Ballyhoo
ATARI ST / STE
hints on getting into Katzeniammers trailer and passing the troll at the toll bridge
Códigos, pokes, contraseñas y atajos de los clásicos para ATARI ST / STE
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
ATARI ST / STE
hints on getting into Katzeniammers trailer and passing the troll at the toll bridge
ATARI ST / STE
I can't get the safe open or find the explosive. I also have a serious food problem.
ATARI ST / STE
I do know the unlimited lives cheat, but I keep getting stuck without fuel every time.
ATARI ST / STE
0 0 -1 7 5-will 3 , get weapon n2u8 2mb e r 2), 2 8 -— w where you will -4 .4.. get 6 5 h02 weapon number ,3 — and 36-28, 24-04, 48-02, 48-65 r 48-65 w h i c h and e t he ex it t o lev el 2.
ATARI ST / STE
se puede pasar a la pantalla de la bola con la botella que se encuentra en la pantalla anterior. Gracias a la «trompa del hombre fuerte» podrás invocar la presencia de cualquier personaje. Otra pista más para que no te quedes: si dejas caer la botella, aparece el Bawshec, que nos ayudará en el ascensor.
ATARI ST / STE
keep Florin under control and near the Teleportpad it's no problem but If you keep Florin under control and near the Teleportpad it's no problem
ATARI ST / STE
The advert for Spellbound may be useful
ATARI ST / STE
Staying with Spellbound there are another two secret rooms. One is at the end of the watery passage and one in Denzil's hole. Both involve jumping into walls Ouch! Try lumping into other people Instead. Not only are they loads softer, but you also get more of a reaction.
ATARI ST / STE
To read the ENGRAVED CANDLE. use the BROKEN GLASS. Summon ELRAND to the WALL. give him the TRUMPET and command him to help. He will then knock down the wall. Pick up the lumps of STONE from either side of the wall. Take them to the fourth floor and drop them stew steps away from the Tower. You can now jump over it. Light the CANDLE to read the ANCIENT SCROLL To release GIMBAL the Wizard, perform the CRYSTALLIUM SPEC-TRALIS spell in his presence_ You will need the BOOK OF RUNES to read the RUNESIONE. Drop the TELEPORT PAD in the LIFT so you can get to different levels from anywhere. Go to the PIT on the Ground Floor and summon SAMSUN. Give him the JAVEUN and command him to help. He will place
ATARI ST / STE
drop it while standing on the same spot with him
ATARI ST / STE
To kill the Necromancer you need four Golden Hearts. Each of these hearts must be carried mto the Necromancer's chamber, and then fired at him. Two of the Golden Hearts are readily available on the level. The third can be released by unlock-ing a door to get a Pilot Ught and using that to open a second locked door to Gatw»ck Airport where a Strangeloop cassette is to be found.
ATARI ST / STE
Grab the teleport disc and place it here to ensure all systems are go.
ATARI ST / STE
Type GAS MASK WHEELER WANTS CHEAT (include spaces)
ATARI ST / STE
If your name is Hugh and you manage a high score, there is an odd message.
ATARI ST / STE
Go to room J (By the River), pick up the suitcase and go back to room H. Swap the suitcase for the key and dash along to room P (Near Stonehenge). Zap the ghost with the wand and enter room Q (At Stonehenge). Pick up the camera at the bottom left of the screen.
ATARI ST / STE
Mención de Steve Peverall sin truco específico listado en este fragmento.
ATARI ST / STE
Press K while the second disk boots
ATARI ST / STE
Your first shot should be made with the cradle of the catapult (the part that the rack sits in) positioned so that five to six pixels of the rope are exposed. Each shot after that should allow one more pixel of the rope to be exposed. If you follow this guide you should be able to breach the wall with ammo to spare. Another interesting thing that I have discovered is that if your home castle is attacked, and you have no men there, the a computer will put a number of men equal to your campaign army in your castle. For example, you have zero men at home and 50 men in your campaign army and your home castle is at tacked. You will now have 50 men at home and 50 men in your campaign army If you w
ATARI ST / STE
Before you Buy Army for the first time, raid an enemy castle. Be sure to Read Map and check which lord has the worst swordplay. This should double your money.
ATARI ST / STE
When swordfighting in a castle, always thrust and back off. Always keep your guard up.
ATARI ST / STE
When choosing a territory for jousting, select one closest to your opponent, not necessarily the richest one. The chances are good that the computer will take it over on its next turn.
ATARI ST / STE
Always get Rabin Hood's help before raiding a castle.
ATARI ST / STE
To kill spirit in Dragon's Lair keep shooting
ATARI ST / STE
Stick your head up the fireplace and check behind the mantlepiece!
ATARI ST / STE
Si quieres reponer energía en la primera fase, pulsa "E" y "V". En la segunda fase, pulsa las teclas que forman la palabra "CARLES" y obtendrás vidas infinitas.
ATARI ST / STE
déjate caer para darte la vuelta de nuevo
ATARI ST / STE
EMMEN TALER
ATARI ST / STE
Press ' He l p . L e f t Shif t ' a n d ' V simultaneously - now, pressing T. ' S ' skips to different parts of the level.
ATARI ST / STE
pause the game enter C
ATARI ST / STE
L O O K UNDE R BED
ATARI ST / STE
walk past a mirro r
ATARI ST / STE
When you first start out on any track, wait until you hit 40 mph then hit the button to change gears. Wait until the odometer says 79, then switch to third gear.
ATARI ST / STE
The optimum shift point is around 9000 rpm. Learn what the motor sounds like at 9000 rpm, so you can shift without having to look at the screen.
ATARI ST / STE
POKE 28982,234 (RETURN)
ATARI ST / STE
When fighting Nikademus, you want every spell possible, so take the Air elemental. Try to break him, but don't sell any pieces.
ATARI ST / STE
PIRITO, cerrando el ASPCHUP
ATARI ST / STE
contains a GOTO out of a PROC.
ATARI ST / STE
Fire continuously, there's no ammo limit so go wild! If you are finding it difficult to get a certain diamond, don't forget you can use the brick-smashing icon. It there are only one or two diamonds left to find, use
ATARI ST / STE
press 2,4 and E together to finish the level
ATARI ST / STE
To select any stage, on the title screen press down the A, B and C buttons and then press start. A new option will be displayed that enables you to start wherever you want!
ATARI ST / STE
Pulsar FIRE rápidamente con Joe a la izquierda para eliminar 50 ninjas y ganar 3 vidas extra
ATARI ST / STE
Start the game and these keys come into effect: 0, W, E, R, T. You'll now skip the level.
ATARI ST / STE
POSmON A,IC ......., m,EH<mi HANDS ABILITY TOTAL
ATARI ST / STE
0 SETWPOS <x position> <y position> 0 SETWSIZE <width> <height>
ATARI ST / STE
To get to the secret room don't Jump over the first wall. Jump inside it and fall down into the secret room! Later on the first level, look out for a ladder near some water which leads up to a platform containing an egg. Climb the ladder, take the egg, then go left into the water to find the submarine room.
ATARI ST / STE
Go to the third screen of level three and jump forward hitting empty space. The hidden food should now appear after killing the big, green dinosaur on left.
ATARI ST / STE
When the computer pitches out, you should steal or hit and run on the next pitch—the computer never pitches out twice in a row. Also, when there's a man on first or second with 12 or fewer stolen bases, always press 2. Pressing 1 will almost always get him thrown out.
ATARI ST / STE
Don’t get the Big Belcher Combo at Monolith Burger.
ATARI ST / STE
Go to the top floor then go right. Get the studio key. Go back to the first studio to make the lift go down). Drop the key at the door. Leave balloon and get the jacket to the biker, and get the pump. Go right, enter the Malt Shop and give the pom-pom to Sindy. Take the key and the parrot food. Leave the set, get the balloon, go right into the second hut. and drop the balloon and pump. Go to the top right hut, drop the parrot snack beside the door. When the parrot leaves collect it. Exit the hut, got to top left platform and repeat. Go left and repeat until the parrot enters the hut. Get the key and the dagger. Go to the first studio, drop the dagger, get the key. Go left 5 times and open th
ATARI ST / STE
I've got to the end of Jinxter and when Jannedor comes to the fireplace the fan falls off the wall In the kitchen and she goes away.
ATARI ST / STE
The Wire Fence: Go to your back garden, get secateurs, go to the fence and cut wire with secateurs.
ATARI ST / STE
The Bull: Go to your conservatory, get cloth, go to the bull, show cloth to bull and drop cloth
ATARI ST / STE
The Canoe: Go to your bedroom, look under bed. get sock, go to boat-house, get bung, put bung in sock, slide doors. S, put sock in hole, get paddle and put canoe in water.
ATARI ST / STE
You must get and wear the gloves before cutting the fence with the secateurs. Use the Pelican Charm from the bakery to bring the fire engine and the unicorn to life on the carrousel. Enter the clock maker's by knocking on the door (logical, really). Throw an object at the oil lamp to set fire to the shop.
ATARI ST / STE
Don't bother to exunguish the fire! Use some magic to get the stool.
ATARI ST / STE
Stand on the table, examine it, and throw what you find.
ATARI ST / STE
When you start the game you in a dungeon with the old man. Take the rock, torch and food, then give food and water to the old man. Talk to the old man, he will then give you a spode. Take this to the next room and dig, but be ready to throw. You will go down and come up in another room it's easy.
ATARI ST / STE
If the bell is too noisy, put a sock in it!
ATARI ST / STE
X. Shift and Control to reload all your weapons.
ATARI ST / STE
If you're in need of fuel, make repeated contact with fuel rods in any store area to replenish supplies. If it's shield energy you require, make contact with the Pentagon-shaped power points. To enter the ovehead walkway, simply shoot the rod above the door repeatedly. It should spin, so keep on blasting until the door slides open. Blasting radar beacons prevents you from being thrown into jail. If you touch a telepod crystal, it is positioned in the centre console within the telepod. If you then enter the telepod, shoot the crystal and then leave the telepod, you'll find yourself in a new area. Apparently you can 'buy' your way out of confinement by lasering the slots in the pillars. Energy
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