Códigos, pokes, contraseñas y atajos de los clásicos para ZX-SPECTRUM
1.383 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió;
no se reproducen las páginas ni el material gráfico original.
Dig a large, vertical-sided cavern above the wall sealing off the butterflies, making sure it connects to the amoeba. Then, starting from the top left of the cavern, create a clear path down to the butterflies. Run along the bottom of the screen, allowing the butterflies to escape up the path, enter the cavern and fireflies will rush off left. If you wait a bit and then enter the cavern at bottom left, you should be able to reap a very rich harvest.
Posiciona tu nave frente a un monolito negro en el centro de los láseres. Sin mover el ratón, invierte la nave (botón central) hasta ver solo el monolito. Baja la nave al suelo y muévete hacia él disparando rápidamente.
1) At the start, change to high gear when your speed reads 120(ish): this prevents anyone coming up from behind.
2) If you run into the tyres by the side of uphill roads you bounce to the other side. This can be very useful for passing cars or getting on the inside of a corner.
3) If a corner or sticky situation requires slowing down, don't brake. Use engine (ie, just take your finger off the accelerator whilst cornering.)
4) It doesn't matter which driver you pick.
5) Lapped cars (back markers) appear from lap three onwards. Any cars overtaken prior to lap three will advance your position.
6) If you gain on the car ahead slowly it's ranked higher than you. You zoom past back markers.
Pulsa la tecla de acceso al menú de reintentos y una vez en él teclea el grito de desesperación HELP ME. Comoquiera que el ordenador a veces nos comprende, su buen corazón proporcionará infinitos reintentos y una teclilla, la N para pasar automáticamente de fase.
In order to escape the Cellar. 33, 7, 15, 40, £B. 1. 24. And, when in the Bedroom, don't shut the window, whatever happens. If you get to the flag, try 37,5. 16. 291 hi the Police Cell, don't leave the telephone ringing for loo long.
W, S, S. U. OPEN DOOR. W, W, D. S. SAYE. In any fight with the dragon, take the first possible escape option than take the appropriate direction. E, S, S, S. DRINK EL DUR, S. GET HAT, N, N, N. N. N, BRACELET, S, W
Go to the room of happiness and give handkerchief to clown.
• Get the tinderbox and light the marsh gas.
• Kiss the frog.
• Attack the barrow wight with the bible.
• Bnbe the guard with the money.
drive the buggy to the nearest teleporter, and teleport to the second one. If the alien base is within sight then return for the bomb and drop it on the base. Otherwise return to the buggy. The cannon must now be placed on top of the buggy and letman can remain safely in the buggy scoring points. Al this stage letman should drive to the teleporter furthest away from the alien base and continue shooting aliens until the missiles are launched. Wh en t h e missile has been launched jetman must teleport to the teleporter nearest the alien base to wait for the missile to appear overhead. If any aliens threaten jelman at this stage you can simply teleport him away for a second and then return when
On screen 6, 14. 22 and 30 you can move from the bottom left platform to the middle by pressing jump, up and right simultaneously which gives you a boost from the bottom of the ladder
In Lunar Jetman after you have progressed past level 10 it is possible to find a trailer for your moon buggy which will hold three more implements. (Can anyone tell me how to type in your initials on the hi-score?)
Blow up the yellow or blue thing on top of the energy towers (the one on its own) to keep the energy lines going. Hit Starglider ships in the tail section. Don't wait to finish refuelling before continuing to shoot Egron ships! Keep still when in the powerbeam and turn around on the spot to pick up energy.
The objective in the Javelin event is to gain your speed by pressing the fire button as fast as you can. It is much easier if you use a joystick with an autofire feature.
Select a one player game then pot a red and then a colour (preferably the pink or black). Then press Caps and R together and you can take the shot again. Keep on doing this until you reach about 147 then pot another red to finish the break.
Explorar los pisos superiores (1-10) para encontrar códigos ocultos en las oficinas, ya que el ascensor requiere activar segmentos LED específicos y no se puede subir directamente al piso 211.
Usamos almacenamiento local para recordar preferencias como el tema visual. Si se activa publicidad, Google puede usar cookies propias o de terceros con tu consentimiento. Más información
Cookies necesarias: funcionamiento básico. Preferencias: tema visual y decisión de consentimiento. Publicidad: cookies de Google y partners publicitarios si se habilitan anuncios.