Códigos, pokes, contraseñas y atajos de los clásicos para ATARI XE
368 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
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run like heck, zig-zagging like billio (SA$;term for evading the flak) to the blockhouse. Bun right in- side, turn round and start firing. You can kill ail the enemy by shooting them in the back, legs and other I:; parts of t&eir anatomy
three balls in the side pocket As Lop of the screen. Using our trusty silver ball you must blast away at the blocks which make up the letters. Be warned—this is no easy task and may well bring you back down to Earth with a bump.
'oi youi eyes only. Siick stuff Steph! an important object. Use t h e computer terminals to locate t h e floors which have detonators and hostages, they will also tell you which floor DRAX BLOODFINGERS is on When entering oodes into the computers d o not worry about the time as it only exits you from the sub- game; you can continue breaking the code by re-enter- ing the computer system. On breaking codes for security doors, and also when capturing DRAX you only have ONE chance, so if you run out of time you must start again. When all tasks are completed g o to the top floor, via t h e lift (you cannot g o all the way t o the roof). Search the floor unul you find the security door. In this ro
Go E, E, E, S and search the man before yo u g e t the hat. Go N, W, N, E and g ive the hat. Go E and e xa min e the drink. Fo llo w the ma n and th in k tycoon. Go S . W a n d g e t t h e hat. N o w examine it. Go W, S, W, S and b u y the pole. Go N, W to the fish d e b ris and read the newspaper. No w think Arcman. Go E, N and p a y the ma n . Go S. E, N, N, E and b u y the ticket.
To get the chocolate banana* Enter queue, exit queue, enter other queue. When the other queue gets shorter exit your queue but re-enter it again. Throw the banana (After you have licked the chocolate off) toridyour- self of the monkey.
Debes evitar que el mundo de Fantasía sea devorado por la maleza. Enciende una rama en el campamento al comienzo del juego, dirígete inmediatamente a la localidad de los Bushes y enciende con ella toda la maleza.
1) Since "hot" war is not likely to start in the first 4-6 years of the game, build two bases every year for those years. Then, spy every year thereafter to insure a first strike and a good awareness of potential targets. 2) Since the more bases of a type that are available to you increase the likelihood of their automatically activating (and saving you a game turn), build in a balanced manner. 3) Don't negotiate unless you have a clear-cut advantage.
Drafting is an important gas-saving tactic. By lining up behind an other car, the player's vehicle is pulled along the course without expending as much fuel.
When I select 'Fair' and win through to the beach assault with two tanks, the screen appears with about 200 tanks all over and the tank sound, then a crash. This repeats and the program restarts.
After destroying each ship on the third screen, write down its elevation. Continue doing this each time you play, and after a few games you'll see that by determining the elevation for the carrier you can locate the match in your notes.
hidden tunnel to up your points and then you'll only have to shoot down ten planes. When you come to blowing up the ships, you'll find that the aircraft earner at about 40 degrees and the little boat on the right at about 20 degrees.
En la entrada, presiona la barra espaciadora y gira a la izquierda antes de bajar las escaleras. Arrastra y coloca dinamita (no muy cerca de la pared). Cubre inmediatamente pero no bajes las escaleras. Cuando explote la dinamita, camina hacia el agujero en la pared sin detenerte. Finalmente estarás en la habitación del ídolo. Abre todas las cajas que ves, ya que una contiene el ídolo. Si estás atrapado y las paredes se cierran, presiona F1 para instrucciones. Para salir, presiona 'R'.
When the computer pitches out, you should steal or hit and run on the next pitch—the computer never pitches out twice in a row. Also, when there's a man on first or second with 12 or fewer stolen bases, always press 2. Pressing 1 will almost always get him thrown out.
The Canoe: Go to your bedroom, look under bed. get sock, go to boat-house, get bung, put bung in sock, slide doors. S, put sock in hole, get paddle and put canoe in water.
You must get and wear the gloves before cutting the fence with the secateurs.
Use the Pelican Charm from the bakery to bring the fire engine and the unicorn to life on the carrousel.
Enter the clock maker's by knocking on the door (logical, really).
Throw an object at the oil lamp to set fire to the shop.
Stand on the table, examine it, and throw what you find.
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