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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para ATARI 8-BIT COMPUTERS

376 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

Todos (376) COMMODORE 64 (1.771) PC WINDOWS (1.595) SONY PLAYSTATION 2 (1.486) ZX-SPECTRUM (1.383) MACINTOSH (1.163) CPC 464, 664, 6128 (1.133) AMIGA (1.021) XBOX (960) PC-DOS (885) ATARI ST / STE (832) SONY PLAYSTATION 3 (670) MAQUINAS ARCADE (660) NINTENDO GAME CUBE (657) NINTENDO NES (587) NINTENDO WII (501) XBOX 360 (492) MSX (439) NINTENDO WII-U (400) ATARI 8-BIT COMPUTERS (376) ATARI XE (368) APPLE II (356) NINTENDO 2DS / 3DS (335) SUPER NINTENDO (323) BBC MICRO (303)

Mech Brigade

ATARI 8-BIT COMPUTERS

When offered the opportunity to purchase Attack Helicopters, you should turn it down. Your opponent will have no way of knowing your decision and will be forced to buy an Air Force Defense Unit, which is ineffectual against almost anything besides helicopters. You can then use your extra purchasing power to buy more tanks, which you can never have enough of. Speaking of tanks, when on defense or in a meeting engagement, get the fastest tanks you can. Try to leave a reserve company deployed well to the north or south of your main body. Once the bulk of your troops are fully engaged and the enemy's main force has been located, slip this reserve force at full speed behind the enemy, preferably

Gypsy

ATARI 8-BIT COMPUTERS

enter: Gypsy Starship!

Fantastic Voyage

ATARI 8-BIT COMPUTERS

Type that in when you are asked how much you wish to spend on artillery and ammo. But be warned, it in again and the game freezes.

Pitstop II

ATARI 8-BIT COMPUTERS

If you're losing and need a little edge, try holding your fire button in.

Grand Prix Simulator

ATARI 8-BIT COMPUTERS

change the name of player 1 to INTEGRA and it will stop you being knocked out of the game, or, for a laugh, try COMPUTER.

Gun Law

ATARI 8-BIT COMPUTERS

AGF or Protek would help

Spellbreaker

ATARI 8-BIT COMPUTERS

Use ladder to get m small building The key to the door is in the vase - drop vase to get it The vase is in the cupboard, use tiny key to get it Don't go in to nothing Kill dragon with sword Get zipper, open zipper, reach Inside hole, empty zipper, get scroll (with girgol spell on it) Don't drop the zipper as il is useful for carrying things in and it Is essential near the end of the game. To get the cube from the idol's mouth, learn malyon. learn espnis (several times), malyon idol, espnis Idol - this may need to be done several times as spells are unreliable and the espnis spell needs to work not the first but the second input after the malyon spell, so that when the idol returns to a statu

Spellbreaker

ATARI 8-BIT COMPUTERS

To get t h e cube i n t h e hermit's hut, cashly the hut so the cube is n o longer needed a n d the h e r m i t lets you take it.

Spellbreaker

ATARI 8-BIT COMPUTERS

The blue carpet can be bought for 500 zorkmids or the opa. if you bargain.

Spellbreaker

ATARI 8-BIT COMPUTERS

Cashly the moldy book so you can read a n d copy the spell.

Spellbreaker

ATARI 8-BIT COMPUTERS

Write different names on the cubes so you can tell them apart.

Spellbreaker

ATARI 8-BIT COMPUTERS

Cast the knives spell at the overhanging ropes.

Spellbreaker

ATARI 8-BIT COMPUTERS

Cast the slow spell at the raouse The dragon hates micc!

Spellbreaker

ATARI 8-BIT COMPUTERS

Find anthill, cast eye spell and c o m m a n d the eye t o kill the ants, t h e n start killing t h e m yourself u n t i l you can take the disk.

Spellbreaker

ATARI 8-BIT COMPUTERS

Give the rat. pie to Grok to get the map.

Spellbreaker

ATARI 8-BIT COMPUTERS

Find the a p p l e tree, c o m m a n d the eye to w a i t 1 a n d catch the apple, then type 'shake tree'.

Infidel

ATARI 8-BIT COMPUTERS

The china pot is under one of the beds.

Infidel

ATARI 8-BIT COMPUTERS

To get the cylinder needed to open the pyramid, dive into the lagoon. There is a spade under the bushes.

Terminator

ATARI 8-BIT COMPUTERS

Si está viendo a la izquierda, salta y atácalo por la espalda con 3 golpes seguidos y salta hacia el otro lado y así consecutivamente

Terminator

ATARI 8-BIT COMPUTERS

El lugar más fácil donde puedes encontrar el ancla es en el mundo 2-2. Es un poco complicado pero con práctica lo lograrás

Terminator

ATARI 8-BIT COMPUTERS

Lo primero que debes hacer es agarrar todas las moneditas que están a la vista, recordando no romper ningún bloque, luego regrésate a la balsa que va por arriba del agua donde está el P Switch, písalo y agarra todas la moneditas que antes eran bloques

Terminator

ATARI 8-BIT COMPUTERS

Ya que hayas derrotado a Flash Man y llegues a Quick Man, ocupa el poder de Flash Man y cuando se acabe el poder, dispárale con tu arma normal

Terminator

ATARI 8-BIT COMPUTERS

Para hacerlo necesitas haber derrotado antes a Air Man. Con su poder es muy fácil eliminarlo si calculas cuando él brinque y sueltas un disparo de aire; mantente en movimiento siempre para evitar que te dé la bomba

Terminator

ATARI 8-BIT COMPUTERS

hay un par de trucos para superar más fácilmente esta fase

Terminator

ATARI 8-BIT COMPUTERS

hidden cheat mode

Terminator

ATARI 8-BIT COMPUTERS

Pause the game then press Fl F 1 0 and then press fire on your joystick to skip levels. If you want to get out of a particular level press the Escape key.

Terminator

ATARI 8-BIT COMPUTERS

Step 5 Stand under the stars which are slowly moving up the screen, when they get near enough jump on them (this takes a bit of practice). Step 6 Go and get the magnet and jump up the final stairs. Step 7 Go to the room with Sir Rustalot standing in it

Atlantis

ATARI 8-BIT COMPUTERS

Necesitas la pluma más pesada. Entrega el talismán al niño pescador para que pesque una báscula. En la Isla de las Plumas, coloca el icono de piedra en la cara y la báscula en el gancho de la columna. Pesa las plumas de dos en dos, y quédate siempre con la más pesada, hasta que hayas pesado todas.

Atlantis

ATARI 8-BIT COMPUTERS

test completo y pistas para avanzar

Atlantis

ATARI 8-BIT COMPUTERS

la llanura, en la colina de la tortuga; la tortuga nada hacia la montaña; a la derecha, la pagoda, y a la izquierda, el río. Gira el borde de la vasija según la pista del anciano: “la llanura, en la colina de la tortuga; la tortuga nada hacia la montaña; a la derecha, la pagoda, y a la izquierda, el río”. La siguiente pista es: “avanzar en la dirección de la montaña, hasta un cruce de caminos”

Atlantis

ATARI 8-BIT COMPUTERS

To open the large double doors, put a bead of orichalcum in the eel's mouth to get rid of the water. Now put a bead in the fish's mouth and... open sesame! To use the rafts you first need to catch yourself a crustacean from the crab room. Put some food in the rib cage (if you haven't picked any up along the way, you'll have to beat up a guard to get some), drop it into a pool and Bob's your uncle. Give the crab to the octopus and it'll let you pass. To power the rafts use orichalcum and use the stones to open the gates, as per normal. Don't forget to recollect after all them later! Now you've got to free Sophia.

Atlantis

ATARI 8-BIT COMPUTERS

MPXFS SPOF, E.

Atlantis

ATARI 8-BIT COMPUTERS

HBRA DBC

Agent USA

ATARI 8-BIT COMPUTERS

If you don't have a ticket, you can still board an old train by getting on at the last second.

Koronis Rift

ATARI 8-BIT COMPUTERS

By saving the position just prior to loosing energy, then again just after, and comparing the files, any differences can be pinpointed to the reduction process. It is then possible to create a new file, with vastly increased energy reserves.

Juggler

ATARI 8-BIT COMPUTERS

control at the bottom of the screen. At first there is only or.c tall but ev;ry 30 seconds a new cne is added to a mcximum o f five. You ge: p a n t s for however many seconds ycu keep

Hacker

ATARI 8-BIT COMPUTERS

logon by moving into it then return to the menu and select READ and read the file Hacker. Move Hacker across RADARPRG. This program gives you radar for spotting buildings and other robots.

Hacker

ATARI 8-BIT COMPUTERS

If you have a track and sector editor, you can find all of the filing cabinet codes and the vault combination by looking on track 15, sector 19.

Hacker

ATARI 8-BIT COMPUTERS

00987 TITLE DEMO COVER PAM WAMI 30 PRINT CHRS (147) 40 FOR A=304 TO 317: READ B: POKE A,B: NEXT 50 FOR A=32768 TO 32855: READ B: POKE A,B: NEXT 60 POKE 53280,0 70 SYS 32768 100 DATA 169,173,141,143,12,234,234 110 DATA 234,234,234,76,223,65,0 120 DATA 169,128,133,157,160,1,152 130 DATA 170,32,186,255,169,0,133 140 DATA 183,32,213,265,169,31,141 150 DATA 150,3,169,128,141,151,1 160 DATA 76,99,3,32,76,128,169 170 DATA 54,173,225,65,162,0,189 180 DATA 55,128,189,228,65,232,224 190 DATA 32,208,245,76,0,64,173 200 DATA 0,64,141,0,160,169,11 210 DATA 141,17,208,76,84,164,84 220 DATA 82,79,76,76,89,33,169 230 DATA 48,141,60,65,169,1,141 240 DATA 61,65,96,234,234,234,234

Genesis

ATARI 8-BIT COMPUTERS

cheating

Lords of Time

ATARI 8-BIT COMPUTERS

Open the cat food tin with the tin opener, and give it to the sabre-toothed tiger.

Lords of Time

ATARI 8-BIT COMPUTERS

Exchange the coat with the viking for a lur.

Lords of Time

ATARI 8-BIT COMPUTERS

To be able to carry more, wear the rucksack.

Lords of Time

ATARI 8-BIT COMPUTERS

Fill the drinking horn with water and drink it in the hypocaust to stop yourself from dying.

Lords of Time

ATARI 8-BIT COMPUTERS

Give the sweetmeats to the dogs.

Lords of Time

ATARI 8-BIT COMPUTERS

• Pull out the tiger's bad tooth, and give it to the tooth fairy. Accept her second offer. • Give pearl in the room of wisdom. • Drop key in the room of bewilderment (everything is backwards so you have to drop to get!)

Lords of Time

ATARI 8-BIT COMPUTERS

To CAST ZAP you must have a jewelled dagger. You cannot cast a spell if you have iron on or near you.

Footballer of the Year

ATARI 8-BIT COMPUTERS

2: Get fuae in 46 an :t credit in 32 and pay tele- porter in 47. leport from 47 to 34. 5: Got radiation canister from 34 deposit in 44 (do telsport!!). 6: Te leport from 47 and gat 4 pasH from room 37. 7; Go to room 43. 8: Proceed to level 4.

Cribbage

ATARI 8-BIT COMPUTERS

undo moves and peeking ahead

Repton

ATARI 8-BIT COMPUTERS

cheat mode in Psycastria and that if you held I,L,T,D and N down on the title page, the game crashed.