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Inicio COMMODORE 64 › Bard's Tale, The

Bard's Tale, The

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COMMODORE 64 COMMODORE 64

Descripción

Todavía no hay descripción para este juego.

Carátulas (PAL / USA / JAP)

Sin carátulas subidas todavía.

Capturas de pantalla

Sin capturas subidas todavía.

Mapas

Sin mapas subidos todavía.

Manual

Sin manual disponible todavía.

Trucos y secretos

Truco
If found use the conjurstaff - it halves the spell point ccst of conjurer spells.
Flame and f
Truco
TAKE GOLD KEY. DROP GOLD KEY, TAKE GOLD KEY. EAST
Truco
Oil the chest before opening it
Truco
The statue of the Mad God is in the castle, top level, location 1 north, 21 east. But you'll need the eye to get further...
Truco
Attack the samurai statue - it is the easiest of the guardians to kill and is worth a lot of experience.
Truco
Beren can catch the bird with the wicker cage.
Truco
The bottle carries all liquids
Truco
Kiss the frog in the dead marshes
Truco
Finally, use the crowbar to open the clam.
Truco
The name of the mad God is Tarjan.
• Use the death ring on a dead party member. It works like the ANDE spell.
• Don't cast AREN as it doesn't work
• SOSI is like the SESI spell.
• Beware of evil eyes as they can cast spells
Amstrad CPC
Give the old man food and water to get a spade, then dig the floor in next room.
Amstrad CPC
Give maid gold (three or four times) and she will give you a locket.
Amstrad CPC
To find the Dragon, go to the King's room, exit through door at back of room, go'down trap door (make sure you have spells first); the Dragon is through the next door.
Truco
Simply hold the pipe at the top of the cellar, behind the door, and it will break Open the valve to drown the rats, close the valve when the water is getting a bit high.
Amstrad CPC
The pureblade is only useful with paladins.
Amstrad CPC
The name of the mad god is Tarjan
PC
dirigirte a la iglesia del pueblo, hablar con Calmert y donar 10 monedas de
Atari 8-bit
Say to bard «shoot dragón»
💡 Enviar un truco o secreto

Cargadores (POKEs y líneas BASIC)

256+PEEK(st+431+x*465): LOCATE #4,25,3+x:PRINT #4,hits
210 cond=PEEK(st+432+x*465)
256+PEEK(st+433+x*465): LOCATE #4,32,3+x:PRINT #4,cond
220 spl=PEEK(st+434+x*465)
256+PEEK(st+435+x*465):
sp2=PEEK(st+436+x*465)*256+
PEEK(st+437+x*465)
230 LOCATE #4,39,3+x: PRINT #4,spl
:LOCATE #4,46,3+x:PRINT #4,sp2
:NEXT x
240 FOR x=l TO 6:
ex=PEEK(st+& 6 5*x+4 21): LOCATE #4, 55., 3+x:PRINT #4, ex:FOR y=0
TO 3: spx=PEEK(st+465*x+440+y):
LOCATE #4,62+y,3+x:PRINT #4,
RIGHT$ (STR$ (spx) , 1); :NEXT y, x
250 GOTO 1610
character 1: 1257 to ? 1242 to 1 1270 to 9 1272 to 9 1274 to 9 1258 to 9
character 2: 1358 to ? 1343 to 1 1371 to 9 1373 to 9 1375 to 9 1359 to 9
character 3: 1459 to ? 1444 to 1 1472 to 9 1474 to 9 1476 to 9 1460 to 9
character 4: 1560 to ? 1545 to 1 1573 to 9 1575 to 9
5 Pokes
10 MODE 2: CAT
20 RESTORE 50
30 FOR z=&BF00 TO &BF06
40 READ b$:POKE z,VAL("&"+b$)
50 NEXT z
60 DATA cd,60,bb,32,07,bf,c9
70 PRINT #8
80 FOR x=1 TO 80
90 FOR y=1 TO 21
100 LOCATE x,y:CALL &BF00
110 a$=CHR$(PEEK(&BF07))
120 PRINT #8,a$
130 NEXT y
140 PRINT #8
150 NEXT x
1675 PRINTI R) Renane characterl 2700 L0CAIEI4,68,3*v:PRINTI4,$PACEi(12):G0I0 1690
1690 GOSUB 1180:a:INSIR(JHSLBXGR| , a l ) : I F a:0 I HEM
2600 L0CATEI4,1,10:PRINI94,| Rename which character (1-6,5, else exit) 1 :G0SUB 1188
2610 IF a M I I HEN CLS:CLSM:COIO 40
2629 IF at:|S| THEN vr9:G0SUB 2410:G0I0 2640
2630 GOSUB 2390
2640 LOCATEIf ,1,11:INPUII4,| Enter new naae (IS char- acters)! ;nanel
2650 IF naneMI THEN CLS:CLSI4:G0T0 40
2660 na«elinanel*SPftCEI(14):nanel:LEFTI(iufieUS)
with the Balrog
Ha! I finally got the damn babelfish!
Rainbow Arts
10 IF C<>6845 THEN PRINT"DATA ERROR!":END 20 PRINT"SAVE LISTING FOR FUTURE USE" 30 PRINT"PRINT SYS 544 TO START"

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