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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para ATARI 8-BIT COMPUTERS

376 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

Todos (376) COMMODORE 64 (1.771) PC WINDOWS (1.595) SONY PLAYSTATION 2 (1.486) ZX-SPECTRUM (1.383) MACINTOSH (1.163) CPC 464, 664, 6128 (1.133) AMIGA (1.021) XBOX (960) PC-DOS (885) ATARI ST / STE (832) SONY PLAYSTATION 3 (670) MAQUINAS ARCADE (660) NINTENDO GAME CUBE (657) NINTENDO NES (587) NINTENDO WII (501) XBOX 360 (492) MSX (439) NINTENDO WII-U (400) ATARI 8-BIT COMPUTERS (376) ATARI XE (368) APPLE II (356) NINTENDO 2DS / 3DS (335) SUPER NINTENDO (323) BBC MICRO (303)

Pyramid of Doom

ATARI 8-BIT COMPUTERS

ELOP TEG EYEK TEG DNA G1D DIMARYP EDISEB GO

War in Russia

ATARI 8-BIT COMPUTERS

after going on defense in the south, the computer will leave an opening where you should be able to send 1 Corp to both Stalingrad and Baka. Stalingrad can be taken without fight, Corp (supplies) will be able to take Baka thus cutting supply in the whole south. Eventually you can take the Stalingrad unit, even though out of supply and cut RR and even take out other supply cities. For some reason, the computer will pull out of Stalingrad leaving it open.

War in Russia

ATARI 8-BIT COMPUTERS

The units around Sevastapol will also come out to fight if you get close. Send strong armor units and you will destroy these and take the city. The whole Russian attack will be cut in half. Units will be unable to attack or move. In the middle you should be able to take Moscow once the South is nullified. Then just play defense.

War in Russia

ATARI 8-BIT COMPUTERS

Also Murmansk can be taken by ground unit with air support. Archangel can be taken by an out of supply unit. Computer will move unit out of the city eventually. Have a unit ready to move in.

War in Russia

ATARI 8-BIT COMPUTERS

Aircraft are initially deployed in six Luftflotten, but as the Axis offensive moves to the east the Axis player will quickly consolidate those aircraft into two large groups for ground support. Air bases can be leap-frogged towards the ever-advancing front in order to allow the greatest number of aircraft possible in the air every turn.

Universe

ATARI 8-BIT COMPUTERS

cheat guide

Castle Wolfenstein

ATARI 8-BIT COMPUTERS

For a miraculous escape, maneuver yourself to the bottom of the screen and unplug your joystick. Plug your paddles into Por

Bats

ATARI 8-BIT COMPUTERS

IF PEEK(53252)=0 AND YPOS>127 THEN GOTO 590 585 POKE 77,0

Zybex

ATARI 8-BIT COMPUTERS

score of 134700. The final screen - completely crap and not worth the effort of getting there - says "Congratulations you have completed Zybex", and then you're back to the title screen (or high-score table).

Zybex

ATARI 8-BIT COMPUTERS

POKE 54296,15:SYS 49152

B-1 Nuclear Bomber

ATARI 8-BIT COMPUTERS

change program line 55 DATA ..., KHAR'KOV, 8850, 7450, ...to , KHAR'KOV, 7850, 7450,...

Ninja

ATARI 8-BIT COMPUTERS

JEFES ACTO PRIMERO: Espera a que el enmascarado dé dos golpes con su hacha para acercarte y golpearlo, después de lo cual debes alejarte hasta que dé nuevamente sus dos hachazos para repetir el proceso. JEFE ACTO SEGUNDO: El método para eliminar a este jefe es similar al del acto primero. Golpéalo unas tres veces y aléjate inmediatamente. Continúe haciéndolo hasta que lo elimines. JEFE ACTO TERCERO: Ubícate en el costado izquierdo de la pantalla (pero no muy al extremo) y golpea a este jefe cuando salte por tu lado. Elimina sus balas golpéandolas con tu espada. JEFE ACTO CUARTO: Para vencer a estos gemelos, debes ubicarte delante del bloque en que está parado el mutante de la izquierda y man

Ninja

ATARI 8-BIT COMPUTERS

99 Vidas: Si queremos ver 99 vidas en nuestro marcador hay que pulsar la tecla ESC para parar la acción, después hay que pulsar simultáneamente las teclas SHIFT y F-2, así aumentaremos el número de vidas disponibles y si mantenemos esta combinación pulsada, rápidamente obtendremos las 99 vidas

Ninja

ATARI 8-BIT COMPUTERS

hold down the fire button and pressing up

Ninja

ATARI 8-BIT COMPUTERS

Level 2: Leave by bottom exit and cross road when lights aren't flashing. Cross the road again in the next screen and run and cross the road. Follow the pavement around into the next screen, go around corner to leave by the bottom exit. along the street for two screens. Pick up the hamburger and go into next location to pick up the bottle. direction. You should entera screen with a manhole cover in it. While you're holding the object from the open door, pick up when on the manhole cover and fall down the hole to access Level 3. Level 3: In the first room, ignore door and leave by top exit. Go through door into next screen and stay close to the wall, leave by door. Pick up key and leave by d

Ninja

ATARI 8-BIT COMPUTERS

POKE 32885,174 for infinite energy or POKE 32838,183 for infinite lives

Autoduel

ATARI 8-BIT COMPUTERS

If you get stuck on a road between towns and have to walk, find a farm surrounded by a fence. Then find a place where a long fence meets the fence around the farm. If you look closely, you'll see a crack big enough for you to fit through.

Autoduel

ATARI 8-BIT COMPUTERS

If you're in a pinch for money, you can participate in two Ama teur Nights per week, except for weeks when a championship is being held. Amateur Nights are every Saturday, plus the nights so designated on the schedule.

Autoduel

ATARI 8-BIT COMPUTERS

Attack enemies from the side if possible.

Mr. Do!

ATARI 8-BIT COMPUTERS

presiona 9 veces el control hacia la izquierda en la pantalla principal

Mr. Do!

ATARI 8-BIT COMPUTERS

presiona 9 veces el control hacia abajo en la pantalla principal

Mr. Do!

ATARI 8-BIT COMPUTERS

interlace Mr. Do! and the cherries when they were on the same horizontal line, as there were only two sprites to work with. So, one frame I would show Mr. Do! and the next frame I'd show the cherries.

Mr. Do!

ATARI 8-BIT COMPUTERS

apples are the key to weapon. Should an apple drop and fall to the bottom of the screen, it breaks in half and you're left with one less potential weapon. Sometimes the apples are buried deep and you need to nudge them hard several times to budge them

Mr. Do!

ATARI 8-BIT COMPUTERS

Roll out the barrel.

Secret Mission

ATARI 8-BIT COMPUTERS

To get visitor's pass - Sil in chair Press red Press while Gel up Gei pass.

The Guild of Thieves

ATARI 8-BIT COMPUTERS

To help the lute work properly, examine the paintings in the gallery.

The Guild of Thieves

ATARI 8-BIT COMPUTERS

To get the minah bird, go to the Zoo Office and get the grotty key. now open the white door and unlock the small door. Open the small door and go through it, closing it behind you. Put bird in cage (from the gatehouse). If you don't close the door then the bird will fly away.

The Guild of Thieves

ATARI 8-BIT COMPUTERS

Sit on the bed in the mam bedroom and press top button with cue. The oil painting is the only painting worth anything. The dress is in the wardrobe of the mam bedroom.

The Guild of Thieves

ATARI 8-BIT COMPUTERS

follow the rainbow backwards — violet, indigo, blue, green, yellow, orange, red

The Guild of Thieves

ATARI 8-BIT COMPUTERS

If you can't watch where you're going, package your load carefully!

Monster Smash

ATARI 8-BIT COMPUTERS

flip the gates into a vertical position and down again to a horizontal. In this manner you divert the monsters down-screen and into the path of your tombstones; they will scurry to the right whenever a gate is open to them. As the monsters keep coming, three and four and more at a time, you keep slamming and swishing them by pushing the fire button.

Circus

ATARI 8-BIT COMPUTERS

— Spectacles: como habrás adivinado se trata de unos anteojos. Pero no de unos anteojos corrientes, porque tienen el gran poder de permitirte distinguir entre los objetos mágicos y los que no lo son. — Green Bean: se trata de unos guisantes muy nutritivos y que, por lo tanto, te dan una gran fuerza para que sobrepares los carámbanos que me tienen prisionero. — Medallion: este precioso objeto debes examinarlo, cogerlo y luego dejarlo en una localidad específica.

Circus

ATARI 8-BIT COMPUTERS

Where you need to make a decision (like going north, south, etc) I suggest you move in the first one or two games nearly randomly, making a map as you go. After you make a map of all the outside locations, head for the car, open the boot and get everything in sight. Move back to the tent and map that as well. Then start to play seriously and complete the game.

Flash Gordon

ATARI 8-BIT COMPUTERS

10 REM FLASH GORDON 40 LET B=58:LET T=58 20 INPUT "BULLETS? (Y/N)",B$ 30 IF B$="Y" THEN LET B=50 40 INPUT "TIME? (Y/N)",T$ 50 IF T$="Y" THEN LET T=50 60 FOR A=23536 TO 23546: POKE A,FA:NEXT 70 MERGE " " 80 POKE 23796,0 110 RANDOMIZE USR 23778

Flash Gordon

ATARI 8-BIT COMPUTERS

When you reach the cave you'll have to do battle with Been himself. This nasty character can be beaten if you constantly low punch the ground craft The best place to fire the missiles is the centre of the screen, then you can move left and right and hit the oncoming guards_ Only go through the gates when it's sale to do so - don't take any unecessary risks. When you come sue him using the same low punch technique.

Dropzone

ATARI 8-BIT COMPUTERS

POKE 2316, 255 SYS 1006

Dropzone

ATARI 8-BIT COMPUTERS

1. Always carry a human with you because this makes things less hectic. 2. Store your bombs for the trailer invasion. 3. When you have a hyme on yo u r tail go into a circu la r motion, fi rin g all the time to dispose of h im.

Firebird

ATARI 8-BIT COMPUTERS

Hold down the keys K, E, V, I, N at the same time to get message 'CHEAT MODE OPERATE'. You will now have unlimited lives at your disposal.

Voodoo Castle

ATARI 8-BIT COMPUTERS

dig the grave with the pocket shovel

Voodoo Castle

ATARI 8-BIT COMPUTERS

—Unfinished 'hyne a mvstery?

Bonk'em

ATARI 8-BIT COMPUTERS

ay yo

One Man and His Droid

ATARI 8-BIT COMPUTERS

Level 2 = Empire Level 3 » Predatory Level 4 - Ruminate Level 5 • Ryegrass Level 6 - Vacuum Level 7 = Vampire Level 8 - Ragout Level 9 = Chain Level 10 = Aasvogel Level 11 • Blizzard Level 12 = Cloche Level 13 = Level 14 = Level 15 = Ecology Level 16 = Ferocious Level 17 » Fetlock Level 18 = Gooseberry Level 19 = Gravitate Level 20 • Up and a w a y

Gnome Ranger

ATARI 8-BIT COMPUTERS

Put weedkiller on Ingrid to get tlirough hedge. Plant stripy bulb in compost to get two telelilies. Put one telelily in pond, go west, and wait for beanstalk to burst. Retrieve fern, and with greenslave push the boulder. Get the tree tc go to stnkwort and to take teielily (dropped bygreenslave) and put it on flower. Meanwhile, you go to the kitchen and put the first, t.hrec ingredients of thefertiliser potion in the pot,. Drop the second telelily in the kitchen. When the flower appears, put it in the pot immediately.

Gnome Ranger

ATARI 8-BIT COMPUTERS

To begin with, peruse the alchemist's library to gain an insight into the game to come, and the story behind 'privetisation'. Plan: everything you find in the kitchen (within reason) in the garden. Collect the new etc and try again.

Gnome Ranger

ATARI 8-BIT COMPUTERS

At the north end of your potion make sure that you immunize yourself oy drinking it. Then Get those tips coming in!

Gnome Ranger

ATARI 8-BIT COMPUTERS

As usual Ingrid has messed things up. To make recompense for what Ingrid did to the tea bush, you must grow another an make the alchemist that cup of tea he wanted.

Gnome Ranger

ATARI 8-BIT COMPUTERS

Instead get someone tc hold open the cave's mouth - lirst remembering plants need compost to grew in and can't stand on bare rock - and send in someone else with the blue telelily to pick a shoot.

Gnome Ranger

ATARI 8-BIT COMPUTERS

Now make the fer tiliser potion with the air flower and then put it on the tea bush, then finally make a nice fresh cuppa. The brew is made with the obvious, a berry, a leaf, and finaly a flower...

Gnome Ranger

ATARI 8-BIT COMPUTERS

Don't enter the cave yourself, as the cave is not. as inan imate as it should be, and it isn't a vegetarian either.

Gnome Ranger

ATARI 8-BIT COMPUTERS

The numbers by the lock are linked to letters of the alphabet and read INSERT KEY AND PUSH.

Gnome Ranger

ATARI 8-BIT COMPUTERS

Scarch pool and take bullrush.

Gnome Ranger

ATARI 8-BIT COMPUTERS

Throw flint a: skeleton.

Gnome Ranger

ATARI 8-BIT COMPUTERS

first person to solve the game