Códigos, pokes, contraseñas y atajos de los clásicos para CPC 464, 664, 6128
1.133 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió;
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teclear el programa 3 y poner a partir de la línea 100 los que queráis. Para usarlos teclear el programa 3 y poner a partir de la línea 100 los que queráis. Por último lanzad e! programa y cargar la copia original. El programa 2 es un cargador con los POKEs más interesantes, que incluye tres funciones nuevas. Aprendiendo la tecla 1 se consiguesfatar a cualquier enemigo. La 2 nos permi¬ te abortar el programa y la 3 saca una copia de pantalla.
Coloca a uno de los personajes en la imprenta para que esta se ponga en funcionamiento y fabrique dinero falso que distraerá a Mamá Ratcliffe de la vigilancia. Con el otro protagonista dirígete a la chimenea sobre la cual tendrás que derramar el termo de agua. Con esto conseguirás abrir un pasadizo secreto que te permitirá salir de la pantalla. Baja al otro personaje y colócalo en el pasadizo para escapar.
colocando a uno de los personajes en la imprenta para que esta se ponga en funcionamiento y fabrique dinero falso que distraerá a Mamá l;ratclli de la vigilancia. Con el otro protagonista podrás dirigirte tranquilamente a la chimenea sobre la cual tendrás que derramar el termo de agua. Con esto conseguirás abrir un pasadizo secreto que te permitirá salir de la pantalla. Ahora sólo te resta bajar al otro personaje y colocarle en el pasadizo. Con los dos alli podrás escapar de las furiosas garras de la mañosa italiana y pasar a la siguiente pantalla.
On the first screen ignore the wall and control box since shooting these appears to achieve nothing yet Descend a screen and blast through the wall using smooth up and down motions and rapid firing close to the barrier. Once you've cleared a hole big enough, go through to the third screen,
At the start of catch game use the micro-screen to get the co-ordinate positions of all the bases, and write these down on a piece of paper for quick reference. About 20 enemy vehicles will be trundling towards each of your bases including Base 0. After they have wiped out any of the bases other than Base 0 those vehicles are then re-directed to join the forces moving against Base 0. It is essential that you protect Base 0 as this is your only inexhaustable supply of troops and fuel, so your first missions should be to lay mines around it. The minefields can be breached by two enemy tanks hitting them, so to play safe you should place a minefield two squares wide all around Base 0 in a compl
Peed the sandwich to the dog to avoid it eating the miniature space fleet. Put the junk mail on the satchel to avoid the top-half-of-the-room-robot pinching the Babel Fish in mid air.
You are suddenly confronted by an old man with a long beard. He has a key in his hand and offers to give you a riddle challenge... You know that the key will open the door to the Sultan's treasure house so you agree to accept the challenge... All you have to do is think up a riddle for the old man to ask in the game. It can be any riddle you like, and on any subject, but it must NOT be longer than 50 words in length, and it MUST contain the word 'pilgrim' at least once
1) At the start, change to high gear when your speed reads 120(ish): this prevents anyone coming up from behind.
2) If you run into the tyres by the side of uphill roads you bounce to the other side. This can be very useful for passing cars or getting on the inside of a corner.
3) If a corner or sticky situation requires slowing down, don't brake. Use engine (ie, just take your finger off the accelerator whilst cornering.)
4) It doesn't matter which driver you pick.
5) Lapped cars (back markers) appear from lap three onwards. Any cars overtaken prior to lap three will advance your position.
6) If you gain on the car ahead slowly it's ranked higher than you. You zoom past back markers.
As soon as you start on level one, go to the left, get the broomstick and go flying. Look for a pattern of stars in the shape of a cross and go to the point where they intersect. You'll find the circular saw spell there. After that, go to the left and, just before you enter the forest, bend down at the tree stump. You will enter a secret world. Now keep flying to the right and you will eventually find a broomstick. Fly immediately to the left and go up. You'llfindthe teleportation spell there.
Pulsa la tecla de acceso al menú de reintentos y una vez en él teclea el grito de desesperación HELP ME. Comoquiera que el ordenador a veces nos comprende, su buen corazón proporcionará infinitos reintentos y una teclilla, la N para pasar automáticamente de fase.
Go to the room of happiness and give handkerchief to clown.
• Get the tinderbox and light the marsh gas.
• Kiss the frog.
• Attack the barrow wight with the bible.
• Bnbe the guard with the money.
Blow up the yellow or blue thing on top of the energy towers (the one on its own) to keep the energy lines going. Hit Starglider ships in the tail section. Don't wait to finish refuelling before continuing to shoot Egron ships! Keep still when in the powerbeam and turn around on the spot to pick up energy.
Select a one player game then pot a red and then a colour (preferably the pink or black). Then press Caps and R together and you can take the shot again. Keep on doing this until you reach about 147 then pot another red to finish the break.
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