Missile Command

Disponible en

SONY PSP SONY PSP SONY PLAYSTATION SONY PLAYSTATION SONY PLAYSTATION 3 SONY PLAYSTATION 3 SONY PSP VITA SONY PSP VITA

Descripción

Todavía no hay descripción para este juego.

Carátulas (PAL / USA / JAP)

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

Amiga
allow all your cities save one to be destroyed, and concentrate your defences above this city
arcade
scatter. Done right at the beginning of the screen when missiles are first coming down, a good scatter will halt the deadly rain of missiles, hold-up the smart bombs and destroy the first satellite. Use the right or left base to scatter a chain of cross marks two-thirds of the way up the screen.
Atari 2600
protecting just the one city to the left of the central base against the relentless barrage of enemy fire
Atari 400 and 800
A reverse on the Missile Command format; you control the missiles trying to destroy a robot city.
PC/YouTube
Abre un vídeo cualquiera en YouTube, escribe 1980 en el teclado numérico y haz click sobre las letras retro
Truco
Try to use the appropriate missile base. If a missile is coming down the right-hand side of your screen, try to use your right-hand base to take it out.
💡 Enviar un truco o secreto

Cargadores (POKEs y líneas BASIC)

POKE 53255,200
POKE 53260,196
POKE 16,64:POKE 53774,64
+91,5
550 FOR I=32848 TO 32767 STEP -1: POKE I, 160 : NEXT I
570 PRINT "00.1915.11"
610 PRINT "A M M IN IM OOM M D .Wa R SCORE I S " ; SC
620 PRINT"001016/0010101KEIKKONONKKOIANOTHER GAME?"
630 POKE 152,0
690 POKE 1,16:POKE 2,25:FOR K=155 TO 1 STEP -1:POKE 3,K:NEXT K:POKE 1,0
720 POKE 33333,(10)+40
730 POKE 33333,(3!C-1)4.48
1220 IF Y(A)=1000 THEN RETURN
1230 FOR j=26 TO 0 STEP -1:INK a+2.j:CALL 1610
1610 IF KEYS="" THEN 1610
1620 RETURN
1240 SOUND 135.0.0.15.2,0,31
1250 Y(A)=1000:MX=25:EX-X<A):GOSUB 1630
1260 NEXT
1270 cities=cities-1
1280 sub=sub+1
1290 w=1+INT(RND(X<A)/32)
1300 IF w=4 OR w=5 THEN c(1)=0:q=4
1310 IF w=8 OR w=9 THEN c(2)=0:q=8
1320 IF w=12 OR w=13 THEN c(3)=0:q=12
1330 IF w=16 OR w=17 THEN c(4)=0:q=16
1340 LOCATE q,22:PRINT CHR$(95);CHR$(95)
1350 RETURN
1360 REM missile hit around
1370 IF Y(A)=000 THEN RETURN
1380 SOUND 132.0:SOUND 4.2000,0,15,2
1390 FOR i=26 TO 0 STEP -1:INK a+2.i:SOUND 0.5.IS.0.0.J-CALL ABO19:NEXT
1400 MX=10:EX=X(A):GOSUB 1630
1410 Y(A)=1000
1420 miss=miss-1
1430 sub=sub+
1440 RETURN
1450 REM FIRE
1460 PEN 15
1470 LOCATE fa,fa
1480 PRINT CHR$(EX(fc))
1490 fc=fc+1
1500 IF fc=9 THEN fc=0
1510 PEN 1
1520 RETURN
1530 MODE 1
1540 PRINT CHR$(150):STRING$(38,154);CHR$(1

Disponible en

Ficha técnica

Año1999