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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para CPC 464, 664, 6128

1.133 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

Todos (1.133) COMMODORE 64 (1.771) PC WINDOWS (1.595) SONY PLAYSTATION 2 (1.486) ZX-SPECTRUM (1.383) MACINTOSH (1.163) CPC 464, 664, 6128 (1.133) AMIGA (1.021) XBOX (960) PC-DOS (885) ATARI ST / STE (832) SONY PLAYSTATION 3 (670) MAQUINAS ARCADE (660) NINTENDO GAME CUBE (657) NINTENDO NES (587) NINTENDO WII (501) XBOX 360 (492) MSX (439) NINTENDO WII-U (400) ATARI 8-BIT COMPUTERS (376) ATARI XE (368) APPLE II (356) NINTENDO 2DS / 3DS (335) SUPER NINTENDO (323) BBC MICRO (303)

Steve Davis Snooker

CPC 464, 664, 6128

There was this trick shot... (Hmmm, sounds like a computer play option with demo games)

Ninja Remix

CPC 464, 664, 6128

get past the first level

Max Headroom

CPC 464, 664, 6128

Explorar los pisos superiores (1-10) para encontrar códigos ocultos en las oficinas, ya que el ascensor requiere activar segmentos LED específicos y no se puede subir directamente al piso 211.

Max Headroom

CPC 464, 664, 6128

access tape Side Two codes

Stainless Steel

CPC 464, 664, 6128

For the black belt and all Dan belts you should somersault twice into the middle of the screen and then repeat the routine with the chest kick. When the throwing stars come along the ground, use a flying kick to avoid them, as you will often injure your opponent as well. When the stars come at head height, duck.

Stainless Steel

CPC 464, 664, 6128

When you reach the first barrier don't forget to shoot the square droid because you have to destroy all of the enemy to complete the zone. You can sneak by on the right side of the first barrier and over the starfish on the right of the second barrier.

Stainless Steel

CPC 464, 664, 6128

Zone 0: The helicopters need to be hit twice,so make it count. If hit only once they fly all over the place making them difficult to hit. To shoot them just position yourself facing across the road as they approach on the scanner. When they are nearly on the screen, fire a continuous line of bullets across the screen and you should get the necessary two hits. Always use the scanner before venturing up the left side of a row of cars. When dealing with the metal eyes, try to get them just showing at the top of the screen where they won't normally fire on you. Don't forget that to enter the car at the end of the zone you have to touch the right side of it.

Stainless Steel

CPC 464, 664, 6128

Zone 1: You have to watch your fuel carefully here since Zone 2: Bomb the subs until the planes arrive and then pick them off. Try to pick just one sub to keep bombing so you can hit it accurately. When you come across fuel leave it until you really need it because you'll need a lot.

Stainless Steel

CPC 464, 664, 6128

Zone 3: It's much like Zone 0 so just progress through it in the same way.

3-D Pinball

CPC 464, 664, 6128

When your bonus [stunning down, If you press Tilt (2 and 0 together ), the bonus will reset ltseir a nd star t r unni ng dow n a ga i n

Navy Seals

CPC 464, 664, 6128

POKE 31767, N-1 - N= NÚMERO DE VIDAS

Navy Seals

CPC 464, 664, 6128

POKE 36633,0 - VIDAS INFINTAS

Navy Seals

CPC 464, 664, 6128

POKE 40152,0 - SUPER-ARMA INFINITA

Navy Seals

CPC 464, 664, 6128

POKE 40462,201 - INMUNIDAD (EX- CEPTO 1.° VIDA)

Navy Seals

CPC 464, 664, 6128

presionáis «W» en cuanto se os notifique que tenéis vía libre para jugar, podréis arramblar con cualquier tipo de arma, pero si además, y durante el juego, le dais a «0»,«P»,«Q».«A» a la vez, seleccionaréis el tipo de bala que más os

Sidewalk

CPC 464, 664, 6128

1 Find the hippie, ask where to get tickets 2 Go to the record shop (with two arches) and ask for three tickets 3 Find Whacka, ask about the fiver 4 Find Snake, say 'The man with the flail sent me' 5 Go to the record shop. say 'You really haven't any more tick-ets?' 6 Find the hippie, say 'What do you know about a stolen bike?' 7 Go to Germaine's house, ask the same question 8 Go to the dead-end street. get the engine 9 Beat up all the gang members to collect pieces of the bike 10 Find the punk girl and ask 'What do you have for sale?' 11 As you walk past the alleys, collect more pieces 12 When you've beaten up a gang member, always go to the bar and have a drink 13 Once you have every piece

Snow Bros.

CPC 464, 664, 6128

Should the Snow Bros too long in clearing a stage a ghostly Lantern arrives on the scene and hur e m along. It d this by releasing pesky ghosts all over the area.

The Sword of Ianna

CPC 464, 664, 6128

apretado el salto hacia delante donde no tenía espacio con el techo se quedaba constantemente en la misma posición, pasando de la animación parado a la animación de correr

The Sword of Ianna

CPC 464, 664, 6128

Fase 2 - Las tumbas de Ephyra D4545E558D Fase 3 - El desfiladero de Orlok 97574354DB Fase 4 - La fortaleza de Nemrut 96565554C7 Fase 5 - El templo de Al Farum 91514F54E3 Fase 6 - La forja de Xshathra B0505257F3 Fase 7 - El Templo de Ianna B3535857FB Fase 8 - La torre de hechicería de Dal Gurak A25358570C

Abracadabra

CPC 464, 664, 6128

Hay que andar en el bosque hasta ver la ardilla y matarla con una piedra. Dar la ardilla a Fuchs el cazador, quien nos dará el halcón.

Ninja

CPC 464, 664, 6128

JEFES ACTO PRIMERO: Espera a que el enmascarado dé dos golpes con su hacha para acercarte y golpearlo, después de lo cual debes alejarte hasta que dé nuevamente sus dos hachazos para repetir el proceso. JEFE ACTO SEGUNDO: El método para eliminar a este jefe es similar al del acto primero. Golpéalo unas tres veces y aléjate inmediatamente. Continúe haciéndolo hasta que lo elimines. JEFE ACTO TERCERO: Ubícate en el costado izquierdo de la pantalla (pero no muy al extremo) y golpea a este jefe cuando salte por tu lado. Elimina sus balas golpéandolas con tu espada. JEFE ACTO CUARTO: Para vencer a estos gemelos, debes ubicarte delante del bloque en que está parado el mutante de la izquierda y man

Ninja

CPC 464, 664, 6128

99 Vidas: Si queremos ver 99 vidas en nuestro marcador hay que pulsar la tecla ESC para parar la acción, después hay que pulsar simultáneamente las teclas SHIFT y F-2, así aumentaremos el número de vidas disponibles y si mantenemos esta combinación pulsada, rápidamente obtendremos las 99 vidas

Ninja

CPC 464, 664, 6128

hold down the fire button and pressing up

Ninja

CPC 464, 664, 6128

Level 2: Leave by bottom exit and cross road when lights aren't flashing. Cross the road again in the next screen and run and cross the road. Follow the pavement around into the next screen, go around corner to leave by the bottom exit. along the street for two screens. Pick up the hamburger and go into next location to pick up the bottle. direction. You should entera screen with a manhole cover in it. While you're holding the object from the open door, pick up when on the manhole cover and fall down the hole to access Level 3. Level 3: In the first room, ignore door and leave by top exit. Go through door into next screen and stay close to the wall, leave by door. Pick up key and leave by d

Ninja

CPC 464, 664, 6128

POKE 32885,174 for infinite energy or POKE 32838,183 for infinite lives

Mission Elevator

CPC 464, 664, 6128

After getting the first key from the reception, examine doors until you find the Porter. He'll give you a second key. Go to the white emergency doors and you will be able to open them. This procedure repeats with every level. For more points, look behind paintings to find money.

Mission Elevator

CPC 464, 664, 6128

After getting through the second emergency door, every man you kill with a jump kick gives you an extra life.

Continental Circus

CPC 464, 664, 6128

Insert the Continental Circus disk when you are prompted for it and press the left mouse button to begin playing.

Continental Circus

CPC 464, 664, 6128

press up on the joystick and hold it there. When the second start light appears pull down on the joystick and hold it

Nexus

CPC 464, 664, 6128

Collect the small clouds which float about the tunnels as these increase your energy.

The Guild of Thieves

CPC 464, 664, 6128

To help the lute work properly, examine the paintings in the gallery.

The Guild of Thieves

CPC 464, 664, 6128

To get the minah bird, go to the Zoo Office and get the grotty key. now open the white door and unlock the small door. Open the small door and go through it, closing it behind you. Put bird in cage (from the gatehouse). If you don't close the door then the bird will fly away.

The Guild of Thieves

CPC 464, 664, 6128

Sit on the bed in the mam bedroom and press top button with cue. The oil painting is the only painting worth anything. The dress is in the wardrobe of the mam bedroom.

The Guild of Thieves

CPC 464, 664, 6128

follow the rainbow backwards — violet, indigo, blue, green, yellow, orange, red

The Guild of Thieves

CPC 464, 664, 6128

If you can't watch where you're going, package your load carefully!

Castle Master II: The Crypt

CPC 464, 664, 6128

1. Open the Chest in front of you and take the key in it (Crypt). Open the cas- ket across the room. U turn (U), look down and shoot the mouse which is draining your energy. Unlock door (A), and go through the "Crypt Corridor". 2. Move directly forwards through the far door into "Tantalus". 3. Open casket, and shoot the mouse. GO over to the block and push it (A). Then go back to "Crypt Corridor", cross diagonally to far door and go through to "The Mouse trap". 4. Climb up the blocks and get the food. 5. Climb up the blocks, move to edge of higher block, and get the Key (Belanus) on the wall above the large block. Push both small blocks into the wall and then go back to "Tantalus". Go to the

Minder

CPC 464, 664, 6128

'Minder'

Echelon

CPC 464, 664, 6128

Save your game before entering areas F3 or F6, since the Nuclear Bombs there will kill you. Keep still when fighting

Starstrike II

CPC 464, 664, 6128

In the first wave it is not essential to shoot down the enemy fighters, unless you are going for a high score. The fireballs appear very quickly, so concentrate on them and take out the odd fighter that wanders into your sights.

Starstrike II

CPC 464, 664, 6128

Starstrike's trench section is much denser than perhaps you'd expect, especially on the harder difficulty levels. Focus on avoiding the many catwalks as multiple collisions will soon see your Starstrike-class fighter downed.

Starstrike II

CPC 464, 664, 6128

As with the classic Star Wars arcade game, shooting the summit of the towers in section two nets a score bonus. Considering it's a massive 50,000 points, it's well worth risking a few shields in the process.

Prowler

CPC 464, 664, 6128

Save a few missiles for the Hover Bases and Mother Ships. Always try to destroy the bases and Mother Ships first; if you don't, the enemy aircraft and lanks will swarm you. If push comes to shove, you can use Stingers to destroy enemy aircraft. Simply line the TADS up with the center of the bottom edge of the front window and keep firing until he explodes.

Scapeghost

CPC 464, 664, 6128

To open the shed door: Tell Joe to wait

Tarzan

CPC 464, 664, 6128

Lots of torpedoes 51013.0 T i m e Extra lives

Cauldron

CPC 464, 664, 6128

la venganza de la Calaza

Cauldron

CPC 464, 664, 6128

infinite lives

Cauldron

CPC 464, 664, 6128

1 Play Cauldron as normal. 2 Find a cave and the appropriate key. 3 Enter cave and press O. 4 Type in the number of the room you wish to go to (<103). 5 The Golden Broom is in Room 100, but go right from Room 101 to reach it. You will now complete the game.

Cauldron

CPC 464, 664, 6128

Press the R key just before you die. The game will automatically relocate your pumpkin at the start of that screen, and you will not lose a life. If you're quick, you can make your men last forever.

Strangeloop

CPC 464, 664, 6128

Consult the amazing mega-mup oF Strangeloop in the Cheat Mode pages. Then work out what the quickest route is from Room A to Room B.

Strangeloop

CPC 464, 664, 6128

SYS 865 to restart (press • to lose a man). To make a map draw a 10 x 25 grid. Mark the X axis 0-9 and the Y axis A-Y. Pause the game at any time to find out your current location.