Códigos, pokes, contraseñas y atajos de los clásicos para COMMODORE 64
1.771 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
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To get the key to the Outer Door, use the Tools on the Grating behind the Bushes outside. Then have one of the kids stand beside the Swimming Pool Ladder. Have another go into the now open Grating and turn on the Water Valve, causing the Pool to drain. Have the kid by the Pool climb down the ladder and into the Pool. Run back out and have another kid turn off the Water Valve so there won't be a meltdown!
Always bring Bernard into the house with you. He knows about electronics and can be very useful. First have him open the Old-Fashioned Radio and take out the Tube. Then, if you can open the Outer Door in the Dungeon, have Bernard put the Tube in the 'lube Socket in the Radio in the Green Tentacle's room. Use the Radio and enter the number 1977.
1. First off, select Dave, Michael and Bernard.
2. leave Dave by the mail box to the left of the mansion and take Michael and Bernard into the house. To open the front door, get the k
go round to the back of the car and open the boot. Then head across the fields to find the circus tent. And if you write again with your address. I'll be able to return the big kiss and hug you sent!
When you are in the palace gardens enter the shed by using the metal key that you have with you. Take the hoe and the rake (you will need them later). When you get to the path blocked by the boulder, (just below the snow-capped mountain), use the rake and the hoe to lift the boulder to get by it. Take off your shirt, then tie the rake and hoe together with it. Lever the boulder with the rake and hoe, and you will be able to proceed up the mountain.
When you get a Topaz Coin, go to the Museum and go to the back of it. There is a native currency exhibit there. Use your Topaz Coin there and you will receive a small fortune.
Normally you can only buy either 100 of the four least expensive spells and 20 of the Kill Flash spells. To get an extra spell, especially the Kill Flash spell, go to the Magic Shop with just enough gold for one spell.
When gambling in Flip-Flop, try to get as much as you can (maximum 500 gold), then every time you win, Quit, then Speak again. This will sometimes prevent the guards from attacking you because you've won too much.
Upon entering the Fortress, be observant and don't panic. There are ways to get out! The five minute timer is false. It helps to stock up on healing herbs before you enter.
Before entering a dungeon, stock up on Magic Bolts, Lighting spells, and as many healing herbs as you can buy. Always Hold-the healing herbs, so you can easily Use them when you need them.
When in the dungeons on Tarmalon, use magic spells to battle the tougher beasts: the Giant Slug (eats armori), the Knuckles (destroys weapons) and the Dangler (drains endurance). Use Magic Flames for the first four levels, and Firebolts for levels 5-9.
Remember to save your game every level or two. Be sure to save it at the bottom, so if you get killed trying to leave you won't have to return back when restarting. This will also help you gain more treasure, since it will be replaced if you end and restart the game. It also replaces traps, so be sure to Examine for them!
return the Jeweled Crown and the Sceptre to the Caretaker, he will give you Magic Ice. Magic Ice is used to freeze the River in the Castle so you can cross it and get to the second level of the Castle.
Select a two-player game and put both players on joystick 1. Start the game and move both planes up to the top left hand corner of the screen, wherupon both planes will merge together - you then will have twice the firepower.
Enter to K3 and follow scooter in a clockwise square, then enter M7 shooting. Attempt to stop the scooter and gain access to the door control lever. This unlocks both doors 04 and M7. When you've done that enter N2, turn and walk left. After a bullet passes, walk out into the corner and lump to avoid the next bullet (face forward in the air). Dive over the next bullet, take two or three steps forward, dive, turn right and dive. If you're still in one piece stand by the lift and change to ONE. Back out through the window to JO. Note: extra time is given if the organic computer at L2 is destroyed.
During the early stages, never leave Italia defended by less than 20 units, otherwise you're asking for Rome to be sacked. Leave the capture of Gracaea until you are stronger, for the Macedonians are difficult to overcome when they revolt. Concentrate your forces on homelands, leaving safe provinces
When warping from level one or two to the next level, you can skip that level by holding your stick diagonally with the fire button pressed. Do it when you begin to warp and when the warp to the next level is completed.
Go to the Shrine of Monsters at 44N, 47E on the first level. Open the enchanted door and defeat the Valkyrie. Move forward one space and receive the Winged Sandals. When you use them, you'll notice that your skill has increased by 50 points. Now go to the Dwarven Smithy on the second level. Offer the Winged Sandals for sale, and he will say 'I'm not interested.' When you leave the Smithy, notice that your skill remains the same, even though you aren't wearing the sandals. Put them on and your skill goes up another 50. Repeat the process until your skill is up to the maximum 255, and you'll literally fly through the Dungeon.
use Panther Gloves as your weapon. Your Strength should be at least 100. If your Stamina is 75 or greater, you will be protected from the Wyrm's magic.
To get the maximum ability in STA, WIS and CHR, take the Goblin Ring half and give it to the TYoll King. Then kill him and take the reforged ring. Throw it to the Oracle, who will give you a few points of STA. WIS and CHR.
To kill the Basilisk, ready your mirrored shield (which you can get from the Clothes Horses Room) as a secondary weapon and your bare hands as a primary weapon.
The fee for the Ferryman at the River Stones is two coppers. If you pay that amount at midnight, the ferryman will take you across the river to the Land of the Undead.
Teclea POFAVO cuando el programa te pida la clave de acceso a cada nivel para conseguir vidas infinitas y comer con los tres personajes en todas las fases.
If you didn't land on the runway, avoid applying the brakes; otherwise you'll damage them and extend your repair time. To pause the game, just go to the HELP screen. If you feel the controls are hard on the EVA screen, simply use the joystick upside down. If the message indicator flashes, and the date shown is the launch date, go to the LAUNCH screen and press F7 while the message is appearing.
Watch out for the unexpected additional option, the easily overlooked extra item in the list which looks unexciting or not useful. This is where you find the answers to a witty and absorbing adventure game.
Wear boots, give glue to aliens. Before you go to Monopole go to Starbase one where the transporter will be fixed and where you can refuel. When travelling between planets ways use Time Distort 1 as it saves fuel. Some of the planets which give you fuel are Naff, Edan, Lynx, Herscheli and Traniore. Also from Starbase get the boots in querk bomb is used to blow up planets but don't think il does anything in the 48K game. Gel the bag of potatoes lo information given at every planet you
The Space Griffin sometimes brings on a trampoline to bounce the shot back at Rover.
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