Códigos, pokes, contraseñas y atajos de los clásicos para COMMODORE 64
1.771 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió;
no se reproducen las páginas ni el material gráfico original.
Blow up the yellow or blue thing on top of the energy towers (the one on its own) to keep the energy lines going. Hit Starglider ships in the tail section. Don't wait to finish refuelling before continuing to shoot Egron ships! Keep still when in the powerbeam and turn around on the spot to pick up energy.
Select a one player game then pot a red and then a colour (preferably the pink or black). Then press Caps and R together and you can take the shot again. Keep on doing this until you reach about 147 then pot another red to finish the break.
Explorar los pisos superiores (1-10) para encontrar códigos ocultos en las oficinas, ya que el ascensor requiere activar segmentos LED específicos y no se puede subir directamente al piso 211.
presionáis «W» en cuanto se os notifique que tenéis vía libre para jugar, podréis arramblar con cualquier tipo de arma, pero si además, y durante el juego, le dais a «0»,«P»,«Q».«A» a la vez, seleccionaréis el tipo de bala que más os
Explore the entire first island, since three people you need to talk to are always there. Be kind to the Gypsy and ask about her health. The shaman will always be on Chustakis, Zatti or the Agnis land forms. Don't retreat while swordfighting unless you absolutely have to; you'll lose something valuable for completing the game. When you find a gem, take it while it is red
1 Find the hippie, ask where to get tickets
2 Go to the record shop (with two arches) and ask for three tickets
3 Find Whacka, ask about the fiver
4 Find Snake, say 'The man with the flail sent me'
5 Go to the record shop. say 'You really haven't any more tick-ets?'
6 Find the hippie, say 'What do you know about a stolen bike?'
7 Go to Germaine's house, ask the same question
8 Go to the dead-end street. get the engine
9 Beat up all the gang members to collect pieces of the bike
10 Find the punk girl and ask 'What do you have for sale?'
11 As you walk past the alleys, collect more pieces
12 When you've beaten up a gang member, always go to the bar and have a drink
13 Once you have every piece
Should the Snow Bros too long in clearing a stage a ghostly Lantern arrives on the scene and hur e m along. It d this by releasing pesky ghosts all over the area.
While flying rescue missions, hovering is not necessary to retrieve missing personnel. Once you get near, lower the hoist and fly over the man at a low altitude at any speed, then raise the hoist once he's secure.
Attain the end of level one with one life intact and then slay the end of level guardian and then crash Jap-like into its dead body. Result: infinite lives.
score of 134700. The final screen - completely crap and not worth the effort of getting there - says "Congratulations you have completed Zybex", and then you're back to the title screen (or high-score table).
1. Beekanavskemich might seem like a dull-witted barroom fixture, but don't ignore him. Answer a couple of his riddles correctly, and you'll get some valuable tools.
2. Answer 'yes' to a lot of questions, even if you don't know [he] answers. In some cases, a well-disguised bluff can get you through a tight situation.
3. Don't leave the bar without the VBX, or the less than hospitable Gaks will stop your character cold.
Bola de fuego oculta: Cuando empieces el juego, después de escuchar a Gre, ves al piso de arriba de la casa y mira en la vestidor de la esquina (no reclutes a Gre o no encontrarás la bola).
JEFES ACTO PRIMERO: Espera a que el enmascarado dé dos golpes con su hacha para acercarte y golpearlo, después de lo cual debes alejarte hasta que dé nuevamente sus dos hachazos para repetir el proceso. JEFE ACTO SEGUNDO: El método para eliminar a este jefe es similar al del acto primero. Golpéalo unas tres veces y aléjate inmediatamente. Continúe haciéndolo hasta que lo elimines. JEFE ACTO TERCERO: Ubícate en el costado izquierdo de la pantalla (pero no muy al extremo) y golpea a este jefe cuando salte por tu lado. Elimina sus balas golpéandolas con tu espada. JEFE ACTO CUARTO: Para vencer a estos gemelos, debes ubicarte delante del bloque en que está parado el mutante de la izquierda y man
99 Vidas: Si queremos ver 99 vidas en nuestro marcador hay que pulsar la tecla ESC para parar la acción, después hay que pulsar simultáneamente las teclas SHIFT y F-2, así aumentaremos el número de vidas disponibles y si mantenemos esta combinación pulsada, rápidamente obtendremos las 99 vidas
Level 2: Leave by bottom exit and cross road when lights aren't flashing. Cross the road again in the next screen and run and cross the road. Follow the pavement around into the next screen, go around corner to leave by the bottom exit. along the street for two screens. Pick up the hamburger and go into next location to pick up the bottle. direction. You should entera screen with a manhole cover in it. While you're holding the object from the open door, pick up when on the manhole cover and fall down the hole to access Level 3.
Level 3: In the first room, ignore door and leave by top exit. Go through door into next screen and stay close to the wall, leave by door. Pick up key and leave by d
If you get stuck on a road between towns and have to walk, find a farm surrounded by a fence. Then find a place where a long fence meets the fence around the farm. If you look closely, you'll see a crack big enough for you to fit through.
If you're in a pinch for money, you can participate in two Ama teur Nights per week, except for weeks when a championship is being held. Amateur Nights are every Saturday, plus the nights so designated on the schedule.
After getting the first key from the reception, examine doors until you find the Porter. He'll give you a second key. Go to the white emergency doors and you will be able to open them. This procedure repeats with every level. For more points, look behind paintings to find money.
interlace Mr. Do! and the cherries when they were on the same horizontal line, as there were only two sprites to work with. So, one frame I would show Mr. Do! and the next frame I'd show the cherries.
apples are the key to weapon. Should an apple drop and fall to the bottom of the screen, it breaks in half and you're left with one less potential weapon. Sometimes the apples are buried deep and you need to nudge them hard several times to budge them
To help the lute work properly, examine the paintings in the gallery.
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