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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para AMIGA

1.021 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

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Sword of Sodan

AMIGA

On round #9, after you are on the beast, walk it

Sword of Sodan

AMIGA

On the title screen pause the game and type ITSEASYWHENYOUKNOWHOW and see what happens!

Wargame Construction Set

AMIGA

In the Observation phase of the one-player game, place the joystick in port 2 and press the fire button. All the enemy units will be revealed.

Wargame Construction Set

AMIGA

Pressing the F3 key during the game will remove all units from the map, showing the terrain features in detail.

Maniac Mansion

AMIGA

Después de que el Dr. Fred llegó a jugar, entra y usa Quarter en Coin Box de la máquina que usó el Dr. Fred. Recuerda el número del primer lugar, pues este número lo utilizas para abrir el laboratorio 29 (si quieres recuperar tu moneda usa Small Key en Coin Box).

Maniac Mansion

AMIGA

Debes mojar la esponja en la piscina y luego usarla en la planta carnívora del cuarto donde necesitas las monedas del juego. Debes repetir esto hasta que la planta crezca y alcance el hoyo del techo: dale el refresco para trepar por ella al observatorio. Mueve el telescopio dos veces a la derecha y observa a través de él, ahí verás la combinación.

Maniac Mansion

AMIGA

When you go to the door next to the Grandfather Clock, always leave it open. When you go into the kitchen and Nurse Edna sees you, walk forward and keep pressing your button until you get to the open doorway. Then you are safe and can go back in, and Edna won't be there.

Maniac Mansion

AMIGA

To get the key to the Outer Door, use the Tools on the Grating behind the Bushes outside. Then have one of the kids stand beside the Swimming Pool Ladder. Have another go into the now open Grating and turn on the Water Valve, causing the Pool to drain. Have the kid by the Pool climb down the ladder and into the Pool. Run back out and have another kid turn off the Water Valve so there won't be a meltdown!

Maniac Mansion

AMIGA

Always bring Bernard into the house with you. He knows about electronics and can be very useful. First have him open the Old-Fashioned Radio and take out the Tube. Then, if you can open the Outer Door in the Dungeon, have Bernard put the Tube in the 'lube Socket in the Radio in the Green Tentacle's room. Use the Radio and enter the number 1977.

Maniac Mansion

AMIGA

pick up the Hamster to get it. Second, if you open the Piggy Bank you can get at Weird Ed's dimes

Maniac Mansion

AMIGA

push the loose brick under the left barred window

Maniac Mansion

AMIGA

1. First off, select Dave, Michael and Bernard. 2. leave Dave by the mail box to the left of the mansion and take Michael and Bernard into the house. To open the front door, get the k

The Pawn

AMIGA

To got past the boulder tie the shirt to the rake and hoe then lever the boulder

The Pawn

AMIGA

Ask Kronos about the wristband and he will give you a chest to give to the adventurer

The Pawn

AMIGA

Examine the horse for a laugh

The Pawn

AMIGA

Mix the red with the blue and the green to make white You will find them in a pouch in the forest clearing after giving the guru the bowl of snow

The Pawn

AMIGA

go round to the back of the car and open the boot. Then head across the fields to find the circus tent. And if you write again with your address. I'll be able to return the big kiss and hug you sent!

The Pawn

AMIGA

Short of cash - look in the Fountain-Snowman a problem - melt him with something warm; examine colours.

The Pawn

AMIGA

When you are in the palace gardens enter the shed by using the metal key that you have with you. Take the hoe and the rake (you will need them later). When you get to the path blocked by the boulder, (just below the snow-capped mountain), use the rake and the hoe to lift the boulder to get by it. Take off your shirt, then tie the rake and hoe together with it. Lever the boulder with the rake and hoe, and you will be able to proceed up the mountain.

Annals of Rome

AMIGA

During the early stages, never leave Italia defended by less than 20 units, otherwise you're asking for Rome to be sacked. Leave the capture of Gracaea until you are stronger, for the Macedonians are difficult to overcome when they revolt. Concentrate your forces on homelands, leaving safe provinces

Weird Dreams

AMIGA

In the hall of mirrors, stand halfway through one then top out SOS in morse code on the Help key (dot-dot-dot, dash-dash-dash, dot-dot-dot)

Viaje al centro de la Tierra

AMIGA

Q = ARRIBA (PARA ELEGIR EL CAMINO INICIAL) A = AGACHARSE O = IZQUIERDA P = DERECHA SPACE = ATAQUE CON LA LANZA

Viaje al centro de la Tierra

AMIGA

Teclea POFAVO cuando el programa te pida la clave de acceso a cada nivel para conseguir vidas infinitas y comer con los tres personajes en todas las fases.

Captain Dynamo

AMIGA

Start a two-player game and if you pass a stage while playing as player two you will start from that level in the next game.

Captain Dynamo

AMIGA

Make sure that you get the yellow magic barrier as this makes you invincible to any opponent.

Captain Dynamo

AMIGA

On level two fight the bat-thing with the ring through its nose first as he gives you a spell to steal other characters' spells.

Sword

AMIGA

scale the cliff in Swordthrust #3 (Kidnapper's Cove) before I learned the alternative from a friend

Narco Police

AMIGA

While playing = type in ABRIR to open doors. NOENEMIG to vaporise all the bad guys. COMENZAR to bring the bad guys back again, BLAST to activate a smart bomb and MUNICON to top up your ammunition.

Battle Ships

AMIGA

press the enter key to select his own targets but to select a random shot means pressing any key, in the heat of the battle I found myself for getting to press enter so the computer mistook the first letter of my coordinates as any key press, that's why I kept losing

Midwinter

AMIGA

Press S to switch to sniping mode and go to maximum zoom.

Airborne Ranger

AMIGA

When you are instructed not to engage the enemy, always run towards the lakes or ditches. Rest in water or ditches, then run toward the next lake or ditch until you reach your target. When an enemy approaches, don't move unless you are fired upon.

Airborne Ranger

AMIGA

When dropping your aid packs, drop them all fairly close together, preferably in an open area near a trench. This allows you to get your maximum artillery.

Airborne Ranger

AMIGA

If a minefield or a barbed-wire fence is in your way, you can use a grenade to remove part of it. If you want to divert attention elsewhere, set a time bomb for 15 seconds (so you have enough time to run away). Switch your weapon to knife, so they can't hear you kill an enemy trooper.

Airborne Ranger

AMIGA

Grenades will destroy the weaker bunkers, and they will kill men in a wide range around them. You can also use them to crack iced-over ponds: if the enemy steps on one, he drowns.

Airborne Ranger

AMIGA

Use knives on missions where you don't want to alert other men. For example, in the mission where you are to disable the Jet, the Jet will leave unless you use your knife.

Trinity

AMIGA

D5C55D1E: abre el modo de lucha multijugador

Trinity

AMIGA

FFFFFFF1: Eres Invisible para los enemigos

Trinity

AMIGA

4516DF45: Enemigos no te oyen

Trinity

AMIGA

7F4DF451: Vida ilimitada

Trinity

AMIGA

FFF0020A: El Tiempo Foco se rellena más deprisa

Trinity

AMIGA

69E5D9E4: El Tiempo Fo co es ilimitado y no se gasta

Trinity

AMIGA

1DDF2556: Munición infinita

Trinity

AMIGA

0034AFFF: Máxima potencia

Trinity

AMIGA

13D2C77F: abre la Simulación de Entrenamiento de Sparks