Stainless Steel
Inicio ZX-SPECTRUM › Stainless Steel

Stainless Steel

Disponible en

ZX-SPECTRUM ZX-SPECTRUM CPC 464, 664, 6128 CPC 464, 664, 6128

Descripción

Todavía no hay descripción para este juego.

Carátulas (PAL / USA / JAP)

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

Truco
When you reach the first barrier don't forget to shoot the square droid because you have to destroy all of the enemy to complete the zone. You can sneak by on the right side of the first barrier and over the starfish on the right of the second barrier.
Truco
Zone 0: The helicopters need to be hit twice,so make it count. If hit only once they fly all over the place making them difficult to hit. To shoot them just position yourself facing across the road as they approach on the scanner. When they are nearly on the screen, fire a continuous line of bullets across the screen and you should get the necessary two hits. Always use the scanner before venturing up the left side of a row of cars. When dealing with the metal eyes, try to get them just showing at the top of the screen where they won't normally fire on you. Don't forget that to enter the car at the end of the zone you have to touch the right side of it.
Truco
Zone 1: You have to watch your fuel carefully here since Zone 2: Bomb the subs until the planes arrive and then pick them off. Try to pick just one sub to keep bombing so you can hit it accurately. When you come across fuel leave it until you really need it because you'll need a lot.
Truco
Zone 3: It's much like Zone 0 so just progress through it in the same way.
Truco
For the black belt and all Dan belts you should somersault twice into the middle of the screen and then repeat the routine with the chest kick. When the throwing stars come along the ground, use a flying kick to avoid them, as you will often injure your opponent as well. When the stars come at head height, duck.
💡 Enviar un truco o secreto

Cargadores (POKEs y líneas BASIC)

POKE 48569,201
POKE 44893,0
POKE 48653,0
POKE 46781,201
POKE 40702,0
POKE 46950,0
POKE 46951,195
POKE 46781,201
POKE 61340,201: energía infinita
10 INPUT "Level 0-3? ",A:IF A<0 OR A>3 THEN 10
20 MEMORY &3FFF,CUSICCAT
30 LOAD "!steel"
40 POKE &400B,134:POKE &4085,254
50 FOR C=1 TO 8:POKE &415F,A:NEXT:CALL &4000

Disponible en

Ficha técnica

Año1986