141,32,44,247,32,108,245,169,76,141,56,3,169,57,3,169,1,141
50 DATA 69,1,58,3,76,168,2,72,77,80,169,97,141,178,3,141,228,104,32,191,3
60 DATA 96,115,1,169,165,141,113,138,108,22,0
36578.0 Inf. vidas fase I
35993.0 Inf. vidas fase 2
36751,0 Inf. vidas fase 3
36513,0 Inf. vidas fase 4
36513.0 Inf. vidas fase 4
36393.0 Inf. vidas fase 5
36822.0 Inf. vidas fase 6
47325.0 Caída sin efecto
62230.201 Juego rápido.
62220.201 Juego super rápido
62615.201 Inf. tiempo.
64968.167 Inf. vidas.
POKE 35160, 175: POKE 35161, 50:POKE 35162. 95

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