Descripción
Todavía no hay descripción para este juego.
Carátulas (PAL / USA / JAP)
Capturas de pantalla
Sin capturas subidas todavía.
Mapas
Sin mapas subidos todavía.
Manual
Sin manual disponible todavía.
Trucos y secretos
ZX Spectrum
wait twice in each location
ZX Spectrum
ask them three times per move
Sinclair ZX Spectrum
TAOB OTNI BM1LC
Truco
say to Thorin or Gandalf: Carry Me, then Open Window, then West
Truco
wait until the Butler opens the door. Get out right away
Truco
jump onto the barrel
Truco
In the forest, when you see the bulbous eyes, wait, wait again, then go in your direction, then do this again till you are rid of them.
Truco
In order to be certain of the East direction at the gate to mirkwood, when in riverodell say to Eirond, 'Examine map'. Repeat this and you will get some food and gain the east
Truco
To kill Kronos try using the thermonuclear device. Drop the stones on the river bank to form stepping stones north. Find the spectacles to burn the haystack and use the needle found there (where else?) to pick the lock.
Commodore 64
'E. Kill h o r d e wi t h l o n g s word.' Re p e a t t h i s i n - s t ruc t ion t hree t imes then get h i m t o d r o p t h e s word.
Sinclair User (Spectrum)
Write Your Own Adventure Programs from Osbourne. Jenny Tyler and Les Howarth have made no assumptions about their readership and write in an uncomplicated style, taking you step by step through the entire process.
Sinclair Spectrum
xF 2 a n d N wh e r e y ou s leep - ti hree t i me s u n t i l t h e t r o l l s are dead. S and take the key, then bac k N and unloc k and open t h e c av e. N a n d t ak e tall. He a d Sx 2. SE, Ex 2, Wa i t here unt i l t h e Nas t y G o b l i r enters t hen D,NE,U,S,SE and wear t h e ring, N, D, N, o p e n n crack, U. Y o u c a n n o w the tremov e t h e r i n g . E x 2 a n d where.
Spectrum
Get, Take, Pick: Early 01 in most adventures, you will get to a location, and the computer will tell you: 'I see a Sword.' How do you get it? You can type G, which has the same effect as Get or Gel.
Truco
tell Thofin to "open window" and then to "catty me" and finally to "go window". As a tip, it is a good idea to save your position immediately you get out as it is quite likely that you will get caught by the goblins (very painful!) and thrown back into the dungeon again. Also make sure that you have dug in the sand, smashed the trap door and found the key before
Truco
To escape from the Goblin's dungeon, command Thonn or Ganda', to 'carry me' then command to 'open window' and finally to 'go through window'. You will probably find these work best as three separate commands.
Truco
To escape from the wine cellar in the Elevenking's palace, kill the butler with the sword, empty the barrel or drink its contents (not advisable as you become drunk!), tie a rope to it, carry it (if you have Thorin tell him to get in it) and, throw it through
Truco
SAY TO THORIN "CARRY ME"
Amstrad CPC
Big Cavern in Goblin's Dungeon, d, v/ait until the Goblin appears, N, SB, E, get ring, wear ring, (you need to repeat this every few moves as the ring oomes off), NW, N, d, E, open a a c k , up, S. W, W to Beom's House.
Amstrad CPC
Real men don't eat quiche
Amstrad CPC
Gamble to go up in the world and pervert the course of justice.
Amstrad CPC
Open all in Beorn's house
Cargadores (POKEs y líneas BASIC)
Carry Bard
Program 1
> EXAMINE ROPE
You see the rope
> TIE ROPE
I see n o t h i n g to tie the rope to.
> TIE ROPE TO ELROND
The rope is already tied.
You see the rope
> TIE ROPE
I see n o t h i n g to tie the rope to.
> TIE ROPE TO ELROND
The rope is already tied.
AllEIMMIIIII•111111111111111111
routine that will put random responses into an adventure program
100 RS(1)=INFO RMS"":RS(2)="REMINDS":RS(3)="AGAIN REMINDS" 110 X=1 120 PRINT "[CLR SCREEN)" 130 INPUT "WHERE NOW";R$ 140 IF RS="N" THEN 500 150 GOTO 130 500 PRINT "YOU FIND YOURSELF IN THE" 510 PRINT "TOWER OF ALCHEMY." 520 PRINT "THE ALCHEMIST" I:MX) "YOU THAT" 530 PRINT "SOME MAGIC POTIONS ARE HIDDEN HERE." 540 X=X-1-1: IF X > 3 THEN X=2 550 GOTO 130
Hypersave
insert a blank formatted disc
Load "The Hobbit" in 120 seconds.POKE 55656,27:POKE 55662,81:POKE 55668,100In SIGNPOST simply rotate each letter backwards one place through the alphabet, B becomes A, A becomes Z.
POKE&10 FOR I = 23296 TO 23310: READ A: POKE LA: NEXT I: PRINT USR 23296
20 DATA 3,3,0,5,201
20 DATA 3,3,0,5,201
full solution and some tip
TYPE 29285
Disponible en
Ficha técnica
| Año | 2003 |
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