Pyramid of Doom
ATARI 8-BIT COMPUTERS
ELOP TEG EYEK TEG DNA G1D DIMARYP EDISEB GO
Códigos, pokes, contraseñas y atajos de los clásicos para ATARI 8-BIT COMPUTERS
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
ATARI 8-BIT COMPUTERS
ELOP TEG EYEK TEG DNA G1D DIMARYP EDISEB GO
ATARI 8-BIT COMPUTERS
talk to the nomad
ATARI 8-BIT COMPUTERS
after going on defense in the south, the computer will leave an opening where you should be able to send 1 Corp to both Stalingrad and Baka. Stalingrad can be taken without fight, Corp (supplies) will be able to take Baka thus cutting supply in the whole south. Eventually you can take the Stalingrad unit, even though out of supply and cut RR and even take out other supply cities. For some reason, the computer will pull out of Stalingrad leaving it open.
ATARI 8-BIT COMPUTERS
The units around Sevastapol will also come out to fight if you get close. Send strong armor units and you will destroy these and take the city. The whole Russian attack will be cut in half. Units will be unable to attack or move. In the middle you should be able to take Moscow once the South is nullified. Then just play defense.
ATARI 8-BIT COMPUTERS
Also Murmansk can be taken by ground unit with air support. Archangel can be taken by an out of supply unit. Computer will move unit out of the city eventually. Have a unit ready to move in.
ATARI 8-BIT COMPUTERS
Aircraft are initially deployed in six Luftflotten, but as the Axis offensive moves to the east the Axis player will quickly consolidate those aircraft into two large groups for ground support. Air bases can be leap-frogged towards the ever-advancing front in order to allow the greatest number of aircraft possible in the air every turn.
ATARI 8-BIT COMPUTERS
cheat guide
ATARI 8-BIT COMPUTERS
For a miraculous escape, maneuver yourself to the bottom of the screen and unplug your joystick. Plug your paddles into Por
ATARI 8-BIT COMPUTERS
IF PEEK(53252)=0 AND YPOS>127 THEN GOTO 590 585 POKE 77,0
ATARI 8-BIT COMPUTERS
score of 134700. The final screen - completely crap and not worth the effort of getting there - says "Congratulations you have completed Zybex", and then you're back to the title screen (or high-score table).
ATARI 8-BIT COMPUTERS
POKE 54296,15:SYS 49152
ATARI 8-BIT COMPUTERS
change program line 55 DATA ..., KHAR'KOV, 8850, 7450, ...to , KHAR'KOV, 7850, 7450,...
ATARI 8-BIT COMPUTERS
JEFES ACTO PRIMERO: Espera a que el enmascarado dé dos golpes con su hacha para acercarte y golpearlo, después de lo cual debes alejarte hasta que dé nuevamente sus dos hachazos para repetir el proceso. JEFE ACTO SEGUNDO: El método para eliminar a este jefe es similar al del acto primero. Golpéalo unas tres veces y aléjate inmediatamente. Continúe haciéndolo hasta que lo elimines. JEFE ACTO TERCERO: Ubícate en el costado izquierdo de la pantalla (pero no muy al extremo) y golpea a este jefe cuando salte por tu lado. Elimina sus balas golpéandolas con tu espada. JEFE ACTO CUARTO: Para vencer a estos gemelos, debes ubicarte delante del bloque en que está parado el mutante de la izquierda y man
ATARI 8-BIT COMPUTERS
99 Vidas: Si queremos ver 99 vidas en nuestro marcador hay que pulsar la tecla ESC para parar la acción, después hay que pulsar simultáneamente las teclas SHIFT y F-2, así aumentaremos el número de vidas disponibles y si mantenemos esta combinación pulsada, rápidamente obtendremos las 99 vidas
ATARI 8-BIT COMPUTERS
hold down the fire button and pressing up
ATARI 8-BIT COMPUTERS
Level 2: Leave by bottom exit and cross road when lights aren't flashing. Cross the road again in the next screen and run and cross the road. Follow the pavement around into the next screen, go around corner to leave by the bottom exit. along the street for two screens. Pick up the hamburger and go into next location to pick up the bottle. direction. You should entera screen with a manhole cover in it. While you're holding the object from the open door, pick up when on the manhole cover and fall down the hole to access Level 3. Level 3: In the first room, ignore door and leave by top exit. Go through door into next screen and stay close to the wall, leave by door. Pick up key and leave by d
ATARI 8-BIT COMPUTERS
POKE 32885,174 for infinite energy or POKE 32838,183 for infinite lives
ATARI 8-BIT COMPUTERS
If you get stuck on a road between towns and have to walk, find a farm surrounded by a fence. Then find a place where a long fence meets the fence around the farm. If you look closely, you'll see a crack big enough for you to fit through.
ATARI 8-BIT COMPUTERS
If you're in a pinch for money, you can participate in two Ama teur Nights per week, except for weeks when a championship is being held. Amateur Nights are every Saturday, plus the nights so designated on the schedule.
ATARI 8-BIT COMPUTERS
Attack enemies from the side if possible.
ATARI 8-BIT COMPUTERS
presiona 9 veces el control hacia la izquierda en la pantalla principal
ATARI 8-BIT COMPUTERS
presiona 9 veces el control hacia abajo en la pantalla principal
ATARI 8-BIT COMPUTERS
interlace Mr. Do! and the cherries when they were on the same horizontal line, as there were only two sprites to work with. So, one frame I would show Mr. Do! and the next frame I'd show the cherries.
ATARI 8-BIT COMPUTERS
apples are the key to weapon. Should an apple drop and fall to the bottom of the screen, it breaks in half and you're left with one less potential weapon. Sometimes the apples are buried deep and you need to nudge them hard several times to budge them
ATARI 8-BIT COMPUTERS
Roll out the barrel.
ATARI 8-BIT COMPUTERS
To get visitor's pass - Sil in chair Press red Press while Gel up Gei pass.
ATARI 8-BIT COMPUTERS
To help the lute work properly, examine the paintings in the gallery.
ATARI 8-BIT COMPUTERS
To get the minah bird, go to the Zoo Office and get the grotty key. now open the white door and unlock the small door. Open the small door and go through it, closing it behind you. Put bird in cage (from the gatehouse). If you don't close the door then the bird will fly away.
ATARI 8-BIT COMPUTERS
Sit on the bed in the mam bedroom and press top button with cue. The oil painting is the only painting worth anything. The dress is in the wardrobe of the mam bedroom.
ATARI 8-BIT COMPUTERS
GO TO a named location
ATARI 8-BIT COMPUTERS
follow the rainbow backwards — violet, indigo, blue, green, yellow, orange, red
ATARI 8-BIT COMPUTERS
If you can't watch where you're going, package your load carefully!
ATARI 8-BIT COMPUTERS
flip the gates into a vertical position and down again to a horizontal. In this manner you divert the monsters down-screen and into the path of your tombstones; they will scurry to the right whenever a gate is open to them. As the monsters keep coming, three and four and more at a time, you keep slamming and swishing them by pushing the fire button.
ATARI 8-BIT COMPUTERS
— Spectacles: como habrás adivinado se trata de unos anteojos. Pero no de unos anteojos corrientes, porque tienen el gran poder de permitirte distinguir entre los objetos mágicos y los que no lo son. — Green Bean: se trata de unos guisantes muy nutritivos y que, por lo tanto, te dan una gran fuerza para que sobrepares los carámbanos que me tienen prisionero. — Medallion: este precioso objeto debes examinarlo, cogerlo y luego dejarlo en una localidad específica.
ATARI 8-BIT COMPUTERS
Where you need to make a decision (like going north, south, etc) I suggest you move in the first one or two games nearly randomly, making a map as you go. After you make a map of all the outside locations, head for the car, open the boot and get everything in sight. Move back to the tent and map that as well. Then start to play seriously and complete the game.
ATARI 8-BIT COMPUTERS
10 REM FLASH GORDON 40 LET B=58:LET T=58 20 INPUT "BULLETS? (Y/N)",B$ 30 IF B$="Y" THEN LET B=50 40 INPUT "TIME? (Y/N)",T$ 50 IF T$="Y" THEN LET T=50 60 FOR A=23536 TO 23546: POKE A,FA:NEXT 70 MERGE " " 80 POKE 23796,0 110 RANDOMIZE USR 23778
ATARI 8-BIT COMPUTERS
When you reach the cave you'll have to do battle with Been himself. This nasty character can be beaten if you constantly low punch the ground craft The best place to fire the missiles is the centre of the screen, then you can move left and right and hit the oncoming guards_ Only go through the gates when it's sale to do so - don't take any unecessary risks. When you come sue him using the same low punch technique.
ATARI 8-BIT COMPUTERS
POKE 2316, 255 SYS 1006
ATARI 8-BIT COMPUTERS
1. Always carry a human with you because this makes things less hectic. 2. Store your bombs for the trailer invasion. 3. When you have a hyme on yo u r tail go into a circu la r motion, fi rin g all the time to dispose of h im.
ATARI 8-BIT COMPUTERS
Hold down the keys K, E, V, I, N at the same time to get message 'CHEAT MODE OPERATE'. You will now have unlimited lives at your disposal.
ATARI 8-BIT COMPUTERS
smoking the pot
ATARI 8-BIT COMPUTERS
dig the grave with the pocket shovel
ATARI 8-BIT COMPUTERS
—Unfinished 'hyne a mvstery?
ATARI 8-BIT COMPUTERS
CGAP G N I 3 3 I M E H T
ATARI 8-BIT COMPUTERS
DNIF
ATARI 8-BIT COMPUTERS
LLOC NO TOOF PORD
ATARI 8-BIT COMPUTERS
ay yo
ATARI 8-BIT COMPUTERS
Level 2 = Empire Level 3 » Predatory Level 4 - Ruminate Level 5 • Ryegrass Level 6 - Vacuum Level 7 = Vampire Level 8 - Ragout Level 9 = Chain Level 10 = Aasvogel Level 11 • Blizzard Level 12 = Cloche Level 13 = Level 14 = Level 15 = Ecology Level 16 = Ferocious Level 17 » Fetlock Level 18 = Gooseberry Level 19 = Gravitate Level 20 • Up and a w a y
ATARI 8-BIT COMPUTERS
AA53
ATARI 8-BIT COMPUTERS
Put weedkiller on Ingrid to get tlirough hedge. Plant stripy bulb in compost to get two telelilies. Put one telelily in pond, go west, and wait for beanstalk to burst. Retrieve fern, and with greenslave push the boulder. Get the tree tc go to stnkwort and to take teielily (dropped bygreenslave) and put it on flower. Meanwhile, you go to the kitchen and put the first, t.hrec ingredients of thefertiliser potion in the pot,. Drop the second telelily in the kitchen. When the flower appears, put it in the pot immediately.
ATARI 8-BIT COMPUTERS
To begin with, peruse the alchemist's library to gain an insight into the game to come, and the story behind 'privetisation'. Plan: everything you find in the kitchen (within reason) in the garden. Collect the new etc and try again.
ATARI 8-BIT COMPUTERS
At the north end of your potion make sure that you immunize yourself oy drinking it. Then Get those tips coming in!
ATARI 8-BIT COMPUTERS
As usual Ingrid has messed things up. To make recompense for what Ingrid did to the tea bush, you must grow another an make the alchemist that cup of tea he wanted.
ATARI 8-BIT COMPUTERS
Instead get someone tc hold open the cave's mouth - lirst remembering plants need compost to grew in and can't stand on bare rock - and send in someone else with the blue telelily to pick a shoot.
ATARI 8-BIT COMPUTERS
Now make the fer tiliser potion with the air flower and then put it on the tea bush, then finally make a nice fresh cuppa. The brew is made with the obvious, a berry, a leaf, and finaly a flower...
ATARI 8-BIT COMPUTERS
Don't enter the cave yourself, as the cave is not. as inan imate as it should be, and it isn't a vegetarian either.
ATARI 8-BIT COMPUTERS
The numbers by the lock are linked to letters of the alphabet and read INSERT KEY AND PUSH.
ATARI 8-BIT COMPUTERS
Scarch pool and take bullrush.
ATARI 8-BIT COMPUTERS
Throw flint a: skeleton.
ATARI 8-BIT COMPUTERS
first person to solve the game
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