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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para ATARI XE

368 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

Todos (368) COMMODORE 64 (1.771) PC WINDOWS (1.595) SONY PLAYSTATION 2 (1.486) ZX-SPECTRUM (1.383) MACINTOSH (1.163) CPC 464, 664, 6128 (1.133) AMIGA (1.021) XBOX (960) PC-DOS (885) ATARI ST / STE (832) SONY PLAYSTATION 3 (670) MAQUINAS ARCADE (660) NINTENDO GAME CUBE (657) NINTENDO NES (587) NINTENDO WII (501) XBOX 360 (492) MSX (439) NINTENDO WII-U (400) ATARI 8-BIT COMPUTERS (376) ATARI XE (368) APPLE II (356) NINTENDO 2DS / 3DS (335) SUPER NINTENDO (323) BBC MICRO (303)

Bats

ATARI XE

IF PEEK(53252)=0 AND YPOS>127 THEN GOTO 590 585 POKE 77,0

Zybex

ATARI XE

score of 134700. The final screen - completely crap and not worth the effort of getting there - says "Congratulations you have completed Zybex", and then you're back to the title screen (or high-score table).

Zybex

ATARI XE

POKE 54296,15:SYS 49152

B-1 Nuclear Bomber

ATARI XE

change program line 55 DATA ..., KHAR'KOV, 8850, 7450, ...to , KHAR'KOV, 7850, 7450,...

Ninja

ATARI XE

JEFES ACTO PRIMERO: Espera a que el enmascarado dé dos golpes con su hacha para acercarte y golpearlo, después de lo cual debes alejarte hasta que dé nuevamente sus dos hachazos para repetir el proceso. JEFE ACTO SEGUNDO: El método para eliminar a este jefe es similar al del acto primero. Golpéalo unas tres veces y aléjate inmediatamente. Continúe haciéndolo hasta que lo elimines. JEFE ACTO TERCERO: Ubícate en el costado izquierdo de la pantalla (pero no muy al extremo) y golpea a este jefe cuando salte por tu lado. Elimina sus balas golpéandolas con tu espada. JEFE ACTO CUARTO: Para vencer a estos gemelos, debes ubicarte delante del bloque en que está parado el mutante de la izquierda y man

Ninja

ATARI XE

99 Vidas: Si queremos ver 99 vidas en nuestro marcador hay que pulsar la tecla ESC para parar la acción, después hay que pulsar simultáneamente las teclas SHIFT y F-2, así aumentaremos el número de vidas disponibles y si mantenemos esta combinación pulsada, rápidamente obtendremos las 99 vidas

Ninja

ATARI XE

hold down the fire button and pressing up

Ninja

ATARI XE

Level 2: Leave by bottom exit and cross road when lights aren't flashing. Cross the road again in the next screen and run and cross the road. Follow the pavement around into the next screen, go around corner to leave by the bottom exit. along the street for two screens. Pick up the hamburger and go into next location to pick up the bottle. direction. You should entera screen with a manhole cover in it. While you're holding the object from the open door, pick up when on the manhole cover and fall down the hole to access Level 3. Level 3: In the first room, ignore door and leave by top exit. Go through door into next screen and stay close to the wall, leave by door. Pick up key and leave by d

Ninja

ATARI XE

POKE 32885,174 for infinite energy or POKE 32838,183 for infinite lives

Autoduel

ATARI XE

If you get stuck on a road between towns and have to walk, find a farm surrounded by a fence. Then find a place where a long fence meets the fence around the farm. If you look closely, you'll see a crack big enough for you to fit through.

Autoduel

ATARI XE

If you're in a pinch for money, you can participate in two Ama teur Nights per week, except for weeks when a championship is being held. Amateur Nights are every Saturday, plus the nights so designated on the schedule.

Autoduel

ATARI XE

Attack enemies from the side if possible.

Mr. Do!

ATARI XE

presiona 9 veces el control hacia la izquierda en la pantalla principal

Mr. Do!

ATARI XE

presiona 9 veces el control hacia abajo en la pantalla principal

Mr. Do!

ATARI XE

interlace Mr. Do! and the cherries when they were on the same horizontal line, as there were only two sprites to work with. So, one frame I would show Mr. Do! and the next frame I'd show the cherries.

Mr. Do!

ATARI XE

apples are the key to weapon. Should an apple drop and fall to the bottom of the screen, it breaks in half and you're left with one less potential weapon. Sometimes the apples are buried deep and you need to nudge them hard several times to budge them

Mr. Do!

ATARI XE

Roll out the barrel.

Secret Mission

ATARI XE

To get visitor's pass - Sil in chair Press red Press while Gel up Gei pass.

The Guild of Thieves

ATARI XE

To help the lute work properly, examine the paintings in the gallery.

The Guild of Thieves

ATARI XE

To get the minah bird, go to the Zoo Office and get the grotty key. now open the white door and unlock the small door. Open the small door and go through it, closing it behind you. Put bird in cage (from the gatehouse). If you don't close the door then the bird will fly away.

The Guild of Thieves

ATARI XE

Sit on the bed in the mam bedroom and press top button with cue. The oil painting is the only painting worth anything. The dress is in the wardrobe of the mam bedroom.

The Guild of Thieves

ATARI XE

follow the rainbow backwards — violet, indigo, blue, green, yellow, orange, red

Monster Smash

ATARI XE

flip the gates into a vertical position and down again to a horizontal. In this manner you divert the monsters down-screen and into the path of your tombstones; they will scurry to the right whenever a gate is open to them. As the monsters keep coming, three and four and more at a time, you keep slamming and swishing them by pushing the fire button.

Circus

ATARI XE

— Spectacles: como habrás adivinado se trata de unos anteojos. Pero no de unos anteojos corrientes, porque tienen el gran poder de permitirte distinguir entre los objetos mágicos y los que no lo son. — Green Bean: se trata de unos guisantes muy nutritivos y que, por lo tanto, te dan una gran fuerza para que sobrepares los carámbanos que me tienen prisionero. — Medallion: este precioso objeto debes examinarlo, cogerlo y luego dejarlo en una localidad específica.

Circus

ATARI XE

Where you need to make a decision (like going north, south, etc) I suggest you move in the first one or two games nearly randomly, making a map as you go. After you make a map of all the outside locations, head for the car, open the boot and get everything in sight. Move back to the tent and map that as well. Then start to play seriously and complete the game.

Flash Gordon

ATARI XE

10 REM FLASH GORDON 40 LET B=58:LET T=58 20 INPUT "BULLETS? (Y/N)",B$ 30 IF B$="Y" THEN LET B=50 40 INPUT "TIME? (Y/N)",T$ 50 IF T$="Y" THEN LET T=50 60 FOR A=23536 TO 23546: POKE A,FA:NEXT 70 MERGE " " 80 POKE 23796,0 110 RANDOMIZE USR 23778

Flash Gordon

ATARI XE

When you reach the cave you'll have to do battle with Been himself. This nasty character can be beaten if you constantly low punch the ground craft The best place to fire the missiles is the centre of the screen, then you can move left and right and hit the oncoming guards_ Only go through the gates when it's sale to do so - don't take any unecessary risks. When you come sue him using the same low punch technique.

Dropzone

ATARI XE

POKE 2316, 255 SYS 1006

Dropzone

ATARI XE

1. Always carry a human with you because this makes things less hectic. 2. Store your bombs for the trailer invasion. 3. When you have a hyme on yo u r tail go into a circu la r motion, fi rin g all the time to dispose of h im.

Firebird

ATARI XE

Hold down the keys K, E, V, I, N at the same time to get message 'CHEAT MODE OPERATE'. You will now have unlimited lives at your disposal.

One Man and His Droid

ATARI XE

Level 2 = Empire Level 3 » Predatory Level 4 - Ruminate Level 5 • Ryegrass Level 6 - Vacuum Level 7 = Vampire Level 8 - Ragout Level 9 = Chain Level 10 = Aasvogel Level 11 • Blizzard Level 12 = Cloche Level 13 = Level 14 = Level 15 = Ecology Level 16 = Ferocious Level 17 » Fetlock Level 18 = Gooseberry Level 19 = Gravitate Level 20 • Up and a w a y

Gnome Ranger

ATARI XE

Put weedkiller on Ingrid to get tlirough hedge. Plant stripy bulb in compost to get two telelilies. Put one telelily in pond, go west, and wait for beanstalk to burst. Retrieve fern, and with greenslave push the boulder. Get the tree tc go to stnkwort and to take teielily (dropped bygreenslave) and put it on flower. Meanwhile, you go to the kitchen and put the first, t.hrec ingredients of thefertiliser potion in the pot,. Drop the second telelily in the kitchen. When the flower appears, put it in the pot immediately.

Gnome Ranger

ATARI XE

To begin with, peruse the alchemist's library to gain an insight into the game to come, and the story behind 'privetisation'. Plan: everything you find in the kitchen (within reason) in the garden. Collect the new etc and try again.

Gnome Ranger

ATARI XE

At the north end of your potion make sure that you immunize yourself oy drinking it. Then Get those tips coming in!

Gnome Ranger

ATARI XE

As usual Ingrid has messed things up. To make recompense for what Ingrid did to the tea bush, you must grow another an make the alchemist that cup of tea he wanted.

Gnome Ranger

ATARI XE

Instead get someone tc hold open the cave's mouth - lirst remembering plants need compost to grew in and can't stand on bare rock - and send in someone else with the blue telelily to pick a shoot.

Gnome Ranger

ATARI XE

Now make the fer tiliser potion with the air flower and then put it on the tea bush, then finally make a nice fresh cuppa. The brew is made with the obvious, a berry, a leaf, and finaly a flower...

Gnome Ranger

ATARI XE

Don't enter the cave yourself, as the cave is not. as inan imate as it should be, and it isn't a vegetarian either.

Gnome Ranger

ATARI XE

The numbers by the lock are linked to letters of the alphabet and read INSERT KEY AND PUSH.

Mech Brigade

ATARI XE

When offered the opportunity to purchase Attack Helicopters, you should turn it down. Your opponent will have no way of knowing your decision and will be forced to buy an Air Force Defense Unit, which is ineffectual against almost anything besides helicopters. You can then use your extra purchasing power to buy more tanks, which you can never have enough of. Speaking of tanks, when on defense or in a meeting engagement, get the fastest tanks you can. Try to leave a reserve company deployed well to the north or south of your main body. Once the bulk of your troops are fully engaged and the enemy's main force has been located, slip this reserve force at full speed behind the enemy, preferably

Gypsy

ATARI XE

enter: Gypsy Starship!

Fantastic Voyage

ATARI XE

Type that in when you are asked how much you wish to spend on artillery and ammo. But be warned, it in again and the game freezes.

Pitstop II

ATARI XE

If you're losing and need a little edge, try holding your fire button in.

Grand Prix Simulator

ATARI XE

change the name of player 1 to INTEGRA and it will stop you being knocked out of the game, or, for a laugh, try COMPUTER.

Gun Law

ATARI XE

AGF or Protek would help

Spellbreaker

ATARI XE

Use ladder to get m small building The key to the door is in the vase - drop vase to get it The vase is in the cupboard, use tiny key to get it Don't go in to nothing Kill dragon with sword Get zipper, open zipper, reach Inside hole, empty zipper, get scroll (with girgol spell on it) Don't drop the zipper as il is useful for carrying things in and it Is essential near the end of the game. To get the cube from the idol's mouth, learn malyon. learn espnis (several times), malyon idol, espnis Idol - this may need to be done several times as spells are unreliable and the espnis spell needs to work not the first but the second input after the malyon spell, so that when the idol returns to a statu