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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para BBC MICRO

303 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

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The Great Wall

BBC MICRO

Pressing Shift on its own will make your character jump straight up, but by pressing Z or Z(Left and right) you may jump ir """

Aviator

BBC MICRO

the score is doubled for an inverted pass.

Twin Kingdom Valley

BBC MICRO

REWIND tape, type VERIFY(RERUN), LOAD "1",1 (RETURN) x4, then LOAD (RETURN), then POKE 3936,128 and RUN

Fantasia Diamond

BBC MICRO

To open the panel P O RI OBOFM, FieBNJOF OBOFM, OVTI SFE CVUUPO To pull the lever you will need help from CPSJT.

Match Day

BBC MICRO

collect various heavenly items such as halos

Match Day

BBC MICRO

If you win two games in a row you get your subscription

Match Day

BBC MICRO

If you score exactly on heft-time, as the clock changes from 44-45 minutes the clock carries on until 90 minutes when half-time arrives. In the second half the clock goes Onto 125 minutes

Match Day

BBC MICRO

I beat the computer 29-1 in a 5 minute game and I did it without a joystick

Match Day

BBC MICRO

How did I do it? Well I watched the computer players over and over, and finally found It's weakness. Its possible to score beginning at the centre spot with only three passes! Plus, when played correctly it's very hard to defend and only takes three mins

Match Day

BBC MICRO

Press arrow and kick together. Immediately you've kicked it, keep your finger on the arrow button.

Match Day

BBC MICRO

switch control to the player nearest the ball by bashing the fire button

Lords of Time

BBC MICRO

Open the cat food tin with the tin opener, and give it to the sabre-toothed tiger.

Lords of Time

BBC MICRO

Exchange the coat with the viking for a lur.

Lords of Time

BBC MICRO

To be able to carry more, wear the rucksack.

Lords of Time

BBC MICRO

Fill the drinking horn with water and drink it in the hypocaust to stop yourself from dying.

Lords of Time

BBC MICRO

• Pull out the tiger's bad tooth, and give it to the tooth fairy. Accept her second offer. • Give pearl in the room of wisdom. • Drop key in the room of bewilderment (everything is backwards so you have to drop to get!)

Lords of Time

BBC MICRO

To CAST ZAP you must have a jewelled dagger. You cannot cast a spell if you have iron on or near you.

Atom Smasher

BBC MICRO

El infierno en una botella: ◗, ◗, ◗, M, M, M.

Atom Smasher

BBC MICRO

Cerdo Informativo: ❖, ❙, M, ❙, R2, ❖, ◗, ❖.

Howzat

BBC MICRO

Zig-zag your way up to the pterodactyl's nest and steal the eggs.

Uridium

BBC MICRO

conectar el interface en el bus trasero del Spectrum, antes de cargar el juego. Cuando haya finalizado la carga, pulsa fuego en el joystick y matar todos los artefactos del programa con tu palanca

Uridium

BBC MICRO

No vueles sobre los generadores. Recuerda que cuando tengas que maniobrar sobre espacios estrechos debes realizar un giro de 90°. Ataca a las naves alienígenas desde atrás. Dispara contra todos los blancos de la nave nodriza.

Uridium

BBC MICRO

conecta el interface en el bus trasero del Spectrum, antes de cargar el Uridium. cuando haya finalizado la carga, pulsa fuego en el joystick y podras matar todos los artefactos del programa con tu palanca

Uridium

BBC MICRO

fly to the far left deck, then bank around and fly your craft in between the green arrows

Uridium

BBC MICRO

If you see something emerge from one of these ports, let it! It's a Uridimine.

Uridium

BBC MICRO

Don't fly over the generator ports as they will despatch mines which will home in on your Manta fighter. Remember to make a 90 degree turn when trying to manoeuvre though narrow spaces, ie. when flying betwen aenel masts. Hold the tire button down and move up or down. Attack the alien waves from behind as they always fire frontwards. Destroy complete alien waves

Uridium

BBC MICRO

At the start press down to be sure that you miss the aerial. In Level 1 it's best to stay at the top. Most of the craft attack from the middle.

Uridium

BBC MICRO

To stay immortal after finding a gem

Footballer of the Year

BBC MICRO

2: Get fuae in 46 an :t credit in 32 and pay tele- porter in 47. leport from 47 to 34. 5: Got radiation canister from 34 deposit in 44 (do telsport!!). 6: Te leport from 47 and gat 4 pasH from room 37. 7; Go to room 43. 8: Proceed to level 4.

Ingrid's Back!

BBC MICRO

iixamine the rubble in the civic centre rums. Give the snowstorm to Daryl. Break the cobweb in the building to find a hidden object. Don't drink the water. Use the wrench and chisel to break the stairs in the ruined building. Wear the gas mask in the industrial waste lands. The ship arrives in the docks at 3 p.m. on Wednesday. Give t h e dead dog to the rabid foxes. To get into a trance, INHALE, HOLD, EXHALE. Tc metamorphose you need to be in a trance, then METAMORPHOSE. To destroy the ship, empty the petrol, burr, the rag with the lighter, and run off the ship. After finishing your tasks in part one, go to the fence and metamorphose to fly across it.

Ingrid's Back!

BBC MICRO

Spend the night with Merlin. Throw wood to pass Phelot. When Morgon captures you, get the glass from Morgan and give it to the Maiden. She will drink the love potion and release you. Close the Panel so the Magical Knight can't get back into it..Close shutters inside Garlon's Turret to fight on equal terras with him.

Ingrid's Back!

BBC MICRO

THROW WATER ON FIRE (as many times as the buffer allows) and LANCELOT, FILL CHALICE. THROW WATER ON FIRE so that both charac- ters are throwing water at the same time.

Ingrid's Back!

BBC MICRO

Rub eyebnght into eyes to see in the dark. Cast SEE in the study to reveal a hidden exit. Cast SEE at the al

Who Dares Wins II

BBC MICRO

run like heck, zig-zagging like billio (SA$;term for evading the flak) to the blockhouse. Bun right in- side, turn round and start firing. You can kill ail the enemy by shooting them in the back, legs and other I:; parts of t&eir anatomy

Joe Blade

BBC MICRO

'oi youi eyes only. Siick stuff Steph! an important object. Use t h e computer terminals to locate t h e floors which have detonators and hostages, they will also tell you which floor DRAX BLOODFINGERS is on When entering oodes into the computers d o not worry about the time as it only exits you from the sub- game; you can continue breaking the code by re-enter- ing the computer system. On breaking codes for security doors, and also when capturing DRAX you only have ONE chance, so if you run out of time you must start again. When all tasks are completed g o to the top floor, via t h e lift (you cannot g o all the way t o the roof). Search the floor unul you find the security door. In this ro

Joe Blade

BBC MICRO

J2EE9 00 Inf bme (sub game

Joe Blade

BBC MICRO

(t) 81F0 No No of lives

Joe Blade

BBC MICRO

2EB6 00 Inf time (main)

Joe Blade

BBC MICRO

If you were careful with your ammo early on you should have enough