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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para ATARI 8-BIT COMPUTERS

376 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

Todos (376) COMMODORE 64 (1.771) PC WINDOWS (1.595) SONY PLAYSTATION 2 (1.486) ZX-SPECTRUM (1.383) MACINTOSH (1.163) CPC 464, 664, 6128 (1.133) AMIGA (1.021) XBOX (960) PC-DOS (885) ATARI ST / STE (832) SONY PLAYSTATION 3 (670) MAQUINAS ARCADE (660) NINTENDO GAME CUBE (657) NINTENDO NES (587) NINTENDO WII (501) XBOX 360 (492) MSX (439) NINTENDO WII-U (400) ATARI 8-BIT COMPUTERS (376) ATARI XE (368) APPLE II (356) NINTENDO 2DS / 3DS (335) SUPER NINTENDO (323) BBC MICRO (303)

Repton

ATARI 8-BIT COMPUTERS

password for the next

Knight Orc

ATARI 8-BIT COMPUTERS

Give the hermit something, and when he turns to put it all blame, and help him away, bop him one!

Wizard's Crown

ATARI 8-BIT COMPUTERS

In the second zone on the west side of the old city there is a small patch of woods populated by some very mean white rabbits. This woodland is called the field of bones. After defeating the rabbits, save the game and exit camp. Searching the area will now turn up a number of items.

Decision in the Desert

ATARI 8-BIT COMPUTERS

Pressing the "F" key circumvents this feature by pausing the game.

Ingrid's Back!

ATARI 8-BIT COMPUTERS

iixamine the rubble in the civic centre rums. Give the snowstorm to Daryl. Break the cobweb in the building to find a hidden object. Don't drink the water. Use the wrench and chisel to break the stairs in the ruined building. Wear the gas mask in the industrial waste lands. The ship arrives in the docks at 3 p.m. on Wednesday. Give t h e dead dog to the rabid foxes. To get into a trance, INHALE, HOLD, EXHALE. Tc metamorphose you need to be in a trance, then METAMORPHOSE. To destroy the ship, empty the petrol, burr, the rag with the lighter, and run off the ship. After finishing your tasks in part one, go to the fence and metamorphose to fly across it.

Ingrid's Back!

ATARI 8-BIT COMPUTERS

Spend the night with Merlin. Throw wood to pass Phelot. When Morgon captures you, get the glass from Morgan and give it to the Maiden. She will drink the love potion and release you. Close the Panel so the Magical Knight can't get back into it..Close shutters inside Garlon's Turret to fight on equal terras with him.

Ingrid's Back!

ATARI 8-BIT COMPUTERS

THROW WATER ON FIRE (as many times as the buffer allows) and LANCELOT, FILL CHALICE. THROW WATER ON FIRE so that both charac- ters are throwing water at the same time.

Ingrid's Back!

ATARI 8-BIT COMPUTERS

Rub eyebnght into eyes to see in the dark. Cast SEE in the study to reveal a hidden exit. Cast SEE at the al

Who Dares Wins II

ATARI 8-BIT COMPUTERS

run like heck, zig-zagging like billio (SA$;term for evading the flak) to the blockhouse. Bun right in- side, turn round and start firing. You can kill ail the enemy by shooting them in the back, legs and other I:; parts of t&eir anatomy

Spiky Harold

ATARI 8-BIT COMPUTERS

collecting coins which can be found in random locations

Spiky Harold

ATARI 8-BIT COMPUTERS

collect wine glasses which make him drunk

Spiky Harold

ATARI 8-BIT COMPUTERS

Extra lives can be obtained by collecting life force coins

Spiky Harold

ATARI 8-BIT COMPUTERS

POKE 30605,169 POKE 30606,15 POKE 30607,234

Pinball Construction Set

ATARI 8-BIT COMPUTERS

three balls in the side pocket As Lop of the screen. Using our trusty silver ball you must blast away at the blocks which make up the letters. Be warned—this is no easy task and may well bring you back down to Earth with a bump.

Pinball Construction Set

ATARI 8-BIT COMPUTERS

At the top of the screen the letters spelling the word 'final' appear one at a time

Pinball Construction Set

ATARI 8-BIT COMPUTERS

deposit three-ball session. Each hall deposited into the hole re- appears in a box on the lower level.

Crystal Raider

ATARI 8-BIT COMPUTERS

I f you hold down the joy s tic k button a n d press Start, y ou c an g o round the screens a n d plan y our route without getting kille

The Sorcerer of Claymorgue Castle

ATARI 8-BIT COMPUTERS

If you examine the staff, in See Kaa of Assiah, press the stud and when you reach the guardian, throw the staff in,

Joe Blade

ATARI 8-BIT COMPUTERS

'oi youi eyes only. Siick stuff Steph! an important object. Use t h e computer terminals to locate t h e floors which have detonators and hostages, they will also tell you which floor DRAX BLOODFINGERS is on When entering oodes into the computers d o not worry about the time as it only exits you from the sub- game; you can continue breaking the code by re-enter- ing the computer system. On breaking codes for security doors, and also when capturing DRAX you only have ONE chance, so if you run out of time you must start again. When all tasks are completed g o to the top floor, via t h e lift (you cannot g o all the way t o the roof). Search the floor unul you find the security door. In this ro

Joe Blade

ATARI 8-BIT COMPUTERS

J2EE9 00 Inf bme (sub game

Joe Blade

ATARI 8-BIT COMPUTERS

(t) 81F0 No No of lives

Joe Blade

ATARI 8-BIT COMPUTERS

2EB6 00 Inf time (main)

Joe Blade

ATARI 8-BIT COMPUTERS

If you were careful with your ammo early on you should have enough

Joe Blade

ATARI 8-BIT COMPUTERS

DATA 206,44,204,206,67,201,169,165,141,143,198,76,68,159,-1

Mindshadow

ATARI 8-BIT COMPUTERS

Cut the anchor chain with the meat cleaver to stop the boat.

Mindshadow

ATARI 8-BIT COMPUTERS

Say the password to the store keeper.

Mindshadow

ATARI 8-BIT COMPUTERS

Search the sleeping man.

Mindshadow

ATARI 8-BIT COMPUTERS

Go E, E, E, S and search the man before yo u g e t the hat. Go N, W, N, E and g ive the hat. Go E and e xa min e the drink. Fo llo w the ma n and th in k tycoon. Go S . W a n d g e t t h e hat. N o w examine it. Go W, S, W, S and b u y the pole. Go N, W to the fish d e b ris and read the newspaper. No w think Arcman. Go E, N and p a y the ma n . Go S. E, N, N, E and b u y the ticket.

Mindshadow

ATARI 8-BIT COMPUTERS

Type Ch a n d ra lt and b u y the ticket.

Mindshadow

ATARI 8-BIT COMPUTERS

In the dark cellar? RUB GLASS

Mindshadow

ATARI 8-BIT COMPUTERS

KILL MAN. TALK to the CAPTAIN, take the canvas from the boat, examine the winch then CUT CHAIN WITH

Blue Max

ATARI 8-BIT COMPUTERS

fly under the bridges, at three or five feet above the water

Ballyhoo

ATARI 8-BIT COMPUTERS

To get the chocolate banana* Enter queue, exit queue, enter other queue. When the other queue gets shorter exit your queue but re-enter it again. Throw the banana (After you have licked the chocolate off) toridyour- self of the monkey.

Ballyhoo

ATARI 8-BIT COMPUTERS

hints on getting into Katzeniammers trailer and passing the troll at the toll bridge

Stationfall

ATARI 8-BIT COMPUTERS

I can't get the safe open or find the explosive. I also have a serious food problem.

The NeverEnding Story

ATARI 8-BIT COMPUTERS

Debes evitar que el mundo de Fantasía sea devorado por la maleza. Enciende una rama en el campamento al comienzo del juego, dirígete inmediatamente a la localidad de los Bushes y enciende con ella toda la maleza.

The NeverEnding Story

ATARI 8-BIT COMPUTERS

avoid it by simply not taking Artex with you when you visit Morla the Ancient One in the swamp

The NeverEnding Story

ATARI 8-BIT COMPUTERS

summon Falkor by finding and blowing a gilt-covered hunting horn

The NeverEnding Story

ATARI 8-BIT COMPUTERS

keep waiting until the sphinxes blink and then make a mad dash for it

Silent Service

ATARI 8-BIT COMPUTERS

Mención de Steve Peverall sin truco específico listado en este fragmento.

Nukewar

ATARI 8-BIT COMPUTERS

1) Since "hot" war is not likely to start in the first 4-6 years of the game, build two bases every year for those years. Then, spy every year thereafter to insure a first strike and a good awareness of potential targets. 2) Since the more bases of a type that are available to you increase the likelihood of their automatically activating (and saving you a game turn), build in a balanced manner. 3) Don't negotiate unless you have a clear-cut advantage.

Draconus

ATARI 8-BIT COMPUTERS

POKE 5426, 173 SYS 2058

ElektraGlide

ATARI 8-BIT COMPUTERS

If you can find our sister Elektra, she will lead you in a remarkably spooky way to a hidden chamber containing keys to other levels.

Richard Petty's Talladega

ATARI 8-BIT COMPUTERS

Drafting is an important gas-saving tactic. By lining up behind an other car, the player's vehicle is pulled along the course without expending as much fuel.

The Pay Off

ATARI 8-BIT COMPUTERS

give the dog a feed to make sure he wants a post prandial nap

Phantasie II

ATARI 8-BIT COMPUTERS

When fighting Nikademus, you want every spell possible, so take the Air elemental. Try to break him, but don't sell any pieces.

Emerald Isle

ATARI 8-BIT COMPUTERS

travel north-east, you must use the shortened form NE or otherwise the program will look on NORTH-EAST as NORTH

Emerald Isle

ATARI 8-BIT COMPUTERS

send off for the clue sheet

Beach-Head

ATARI 8-BIT COMPUTERS

When I select 'Fair' and win through to the beach assault with two tanks, the screen appears with about 200 tanks all over and the tank sound, then a crash. This repeats and the program restarts.

Beach-Head

ATARI 8-BIT COMPUTERS

scores of around 126,000

Beach-Head

ATARI 8-BIT COMPUTERS

After destroying each ship on the third screen, write down its elevation. Continue doing this each time you play, and after a few games you'll see that by determining the elevation for the carrier you can locate the match in your notes.

Beach-Head

ATARI 8-BIT COMPUTERS

hidden tunnel to up your points and then you'll only have to shoot down ten planes. When you come to blowing up the ships, you'll find that the aircraft earner at about 40 degrees and the little boat on the right at about 20 degrees.

Aztec

ATARI 8-BIT COMPUTERS

En la entrada, presiona la barra espaciadora y gira a la izquierda antes de bajar las escaleras. Arrastra y coloca dinamita (no muy cerca de la pared). Cubre inmediatamente pero no bajes las escaleras. Cuando explote la dinamita, camina hacia el agujero en la pared sin detenerte. Finalmente estarás en la habitación del ídolo. Abre todas las cajas que ves, ya que una contiene el ídolo. Si estás atrapado y las paredes se cierran, presiona F1 para instrucciones. Para salir, presiona 'R'.