Sword of Sodan
AMIGA
On round #9, after you are on the beast, walk it
Códigos, pokes, contraseñas y atajos de los clásicos para AMIGA
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
AMIGA
On round #9, after you are on the beast, walk it
AMIGA
On the title screen pause the game and type ITSEASYWHENYOUKNOWHOW and see what happens!
AMIGA
In the Observation phase of the one-player game, place the joystick in port 2 and press the fire button. All the enemy units will be revealed.
AMIGA
Pressing the F3 key during the game will remove all units from the map, showing the terrain features in detail.
AMIGA
passwords to note your progress
AMIGA
1230
AMIGA
Después de que el Dr. Fred llegó a jugar, entra y usa Quarter en Coin Box de la máquina que usó el Dr. Fred. Recuerda el número del primer lugar, pues este número lo utilizas para abrir el laboratorio 29 (si quieres recuperar tu moneda usa Small Key en Coin Box).
AMIGA
Debes mojar la esponja en la piscina y luego usarla en la planta carnívora del cuarto donde necesitas las monedas del juego. Debes repetir esto hasta que la planta crezca y alcance el hoyo del techo: dale el refresco para trepar por ella al observatorio. Mueve el telescopio dos veces a la derecha y observa a través de él, ahí verás la combinación.
AMIGA
divertidas
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SCUMM scripting language and game engine
AMIGA
When you go to the door next to the Grandfather Clock, always leave it open. When you go into the kitchen and Nurse Edna sees you, walk forward and keep pressing your button until you get to the open doorway. Then you are safe and can go back in, and Edna won't be there.
AMIGA
To get the key to the Outer Door, use the Tools on the Grating behind the Bushes outside. Then have one of the kids stand beside the Swimming Pool Ladder. Have another go into the now open Grating and turn on the Water Valve, causing the Pool to drain. Have the kid by the Pool climb down the ladder and into the Pool. Run back out and have another kid turn off the Water Valve so there won't be a meltdown!
AMIGA
Always bring Bernard into the house with you. He knows about electronics and can be very useful. First have him open the Old-Fashioned Radio and take out the Tube. Then, if you can open the Outer Door in the Dungeon, have Bernard put the Tube in the 'lube Socket in the Radio in the Green Tentacle's room. Use the Radio and enter the number 1977.
AMIGA
pick up the Hamster to get it. Second, if you open the Piggy Bank you can get at Weird Ed's dimes
AMIGA
push the loose brick under the left barred window
AMIGA
1. First off, select Dave, Michael and Bernard. 2. leave Dave by the mail box to the left of the mansion and take Michael and Bernard into the house. To open the front door, get the k
AMIGA
To got past the boulder tie the shirt to the rake and hoe then lever the boulder
AMIGA
Ask Kronos about the wristband and he will give you a chest to give to the adventurer
AMIGA
Examine the horse for a laugh
AMIGA
Mix the red with the blue and the green to make white You will find them in a pouch in the forest clearing after giving the guru the bowl of snow
AMIGA
go round to the back of the car and open the boot. Then head across the fields to find the circus tent. And if you write again with your address. I'll be able to return the big kiss and hug you sent!
AMIGA
Short of cash - look in the Fountain-Snowman a problem - melt him with something warm; examine colours.
AMIGA
GNIR RAEW at all times
AMIGA
When you are in the palace gardens enter the shed by using the metal key that you have with you. Take the hoe and the rake (you will need them later). When you get to the path blocked by the boulder, (just below the snow-capped mountain), use the rake and the hoe to lift the boulder to get by it. Take off your shirt, then tie the rake and hoe together with it. Lever the boulder with the rake and hoe, and you will be able to proceed up the mountain.
AMIGA
During the early stages, never leave Italia defended by less than 20 units, otherwise you're asking for Rome to be sacked. Leave the capture of Gracaea until you are stronger, for the Macedonians are difficult to overcome when they revolt. Concentrate your forces on homelands, leaving safe provinces
AMIGA
DATA 169,165,141,253,47,76,235,2,-1
AMIGA
In the hall of mirrors, stand halfway through one then top out SOS in morse code on the Help key (dot-dot-dot, dash-dash-dash, dot-dot-dot)
AMIGA
SOS
AMIGA
Q = ARRIBA (PARA ELEGIR EL CAMINO INICIAL) A = AGACHARSE O = IZQUIERDA P = DERECHA SPACE = ATAQUE CON LA LANZA
AMIGA
Teclea POFAVO cuando el programa te pida la clave de acceso a cada nivel para conseguir vidas infinitas y comer con los tres personajes en todas las fases.
AMIGA
Start a two-player game and if you pass a stage while playing as player two you will start from that level in the next game.
AMIGA
Make sure that you get the yellow magic barrier as this makes you invincible to any opponent.
AMIGA
On level two fight the bat-thing with the ring through its nose first as he gives you a spell to steal other characters' spells.
AMIGA
don't play it
AMIGA
scale the cliff in Swordthrust #3 (Kidnapper's Cove) before I learned the alternative from a friend
AMIGA
POKE 1, A: NEXT 2 SYS 384 3 DATA 32, 86, 245,
AMIGA
While playing = type in ABRIR to open doors. NOENEMIG to vaporise all the bad guys. COMENZAR to bring the bad guys back again, BLAST to activate a smart bomb and MUNICON to top up your ammunition.
AMIGA
press the enter key to select his own targets but to select a random shot means pressing any key, in the heat of the battle I found myself for getting to press enter so the computer mistook the first letter of my coordinates as any key press, that's why I kept losing
AMIGA
Alt , Y, L Increases lives.
AMIGA
Alt , Y, M
AMIGA
7777777ZZZZ - Level 1 (Tons of Lives!)
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BESUAAAACEY- Level 2 (4 lives)
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CBSUTAAAGDG- Level 3 ( 2 lives)
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DBS US UARHJ D- Level 3 ( 5 lives)
AMIGA
EDZZZVZSKGP - Level 4 (3 lives)
AMIGA
Press S to switch to sniping mode and go to maximum zoom.
AMIGA
When you are instructed not to engage the enemy, always run towards the lakes or ditches. Rest in water or ditches, then run toward the next lake or ditch until you reach your target. When an enemy approaches, don't move unless you are fired upon.
AMIGA
When dropping your aid packs, drop them all fairly close together, preferably in an open area near a trench. This allows you to get your maximum artillery.
AMIGA
If a minefield or a barbed-wire fence is in your way, you can use a grenade to remove part of it. If you want to divert attention elsewhere, set a time bomb for 15 seconds (so you have enough time to run away). Switch your weapon to knife, so they can't hear you kill an enemy trooper.
AMIGA
Grenades will destroy the weaker bunkers, and they will kill men in a wide range around them. You can also use them to crack iced-over ponds: if the enemy steps on one, he drowns.
AMIGA
Use knives on missions where you don't want to alert other men. For example, in the mission where you are to disable the Jet, the Jet will leave unless you use your knife.
AMIGA
D5C55D1E: abre el modo de lucha multijugador
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FFFFFFF1: Eres Invisible para los enemigos
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4516DF45: Enemigos no te oyen
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7F4DF451: Vida ilimitada
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FFF0020A: El Tiempo Foco se rellena más deprisa
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69E5D9E4: El Tiempo Fo co es ilimitado y no se gasta
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1DDF2556: Munición infinita
AMIGA
0034AFFF: Máxima potencia
AMIGA
13D2C77F: abre la Simulación de Entrenamiento de Sparks
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