Códigos, pokes, contraseñas y atajos de los clásicos para PC-DOS
885 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió;
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To get the key to the Outer Door, use the Tools on the Grating behind the Bushes outside. Then have one of the kids stand beside the Swimming Pool Ladder. Have another go into the now open Grating and turn on the Water Valve, causing the Pool to drain. Have the kid by the Pool climb down the ladder and into the Pool. Run back out and have another kid turn off the Water Valve so there won't be a meltdown!
Always bring Bernard into the house with you. He knows about electronics and can be very useful. First have him open the Old-Fashioned Radio and take out the Tube. Then, if you can open the Outer Door in the Dungeon, have Bernard put the Tube in the 'lube Socket in the Radio in the Green Tentacle's room. Use the Radio and enter the number 1977.
1. First off, select Dave, Michael and Bernard.
2. leave Dave by the mail box to the left of the mansion and take Michael and Bernard into the house. To open the front door, get the k
go round to the back of the car and open the boot. Then head across the fields to find the circus tent. And if you write again with your address. I'll be able to return the big kiss and hug you sent!
When you are in the palace gardens enter the shed by using the metal key that you have with you. Take the hoe and the rake (you will need them later). When you get to the path blocked by the boulder, (just below the snow-capped mountain), use the rake and the hoe to lift the boulder to get by it. Take off your shirt, then tie the rake and hoe together with it. Lever the boulder with the rake and hoe, and you will be able to proceed up the mountain.
When you get a Topaz Coin, go to the Museum and go to the back of it. There is a native currency exhibit there. Use your Topaz Coin there and you will receive a small fortune.
Normally you can only buy either 100 of the four least expensive spells and 20 of the Kill Flash spells. To get an extra spell, especially the Kill Flash spell, go to the Magic Shop with just enough gold for one spell.
When gambling in Flip-Flop, try to get as much as you can (maximum 500 gold), then every time you win, Quit, then Speak again. This will sometimes prevent the guards from attacking you because you've won too much.
Upon entering the Fortress, be observant and don't panic. There are ways to get out! The five minute timer is false. It helps to stock up on healing herbs before you enter.
Before entering a dungeon, stock up on Magic Bolts, Lighting spells, and as many healing herbs as you can buy. Always Hold-the healing herbs, so you can easily Use them when you need them.
When in the dungeons on Tarmalon, use magic spells to battle the tougher beasts: the Giant Slug (eats armori), the Knuckles (destroys weapons) and the Dangler (drains endurance). Use Magic Flames for the first four levels, and Firebolts for levels 5-9.
Remember to save your game every level or two. Be sure to save it at the bottom, so if you get killed trying to leave you won't have to return back when restarting. This will also help you gain more treasure, since it will be replaced if you end and restart the game. It also replaces traps, so be sure to Examine for them!
return the Jeweled Crown and the Sceptre to the Caretaker, he will give you Magic Ice. Magic Ice is used to freeze the River in the Castle so you can cross it and get to the second level of the Castle.
During the early stages, never leave Italia defended by less than 20 units, otherwise you're asking for Rome to be sacked. Leave the capture of Gracaea until you are stronger, for the Macedonians are difficult to overcome when they revolt. Concentrate your forces on homelands, leaving safe provinces
Teclea POFAVO cuando el programa te pida la clave de acceso a cada nivel para conseguir vidas infinitas y comer con los tres personajes en todas las fases.
If you didn't land on the runway, avoid applying the brakes; otherwise you'll damage them and extend your repair time. To pause the game, just go to the HELP screen. If you feel the controls are hard on the EVA screen, simply use the joystick upside down. If the message indicator flashes, and the date shown is the launch date, go to the LAUNCH screen and press F7 while the message is appearing.
While playing = type in ABRIR to open doors. NOENEMIG to vaporise all the bad guys. COMENZAR to bring the bad guys back again, BLAST to activate a smart bomb and MUNICON to top up your ammunition.
De repente, en un momento de la noche Carlos se sentó frente a un ordenador. Efectivamente, derrapaba en las curvas, chocaba contra todos los objetos y perdió irremisiblemente los lugares de honor. Claro que ésto sucedió sólo en la pantalla.
To make progress you must first of all become familiar with all the moves and how to execute them — this is best done in the two player mode. It shouldn't take long before you are competent at this. The roundhouse and flying kick are fancy moves but not very practical. On the Novice and 1st Dan levels you may get away with performing them but later the computer opponent becomes too clever to fall for them. By far the best move to perform is the forward or backward sweep but if it is mistimed then the computer will get you with a jab kick. A good tactic is to move towards your opponent and then do a forward somersault over his head and quickly perform a backward sweep. Should he be just out o
Sinking ships is easy if you know how. Take off and fly at an altitude of about 200 feet. Once you see a ship, pull back on the joystick until you're completely stopped. You level off and then dive at it. Keep pushing the pitch up and down, pushing the fire button.
When you are instructed not to engage the enemy, always run towards the lakes or ditches. Rest in water or ditches, then run toward the next lake or ditch until you reach your target. When an enemy approaches, don't move unless you are fired upon.
When dropping your aid packs, drop them all fairly close together, preferably in an open area near a trench. This allows you to get your maximum artillery.
If a minefield or a barbed-wire fence is in your way, you can use a grenade to remove part of it. If you want to divert attention elsewhere, set a time bomb for 15 seconds (so you have enough time to run away). Switch your weapon to knife, so they can't hear you kill an enemy trooper.
Grenades will destroy the weaker bunkers, and they will kill men in a wide range around them. You can also use them to crack iced-over ponds: if the enemy steps on one, he drowns.
Use knives on missions where you don't want to alert other men. For example, in the mission where you are to disable the Jet, the Jet will leave unless you use your knife.
69E5D9E4: El Tiempo Fo co es ilimitado y no se gasta
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