Descripción
Jet Set Willy, lanzado en 1984 por Software Projects para una abrumadora variedad de consolas y ordenadores caseros de la época, se erige como un clásico atípico dentro del género de plataformas. A diferencia de sus predecesores basados en el movimiento horizontal continuo, este título introduce mecánicas innovadoras que permiten al jugador manipular directamente el nivel: los objetos pueden ser empujados y arrastrados, las trampas pueden desactivarse y las estructuras de ladrillos pueden moverse para crear caminos alternativos o resolver acertijos. Esta capacidad de remodelar el entorno en tiempo real transforma la experiencia de juego tradicional, convirtiendo cada nivel en un rompecabezas dinámico donde la estrategia y la planificación son tan cruciales como la precisión del salto.
Su relevancia histórica radica en haber establecido uno de los estándares más altos para el diseño de niveles en videojuegos retro, demostrando que la simplicidad visual no impedía una profundidad mecánica extraordinaria. El juego fue pionero al integrar elementos de aventura y lógica dentro de un formato arcade accesible, influyendo directamente en obras posteriores como The Legend of Zelda o Metroid. Además, su distribución masiva a través de plataformas tan diversas como el ZX Spectrum, el Commodore 64 o el Dragon 32/64 asegura que siga siendo una referencia obligada para los desarrolladores modernos que buscan inspiración en la ingeniería de niveles inteligente y la optimización de recursos para crear mundos interactivos complejos con medios limitados.
Su relevancia histórica radica en haber establecido uno de los estándares más altos para el diseño de niveles en videojuegos retro, demostrando que la simplicidad visual no impedía una profundidad mecánica extraordinaria. El juego fue pionero al integrar elementos de aventura y lógica dentro de un formato arcade accesible, influyendo directamente en obras posteriores como The Legend of Zelda o Metroid. Además, su distribución masiva a través de plataformas tan diversas como el ZX Spectrum, el Commodore 64 o el Dragon 32/64 asegura que siga siendo una referencia obligada para los desarrolladores modernos que buscan inspiración en la ingeniería de niveles inteligente y la optimización de recursos para crear mundos interactivos complejos con medios limitados.
Datos: IGDB · Redacción propia.
Carátulas (PAL / USA / JAP)
Capturas de pantalla
Sin capturas subidas todavía.
Mapas
Sin mapas subidos todavía.
Manual
📄 Jet Set Willy - manual.jpgTrucos y secretos
C64
hold down the keys M, A and X at the same time
Truco
POKE 23609, 30
Sinclair ZX Spectrum
1 (wall - you can jump through it but can't stand on I L 1 (wall - you can stand on it but you can't jump through it). 2 (water - you can stand on it and jump through it) or 3 (death - touch it and you lose one of your lives)
CRASH
Attic Bug
Spectrum
infinite lives cheat
Truco
Jet Set Willy Map
Sinclair ZX Spectrum
Baddies are sdrawkcab
Sinclair ZX Spectrum
Type in WRITE TYPE R and watch!
Spectrum
disable all interrupts
Spectrum
move-a-tiny-little-bit, BEEP-a-tiny-little-bit
Amstrad CPC
Jet Set Willy Hack – infi nite lives and a magic teleport facility.
Amstrad CPC
infi nite lives and a magic teleport facility
Amstrad CPC
Map, Pokes and Playing Hint%
Amstrad CPC
infinite lives and a magic teleport facility
Commodore 64
line 1170 incorrect / line 1180-1200 missing / line 110 incorrect
Spectrum
1. Go to the MegaTree.
2. Go up this and enter all sheets which are up here.
3. Do every sheet on the ground.
4. Do the sheets which are on the West.
5. Go up the stairs to the Nomen Luni and go right and do all
2. Go up this and enter all sheets which are up here.
3. Do every sheet on the ground.
4. Do the sheets which are on the West.
5. Go up the stairs to the Nomen Luni and go right and do all
ZX Spectrum
Will totally redesign Jet Set Willy and create an extra three rooms.
Spectrum
There are 83 objects in Jet Set Willy. But actually existed.
Truco
use a joystick for Olympia. and you lose all your lives if you die at a monster's start position
Spectrum
there were 83 objects to find (although one couldn't be collected because of the famous First Landing bug)
Truco
REMOVES ENEMIES
Spectrum
As bugged games go this is perhaps the most infamous. The rush to get the game out the door resulted in several bugs, one of which prevented you from completing the game. The Commodore 64, BBC Micro and Dragon 32 versions were also unfinishable.
Commodore 16
circular collectable leads Willy to his pit
Dragon
watch out for the killer bird, bad-tempered bunny and the wannabe triffids
Commodore Plus/4
gate prevents riffraff from accessing the house
Amstrad
need help with jet Set Willy, the original version I've seen
Truco
7456 18 Unlocks doors
Truco
(t) 57B7 00 Inf lives
Amstrad CPC
Mr Willy walks from the master bedroom to the bathroom and then enters a new room called: 'Oh $#!•! The Central Cavern!' where he jumps up and down indefinitely.
C Spectrum
XOR trick for drawing and erasing sprites
Truco
There's no random numbers in the game. Every time you go into a level, you get the same start positions and speed, so if I can do it once then it's going to be a bit difficult for the good players.
Truco
JSW dup moor en t' panat
Cargadores (POKEs y líneas BASIC)
POKE 35899,0 infinitas vidas.POKE 34507,201 Elimina el código de acceso.POKE 35123,0 ...Eliminar objetos móviles.POKE 36477,1 Inmune a caidas.POKE 37874,0 Recogida automática.POKE 35889,0 Resucitar infinitamente.POKE 36353,44 Salto doble.POKE 23258,0 Sato gigante.POKE 35899,0 Inf. vidas.The Attic Bug
La bicicleta fuese un Spectrum —solicitada por la dirección—
Code was created for players to manually edit the game files to fix the error
A number of POKESs later and the flaws were corrected.
poked game
33 per cent is a minority share. I was still on my own.
Poke 59901,82fixing the attic bug
poke later took care ofTape loading error
Pr0n stash
MERGE the basic loader
series of POKEs that fixed the game
POKE 8759,77:POKE 9099,77POKEFOR THE MSX!!!
POKE43,PEEK(45)-2
POKE44,PEEK(46)
LOAD
POKE43,1
POKE44,I6
POKE44,PEEK(46)
LOAD
POKE43,1
POKE44,I6
After a struggle, I managed to wrestle the cassette away from the Editor beginning of the game pointing Out that it is illegal to copy games and that if you do so people who spend months programming them. Well said, Software Projects.
1 SYS 63276:POKE 783, 1: POKE 830, 34:POKE 832, 50:SYS 62828
2 FOR K -6 7 9 to 767: POKE 961, 169:POKE 962, 115:FOKE 963, 141:POKE 964,245:POKE 965, 128 SYS 686
2 FOR K -6 7 9 to 767: POKE 961, 169:POKE 962, 115:FOKE 963, 141:POKE 964,245:POKE 965, 128 SYS 686
POKE 38207,24POKE 37874,010 CLEAR 32767: LOAD ""CO DE 20 FOR A = 43780 TO 45823: POKE A,0: NEXT A 30 FOR A = 46080 TO 49151: POKE A): 40 POKE 36477, 1: POKE 35899, 0 50 RANDOMIZE USR 33792
Translator program to load old operating system into memory so that past colour-codes security system included with the game will still run.
I cleared all 20 levels
From tape it took 170 seconds to load. When loaded from the Triton Quick Disk it took a mere seven seconds, That is 163 seconds less than the tape and certainly as quick as most disk drives on the market.
POKE 37873,0POKE 37853,52POKE 37867,0POKE 37857,0POKE 37868,0MERGE ""; CLEAR 32767: LOAD "CODE"; POKE 60231,0: POKE 42183,11:POKE 59901 M2: POKE 9-6876,4
FROM 0 TO READY IN 7 SECONDS.
M2650 and change 38 to FF | X then SYS 4112 (extra lives) | Wait for title screen if man keeps getting killed
POKE35843,254
hold key helps for timing here
10 LET obj = 175 : LET room=32
20 MEMORY 32000:LOAD "":MODE 1
30 FOR n =100 TO 186:READ a $
40 POKE n , VAL ( "&" +a $) : NEXT n
50 POKE 151 , obj: POKE 156 , room - 1
60 CALL 100
20 MEMORY 32000:LOAD "":MODE 1
30 FOR n =100 TO 186:READ a $
40 POKE n , VAL ( "&" +a $) : NEXT n
50 POKE 151 , obj: POKE 156 , room - 1
60 CALL 100
Lots of POKES for infinite lives
From tape it took 170 seconds to load. When loaded from the Triton Quick Disk it took a mere seven seconds.
poked to death
10 CLEAR 25000: LOAD "-" : 20 FOR A=43780 TO 45823: POKE A,0: NEXT A : 30 FOR A=46080 TO 49151: POKE A,0: NEXT A : 40 POKE 35899,0 : (The infinite lives Poke)
POKE 36353,4410 REM JSW LOADER
20 CLEAR 32767
30 PRINT "JET SET WILLY IS LOADING"
40 LOAD "CODE"
20 CLEAR 32767
30 PRINT "JET SET WILLY IS LOADING"
40 LOAD "CODE"
100 RESTORE 150
110 POKE 35538, 191: POKE 35600, 14:POKE 35601, 254
120 POKE 34887, 0:POKE 34998, 0:POKE 35999, 0
110 POKE 35538, 191: POKE 35600, 14:POKE 35601, 254
120 POKE 34887, 0:POKE 34998, 0:POKE 35999, 0
POKE 16384,0: removes two aliens from the row of four in The Attic. POKE 16385,0: replaces the orange block in the group of blues with a blue block in The Banyan Tree.infinite lives POKE
Ar1449
Line 70 should read as follows: 70 DATA 221,33,0,64,17,56,185,62,255,55,255,88,5,243,48,240
Wanted - Snoopy, Jet Set Willy V and 2 and Robocop SWOP for Total Escape, Barbarian I and 2, Nightbreed and Manion: Resistance No copies Phone 0665 65962.
POKE 35899,0 (immunity to arrows) and those to get the first landing object — 56347,0; 56350,0; 56357,170; and 56358,170. For a lad POKE - 36901,85 or POKE 37805,6032768
lacking into Jet Set explosion routines
POKE 56876,4LOAD CODE99.0 I n fi n i t e lives
34795.x Start at roomx (you normaly start in the i n Bathroom which is x-33)
1 (normaly x-83)
Q that the missing POKE is the anti-protection one, which I'm not giving for obvious reasons
34795.x Start at roomx (you normaly start in the i n Bathroom which is x-33)
1 (normaly x-83)
Q that the missing POKE is the anti-protection one, which I'm not giving for obvious reasons
POKE23738,83
MERGE'
POKEing around in programl
POKE 17993,0 (RETURN)SYS 25532 (RETURN)
POKE 1010,76 (RETURN)POKE 1011248 (RETURN)POKE 1012252 (RETURN)POKE 32008,76 (RETURN)POKE 32009,17 (RETURN)POKE 32010.125 (RETURN)POKE 31817,76 (RETURN)POKE 31818,80 (RETURN)POKE 31819.124 (RETURN)SYS 63276:SYS 62828 (RETURN)
1SYS 63276:PRINT CHR$( 147)
10 POKE 783,1:POKE 830,34:POKE 8 3 2 ,4 8 :S Y S 6 2 8 2 8 :POKE 53265,PEEK l53265)
AND 239
11 FOR 1 -0 TO 12:READ X :POKE 1280 +-1,X:NEXT
12 POKE 8941,0:POKE 8942,5:POKE 8945,76:POKE 8946,0:POKE 8947,5
13 POKE 9950,76:POKE 8951,0:POKE 8952.5:POKE 8953,76:POKE 8954,0:POKE 8955,5
27 FOR K •-679 TO 779:POKE K,PEEK (8192+K)
28 A=A 1 :I F A=99 THEN 30
29 NEXT
30 POKE 778,PEEK (8192+99):POKE 779,PEEK (8192 +100).
STOP
100 DATA 169, 27, 141.17, 208,
169
110 DATA 85, 141, 98, 242. 76,
160,15
10 POKE 783,1:POKE 830,34:POKE 8 3 2 ,4 8 :S Y S 6 2 8 2 8 :POKE 53265,PEEK l53265)
AND 239
11 FOR 1 -0 TO 12:READ X :POKE 1280 +-1,X:NEXT
12 POKE 8941,0:POKE 8942,5:POKE 8945,76:POKE 8946,0:POKE 8947,5
13 POKE 9950,76:POKE 8951,0:POKE 8952.5:POKE 8953,76:POKE 8954,0:POKE 8955,5
27 FOR K •-679 TO 779:POKE K,PEEK (8192+K)
28 A=A 1 :I F A=99 THEN 30
29 NEXT
30 POKE 778,PEEK (8192+99):POKE 779,PEEK (8192 +100).
STOP
100 DATA 169, 27, 141.17, 208,
169
110 DATA 85, 141, 98, 242. 76,
160,15
POKE 60231,0: POKE 42183,11: POKE 56876,4WRITETYPER and enter combinations of numbers
35 POKE 35899,0
50 RANDOMIZE USR 33792
10 CLEAR 32767 : LOAD CODE
20 FOR A = 43780 TO 45823 : POKE A,0: NEXT A
30 FOR A = 46080 TO 49151
10 CLEAR 32767 : LOAD CODE
20 FOR A = 43780 TO 45823 : POKE A,0: NEXT A
30 FOR A = 46080 TO 49151
Disponible en
Ficha técnica
| Año | 1984 |
| Género | Platform, Adventure, Arcade |
| Desarrollador | Software Projects |
| Editor/Distribuidor | Software Projects |
| Plataformas | BBC Microcomputer System, Atari 8-bit, Dragon 32/64, Commodore C64/128/MAX, ZX Spectrum, Acorn Electron, Commodore 16, Tatung Einstein, Amstrad CPC, Commodore Plus/4, MSX |
| Nota | 90.0/100 |
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MSX
COMMODORE 64
ZX-SPECTRUM
COMMODORE 16
BBC MICRO
ATARI XE
ACORN ELECTRON
CPC 464, 664, 6128
ATARI 8-BIT COMPUTERS
PLUS/4
DRAGON 32/64
TATUNG EINSTEIN