Descripción
Todavía no hay descripción para este juego.
Carátulas (PAL / USA / JAP)
Capturas de pantalla
Sin capturas subidas todavía.
Mapas
Sin mapas subidos todavía.
Manual
Sin manual disponible todavía.
Trucos y secretos
Truco
When you reach the first barrier don't forget to shoot the square droid because you have to destroy all of the enemy to complete the zone. You can sneak by on the right side of the first barrier and over the starfish on the right of the second barrier.
Truco
Zone 0: The helicopters need to be hit twice,so make it count. If hit only once they fly all over the place making them difficult to hit. To shoot them just position yourself facing across the road as they approach on the scanner. When they are nearly on the screen, fire a continuous line of bullets across the screen and you should get the necessary two hits. Always use the scanner before venturing up the left side of a row of cars. When dealing with the metal eyes, try to get them just showing at the top of the screen where they won't normally fire on you. Don't forget that to enter the car at the end of the zone you have to touch the right side of it.
Truco
Zone 1: You have to watch your fuel carefully here since Zone 2: Bomb the subs until the planes arrive and then pick them off. Try to pick just one sub to keep bombing so you can hit it accurately. When you come across fuel leave it until you really need it because you'll need a lot.
Truco
Zone 3: It's much like Zone 0 so just progress through it in the same way.
Truco
For the black belt and all Dan belts you should somersault twice into the middle of the screen and then repeat the routine with the chest kick. When the throwing stars come along the ground, use a flying kick to avoid them, as you will often injure your opponent as well. When the stars come at head height, duck.
Cargadores (POKEs y líneas BASIC)
POKE 48569,201POKE 44893,0POKE 48653,0POKE 46781,201POKE 40702,0POKE 46950,0POKE 46951,195POKE 46781,201POKE 61340,201: energía infinita10 INPUT "Level 0-3? ",A:IF A<0 OR A>3 THEN 10
20 MEMORY &3FFF,CUSICCAT
30 LOAD "!steel"
40 POKE &400B,134:POKE &4085,254
50 FOR C=1 TO 8:POKE &415F,A:NEXT:CALL &4000
20 MEMORY &3FFF,CUSICCAT
30 LOAD "!steel"
40 POKE &400B,134:POKE &4085,254
50 FOR C=1 TO 8:POKE &415F,A:NEXT:CALL &4000
Disponible en
Ficha técnica
| Año | 1986 |
Privacidad y cookies
Usamos almacenamiento local para recordar preferencias como el tema visual. Si se activa publicidad, Google puede usar cookies propias o de terceros con tu consentimiento. Más información
Cookies necesarias: funcionamiento básico. Preferencias: tema visual y decisión de consentimiento. Publicidad: cookies de Google y partners publicitarios si se habilitan anuncios.
ZX-SPECTRUM
CPC 464, 664, 6128