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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para ATARI ST / STE

832 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

Todos (832) COMMODORE 64 (1.771) PC WINDOWS (1.595) SONY PLAYSTATION 2 (1.486) ZX-SPECTRUM (1.383) MACINTOSH (1.163) CPC 464, 664, 6128 (1.133) AMIGA (1.021) XBOX (960) PC-DOS (885) ATARI ST / STE (832) SONY PLAYSTATION 3 (670) MAQUINAS ARCADE (660) NINTENDO GAME CUBE (657) NINTENDO NES (587) NINTENDO WII (501) XBOX 360 (492) MSX (439) NINTENDO WII-U (400) ATARI 8-BIT COMPUTERS (376) ATARI XE (368) APPLE II (356) NINTENDO 2DS / 3DS (335) SUPER NINTENDO (323) BBC MICRO (303)

Predator 2

ATARI ST / STE

Press the keys Q, A, 0 and P at the same time

Tempest

ATARI ST / STE

Hold the fire button down for continuous fire

Tempest

ATARI ST / STE

Use the 'SUPERZAPPER' to zap all enemies on the tube

Exolon

ATARI ST / STE

For extra help type in AD ASTRA on the high score table to get infinite lives.

Exolon

ATARI ST / STE

POKE 7427, 173 SYS 2061

Exolon

ATARI ST / STE

go into redefine keys mode and type ZOBRA. Then hit OH, M A R Y ME...

Plan 9 From Outer Space

ATARI ST / STE

younot tolook at thereels onceyou'vefoundthem, du t rdi as le,n t A u cat e tda lbi ys n a l l .

Warp

ATARI ST / STE

Utiliza la poción y al estar en la escena invertida métete al jarrón y llegarás al nivel 7.

Warp

ATARI ST / STE

Colócate aquí y da un súper salto para llegar a la base.

Warp

ATARI ST / STE

Utiliza la poción aquí, toma el hongo pero no saques las monedas.

Warp

ATARI ST / STE

Sube sobre los buitres para avanzar hacia la izquierda, pero salta las columnas o te caerás.

Warp

ATARI ST / STE

Con los hongos elimina a los enemigos, pero cuidado porque al tomar uno el enemigo que está encerrado se saldrá.

Warp

ATARI ST / STE

Utiliza la poción sobre el vegetal chico de la derecha, toma todas las monedas, sal y entra al cuarto. Repite la jugada.

Warp

ATARI ST / STE

Toma el hongo y lánzaselo a Birdo, sáltalo y súbete al hongo. Birdo te disparará fuego en serie de 3; después de saltar su tercer disparo toma el hongo y lánzaselo rápidamente. Repite la jugada.

Warp

ATARI ST / STE

Si tienes a la princesa da un súper salto desde aquí presionando B para pasar las escaleras, baja en zig-zag.

Phantasie

ATARI ST / STE

Run away from the Black Knight or you will lose all your gold. Buy scrolls and then use them to print out onto paper.

Lure of the Temptress

ATARI ST / STE

broken out of jail and gone round talking to people. I went into the wizard's house and found nothing.

The Hitchhiker's Guide to the Galaxy

ATARI ST / STE

Peed the sandwich to the dog to avoid it eating the miniature space fleet. Put the junk mail on the satchel to avoid the top-half-of-the-room-robot pinching the Babel Fish in mid air.

The Hitchhiker's Guide to the Galaxy

ATARI ST / STE

You are suddenly confronted by an old man with a long beard. He has a key in his hand and offers to give you a riddle challenge... You know that the key will open the door to the Sultan's treasure house so you agree to accept the challenge... All you have to do is think up a riddle for the old man to ask in the game. It can be any riddle you like, and on any subject, but it must NOT be longer than 50 words in length, and it MUST contain the word 'pilgrim' at least once

Power Drift

ATARI ST / STE

Insert Power Drift DiskA when prompted and click the left mouse button to start.

Power Drift

ATARI ST / STE

Hidden cheats include level skips, bonuses and a much needed test mode for the likes of myself.

Power Drift

ATARI ST / STE

1) At the start, change to high gear when your speed reads 120(ish): this prevents anyone coming up from behind. 2) If you run into the tyres by the side of uphill roads you bounce to the other side. This can be very useful for passing cars or getting on the inside of a corner. 3) If a corner or sticky situation requires slowing down, don't brake. Use engine (ie, just take your finger off the accelerator whilst cornering.) 4) It doesn't matter which driver you pick. 5) Lapped cars (back markers) appear from lap three onwards. Any cars overtaken prior to lap three will advance your position. 6) If you gain on the car ahead slowly it's ranked higher than you. You zoom past back markers.

Power Drift

ATARI ST / STE

The other cars didn't move as I set off round the course. I came in to finish my first lap and there they were still parked on the starting grid.

PowerMonger

ATARI ST / STE

head ing to Follas from Aquoss, and th en to Tundrar s and Volcurn . Conce ntr ate on collec ting disks and fuel from convoys. If you play your cards right al each stat ion

Shadowgate

ATARI ST / STE

1. Always include at least one bard, one magician, and one conjurer in your party. 2. Create another magician and advance him to sorcerer as soon as possible. 3. All non-magic users should be equipped with bows and arrows. 4. All magic users should be equipped with lamps or lightwands. 5. If you have entered Level 3 without a sorcerer, fall upon your sword - it will be less painful. 6. If possible, make detailed maps and then send them to Mark at Flat 2-8 Dorothy Street.

Shadowgate

ATARI ST / STE

To get the platinum horn, either Operate it or take it and use the holy water on the hellhound that appears. To get the holy water, Operate the cracked stone in the floor of the laboratory with the large kettle of green stuff.

Shadowgate

ATARI ST / STE

Use the silver arrow to kill the lady that turns into a were wolf. Now you can take the golden spike.

Shadowgate

ATARI ST / STE

When you get past the Sphinx, go into the room with the telescope. Look carefully at the starmap, and take the starlike comet on it to destroy the Wyvern.

Super Cauldron

ATARI ST / STE

As soon as you start on level one, go to the left, get the broomstick and go flying. Look for a pattern of stars in the shape of a cross and go to the point where they intersect. You'll find the circular saw spell there. After that, go to the left and, just before you enter the forest, bend down at the tree stump. You will enter a secret world. Now keep flying to the right and you will eventually find a broomstick. Fly immediately to the left and go up. You'llfindthe teleportation spell there.

M.G.T.

ATARI ST / STE

Tips, pokes, maps for MGT

Archipelagos

ATARI ST / STE

WI ZARD, SPELLS, ARCANE, DRUID, FAERIE

Puzznic

ATARI ST / STE

Pulsa la tecla de acceso al menú de reintentos y una vez en él teclea el grito de desesperación HELP ME. Comoquiera que el ordenador a veces nos comprende, su buen corazón proporcionará infinitos reintentos y una teclilla, la N para pasar automáticamente de fase.

Puzznic

ATARI ST / STE

While you're playing, press R to enter the retry menu and type HELPME. Then press N at any time to skip stages.

Puzznic

ATARI ST / STE

While playing press R to enter the Retry menu, type HELPME and you will get infinite retries.

Puzznic

ATARI ST / STE

Continuing the Puzznic keypress saga from Cheat Modes 76 and 80

Dizzy Down the Rapids

ATARI ST / STE

Type in CHEAT on the title screen and press enter. Next time that you play you should have infinite energy.

Starglider

ATARI ST / STE

fly out of the Solar system and keep going you come to a second solar system, This is a reflection of &Alice. with everything work ing backwards

Starglider

ATARI ST / STE

type all nines you get the message "Timewarp A 013 02"

Starglider

ATARI ST / STE

enter upper-case letters into the high-score table

Starglider

ATARI ST / STE

accelerate and climbout of their sensor range

Starglider

ATARI ST / STE

Blow up the yellow or blue thing on top of the energy towers (the one on its own) to keep the energy lines going. Hit Starglider ships in the tail section. Don't wait to finish refuelling before continuing to shoot Egron ships! Keep still when in the powerbeam and turn around on the spot to pick up energy.

Alien Fires: 2199 AD

ATARI ST / STE

ask Dr. Fever for a weapon, and he tells you that Mangle Tangle has some.

Navy Seals

ATARI ST / STE

POKE 31767, N-1 - N= NÚMERO DE VIDAS

Navy Seals

ATARI ST / STE

POKE 36633,0 - VIDAS INFINTAS

Navy Seals

ATARI ST / STE

POKE 40152,0 - SUPER-ARMA INFINITA

Navy Seals

ATARI ST / STE

POKE 40462,201 - INMUNIDAD (EX- CEPTO 1.° VIDA)

Navy Seals

ATARI ST / STE

presionáis «W» en cuanto se os notifique que tenéis vía libre para jugar, podréis arramblar con cualquier tipo de arma, pero si además, y durante el juego, le dais a «0»,«P»,«Q».«A» a la vez, seleccionaréis el tipo de bala que más os

Sinbad and the Throne of the Falcon

ATARI ST / STE

Explore the entire first island, since three people you need to talk to are always there. Be kind to the Gypsy and ask about her health. The shaman will always be on Chustakis, Zatti or the Agnis land forms. Don't retreat while swordfighting unless you absolutely have to; you'll lose something valuable for completing the game. When you find a gem, take it while it is red

Sidewalk

ATARI ST / STE

1 Find the hippie, ask where to get tickets 2 Go to the record shop (with two arches) and ask for three tickets 3 Find Whacka, ask about the fiver 4 Find Snake, say 'The man with the flail sent me' 5 Go to the record shop. say 'You really haven't any more tick-ets?' 6 Find the hippie, say 'What do you know about a stolen bike?' 7 Go to Germaine's house, ask the same question 8 Go to the dead-end street. get the engine 9 Beat up all the gang members to collect pieces of the bike 10 Find the punk girl and ask 'What do you have for sale?' 11 As you walk past the alleys, collect more pieces 12 When you've beaten up a gang member, always go to the bar and have a drink 13 Once you have every piece