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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para ZX-SPECTRUM

1.383 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

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Kirel

ZX-SPECTRUM

To get to higher levels without simply trapping Keel you must think in terms of stepped platforms. Build up several blocks at the same time so that levels should the Seaweed Monster s slurp too much of your energy away.

Kirel

ZX-SPECTRUM

1) If you find what looks like a large chunk of Black Forest Gateau this allows you to kill one monster.

Kirel

ZX-SPECTRUM

4) Sweets restore energy

Kirel

ZX-SPECTRUM

5) Transports and networks—these let you move quickly from one section of the screen to another. Some are automatic—you can't control them.

Kirel

ZX-SPECTRUM

6) Cubes these helpful devices destroy vast sections of block structures, walls and pyramids letting you get at hidden bombs.

Kirel

ZX-SPECTRUM

7) Use the pause option frequently to give yourself time to think where on earth you are trying to go.

Kirel

ZX-SPECTRUM

8) Use the multi.viewpoint option, it may reveal structural secrets which prove vital to solving the screen.

Match Day

ZX-SPECTRUM

collect various heavenly items such as halos

Match Day

ZX-SPECTRUM

If you win two games in a row you get your subscription

Match Day

ZX-SPECTRUM

If you score exactly on heft-time, as the clock changes from 44-45 minutes the clock carries on until 90 minutes when half-time arrives. In the second half the clock goes Onto 125 minutes

Match Day

ZX-SPECTRUM

I beat the computer 29-1 in a 5 minute game and I did it without a joystick

Match Day

ZX-SPECTRUM

How did I do it? Well I watched the computer players over and over, and finally found It's weakness. Its possible to score beginning at the centre spot with only three passes! Plus, when played correctly it's very hard to defend and only takes three mins

Match Day

ZX-SPECTRUM

Press arrow and kick together. Immediately you've kicked it, keep your finger on the arrow button.

Match Day

ZX-SPECTRUM

switch control to the player nearest the ball by bashing the fire button

Chip's Challenge

ZX-SPECTRUM

Walking over question marks on the floor will help you out if you get stuck.

Chase H.Q.

ZX-SPECTRUM

10 CLEAR 24575 20 INK 3: PAPER 5: BORDER 5: CLS 30 PRINT " INTRODUCE LA CINTA ORIGINAL" 40 FOR F=42480 TO 4248Ó: READ A: POKE F,A: NEXT F 50 LOAD "" CODE: POKE 42560,195: POKE 42561,240: POKE 42562,165: RANDOMIZE USR 42496 60 DATA 175,50,10,129,195,0,91

Chase H.Q.

ZX-SPECTRUM

10CLEAR 24575 20 INK 3: PAPER 5: BORDER 5: CLS 30 PRINT " INTRODUCE LA CINTA ORIGINAL " 40 FOR F=42480 TO 4248Ó: READ A : POKE F,A: NEXT F 50 LOAD " " CODE: POKE 42560 , 195 : POKE 42561 , 240 : POKE 42562 , 165 : RANDOMIZE USR 42496 160 DATA 175,50,10,129,195,0,91

Chase H.Q.

ZX-SPECTRUM

brinca hacia la izquierda para ir por una bandera verde, después de tomarla, brinca con turbo velocidad desde donde indica la foto para que vuelvas al peñasco desde el que saltaste y sigas avanzando para terminar el nivel.

Chase H.Q.

ZX-SPECTRUM

brinca hacia la derecha para tomar una bandera amarilla.

Chase H.Q.

ZX-SPECTRUM

déjate caer por la orilla del peñasco, abajo encontrarás una bandera verde, y si saltas hacia la derecha hallarás una roja.

Chase H.Q.

ZX-SPECTRUM

Párate en este punto y espera a que te arroje 2 piedras, la primera de estas piedras debe pegar en la base.

Chase H.Q.

ZX-SPECTRUM

Cuando pase la segunda piedra párate donde indica la foto para provocar que caiga una más. Después de que pase, camina hacia el aparato y picotéalo. Al rebotar la segunda piedra baja rápido para evitar ser golpeado por la catapulta. Repite la secuencia hasta destruirla.

Chase H.Q.

ZX-SPECTRUM

Usa turbo velocidad y brinca para alcanzar la parte donde está el letrero.

Chase H.Q.

ZX-SPECTRUM

Salta desde aquí para tomar la bandera que está en A.

Chase H.Q.

ZX-SPECTRUM

Salta desde aquí para alcanzar el trampolín que está en B, puedes guiarte con la piedra que está en el fondo para caer exactamente. De este trampolín podrás tomar la bandera en A.

Chase H.Q.

ZX-SPECTRUM

Continue until level ten when the same thing happens. Continue again and you go on to the eleventh stage where you have to catch the final boss, a huge truck!

Deflektor

ZX-SPECTRUM

DEFLEKTOR No he ro. e„s. N o Foe . O n ly p u re skill a n d t e ch n o lo g y a s yo u g u id e 4 -

Lords of Time

ZX-SPECTRUM

Open the cat food tin with the tin opener, and give it to the sabre-toothed tiger.

Lords of Time

ZX-SPECTRUM

Exchange the coat with the viking for a lur.

Lords of Time

ZX-SPECTRUM

To be able to carry more, wear the rucksack.

Lords of Time

ZX-SPECTRUM

Fill the drinking horn with water and drink it in the hypocaust to stop yourself from dying.

Lords of Time

ZX-SPECTRUM

• Pull out the tiger's bad tooth, and give it to the tooth fairy. Accept her second offer. • Give pearl in the room of wisdom. • Drop key in the room of bewilderment (everything is backwards so you have to drop to get!)

Lords of Time

ZX-SPECTRUM

To CAST ZAP you must have a jewelled dagger. You cannot cast a spell if you have iron on or near you.

Riddler's Den

ZX-SPECTRUM

Take a gun permit from the supply unit and enter the lift.

Bestial Warrior

ZX-SPECTRUM

Los enemigos voladores eran un auténtico tostón. No te dejaban ni a sol ni a sombra

Die Alien Slime

ZX-SPECTRUM

running away from the infinite amount of respawning enemies is the best way to deal with them.

Terra Cognita

ZX-SPECTRUM

time warp squares which send you right back to the beginning of the game. There are squares to slow you, squares which speed you up and you need to work out when to use both to get thr ough some sections of the game.

Arkanoid: Revenge of Doh

ZX-SPECTRUM

only Arkanoid game on any format ever where the ball launches to the left from your bat, rather than the right.

Sceptre of Bagdad

ZX-SPECTRUM

First of all, take the FLUTE and leave the HANKY in the starting room, then keep going left till you reach the Air Bagdad platform. Jump onto this to fly across the river. Then go to the tower, enter, walk to the pile of rope to go up. Go right and jump up to the bird, which ends up in a nest. Leave the FLUTE pick up the WINGS and jump up across the nest till you are

Sceptre of Bagdad

ZX-SPECTRUM

purse behind. Go out of the shop and left until you reach a door, enter this and you'll be in a room with two trees and a green platform. Go left until you reach the stairs. Go up and back to where you left the trunk. Pick it up leaving the slippers. It will now be sharpened. Pick up the net to the bee slide down the bannister. Go right towards the string, jump at it to collect it The sword will be left behind. Take the whisk from the stairs with the beachballs and go (check your hairstylel), pick it up leaving the slippers behind. Go to the green platform between the

Overlander

ZX-SPECTRUM

Get a full tank of fuel before set off; you'll need almost all of it to complete the first stage