Carrier Command
ATARI ST / STE
Hold down the Help key and press fire to start. You should now have infinite lives and if you press 1-0 you can select levels one to ten.
Códigos, pokes, contraseñas y atajos de los clásicos para ATARI ST / STE
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
ATARI ST / STE
Hold down the Help key and press fire to start. You should now have infinite lives and if you press 1-0 you can select levels one to ten.
ATARI ST / STE
For something neat to look at, set your Jet simulator to the F-18 target strike mode, with the difficulty selector at zero.
ATARI ST / STE
While the replay is playing hit the help key and you'll restart from that point with five lives.
ATARI ST / STE
'Infinite lives, grenades, less people and easier fighting'
ATARI ST / STE
save your game regularly
ATARI ST / STE
Usa un botiquín grande para curar una lesión de 5% o menos.
ATARI ST / STE
Completa el acto II.
ATARI ST / STE
Completa el acto I con 4 personajes diferentes.
ATARI ST / STE
Completa el acto III.
ATARI ST / STE
Mata a 5 infectados seguidos de un solo golpe.
ATARI ST / STE
Mata a 100 enemigos con ataques de Furia.
ATARI ST / STE
Únete a la partida de otro jugador.
ATARI ST / STE
Mata a 25 zombis con los puños desnudos.
ATARI ST / STE
Crea un arma personalizada.
ATARI ST / STE
Mata a un zombi con 10 armas cuerpo a cuerpo diferentes.
ATARI ST / STE
Alcanza el nivel 10.
ATARI ST / STE
Recorre una distancia de 20 kilómetros a pie.
ATARI ST / STE
Salva a 5 personas acosadas por los zombis.
ATARI ST / STE
Mata a 50 zombis con un vehículo.
ATARI ST / STE
Completa 25 misiones mientras juegas con al menos un compañero en modo cooperativo.
ATARI ST / STE
Recorre una distancia total de 10 kilómetros en un vehículo.
ATARI ST / STE
Completa el acto IV.
ATARI ST / STE
Mata a 250 zombis con armas modificadas.
ATARI ST / STE
Mata a 250 zombis con armas cuerpo a cuerpo contundentes.
ATARI ST / STE
Completa 5 misiones con 3 compañeros en modo cooperativo.
ATARI ST / STE
Mata a 50 enemigos humanos.
ATARI ST / STE
Juega con 10 compañeros diferentes en modo cooperativo durante al menos 15 minutos con cada uno.
ATARI ST / STE
Completa 75 misiones de forma acumulativa.
ATARI ST / STE
asking for help on Zombi
ATARI ST / STE
Enter mission 6 (purge and withdraw), move your commander out of the docking claw (only 1 space is necessary) and click the End of Go icon. Keep ending your go without doing anything until you get the 'master controls'. When you do, open the outer doors and escape.
ATARI ST / STE
To get key two, go to the guards on level four. Ignore the levers until you have the guard key from the north passage, the candle and shuriken (in pillow). Open the wall above the bed to retrieve the second key.
ATARI ST / STE
When you enter Diano's lair, don't wait, go through the middle door and pick up all the gems. This should boost your mind blast up to 240. Go back to his lair and, when he says he's tired, use your mind blast and pick up his head.
ATARI ST / STE
How do you get into the bam, and is it possible to go up the stairs?
ATARI ST / STE
Buy the dearest ship and the cheapest satellite and you should have 500,000 credits. Pressing Esc advances levels.
ATARI ST / STE
pick the most expensive ship out from the shop, without putting it in the grid, and offer it to Melob in the bottom right hand corner
ATARI ST / STE
Stand up Myles Lockwood of Brixton, Nr. Plymouth with this cheat for the Amiga game.
ATARI ST / STE
Lograr vidos infinitas en este juego es verdaderamente sencillo. Sólo tendréis que pulsar las teclas "2", " 3 " , " 5 " y " 8 " a la vez.
ATARI ST / STE
Pulsar las teclas "2", " 3 ", " 5 " y " 8 " a la vez. (Vidas infinitas)
ATARI ST / STE
Programmer Heads: C, Right, A, Z, Down, Right, A, C, U0. Cloaking: Right, Right, Down, Down. Fade To Black: x, Y Z, Z, V. Invincibility: B, Up, Lett, Lett, Y. All Weapons + Shields: A, Left, Le k. Homo Hunt: A, Right, Down. Nine Lives: B, U, Dow n, Down,
ATARI ST / STE
1. -14.1MKR 2 . HOHCH 3 . 44921.1 4 . OSEOEL 5 , 2 4 0 1 T0 6. 011.038 7 . 04KJOB 8 . 1 9 1 0 7 5 9_ OV7R70 10. H67.1R1 11. 04-IBR8 12. RDt89 13. 18.11-14 14. DNBE08 15, I MV281 16.1.09U3H 17. 9.1HTON 18. UKUTB8 19. 0114F.10 20. 1R7DCG 21. V30906 22. 4P4192 23. 4ORSHP 24. E4D8OP 25.LEPOBO 26. 1H9615 2 7 . MOBOPV 28•89111422 2 9 . RN4RH9 30. BG6W61 3 1 . 1W1440 32_ 044080 3 3 . E396V3 34. 740330 3 5 . 2141141 36. SGOW00 37, 4814093 38. FU5HJ9 39. OGU9P1 40. 294-I814
ATARI ST / STE
In the Observation phase of the one-player game, place the joystick in port 2 and press the fire button. All the enemy units will be revealed.
ATARI ST / STE
Pressing the F3 key during the game will remove all units from the map, showing the terrain features in detail.
ATARI ST / STE
passwords to note your progress
ATARI ST / STE
1230
ATARI ST / STE
Después de que el Dr. Fred llegó a jugar, entra y usa Quarter en Coin Box de la máquina que usó el Dr. Fred. Recuerda el número del primer lugar, pues este número lo utilizas para abrir el laboratorio 29 (si quieres recuperar tu moneda usa Small Key en Coin Box).
ATARI ST / STE
Debes mojar la esponja en la piscina y luego usarla en la planta carnívora del cuarto donde necesitas las monedas del juego. Debes repetir esto hasta que la planta crezca y alcance el hoyo del techo: dale el refresco para trepar por ella al observatorio. Mueve el telescopio dos veces a la derecha y observa a través de él, ahí verás la combinación.
ATARI ST / STE
divertidas
ATARI ST / STE
SCUMM scripting language and game engine
ATARI ST / STE
When you go to the door next to the Grandfather Clock, always leave it open. When you go into the kitchen and Nurse Edna sees you, walk forward and keep pressing your button until you get to the open doorway. Then you are safe and can go back in, and Edna won't be there.
ATARI ST / STE
To get the key to the Outer Door, use the Tools on the Grating behind the Bushes outside. Then have one of the kids stand beside the Swimming Pool Ladder. Have another go into the now open Grating and turn on the Water Valve, causing the Pool to drain. Have the kid by the Pool climb down the ladder and into the Pool. Run back out and have another kid turn off the Water Valve so there won't be a meltdown!
ATARI ST / STE
Always bring Bernard into the house with you. He knows about electronics and can be very useful. First have him open the Old-Fashioned Radio and take out the Tube. Then, if you can open the Outer Door in the Dungeon, have Bernard put the Tube in the 'lube Socket in the Radio in the Green Tentacle's room. Use the Radio and enter the number 1977.
ATARI ST / STE
pick up the Hamster to get it. Second, if you open the Piggy Bank you can get at Weird Ed's dimes
ATARI ST / STE
push the loose brick under the left barred window
ATARI ST / STE
1. First off, select Dave, Michael and Bernard. 2. leave Dave by the mail box to the left of the mansion and take Michael and Bernard into the house. To open the front door, get the k
ATARI ST / STE
To got past the boulder tie the shirt to the rake and hoe then lever the boulder
ATARI ST / STE
Ask Kronos about the wristband and he will give you a chest to give to the adventurer
ATARI ST / STE
Examine the horse for a laugh
ATARI ST / STE
Mix the red with the blue and the green to make white You will find them in a pouch in the forest clearing after giving the guru the bowl of snow
ATARI ST / STE
go round to the back of the car and open the boot. Then head across the fields to find the circus tent. And if you write again with your address. I'll be able to return the big kiss and hug you sent!
ATARI ST / STE
Short of cash - look in the Fountain-Snowman a problem - melt him with something warm; examine colours.
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