Códigos, pokes, contraseñas y atajos de los clásicos para ATARI 8-BIT COMPUTERS
376 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió;
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When the computer pitches out, you should steal or hit and run on the next pitch—the computer never pitches out twice in a row. Also, when there's a man on first or second with 12 or fewer stolen bases, always press 2. Pressing 1 will almost always get him thrown out.
The Canoe: Go to your bedroom, look under bed. get sock, go to boat-house, get bung, put bung in sock, slide doors. S, put sock in hole, get paddle and put canoe in water.
You must get and wear the gloves before cutting the fence with the secateurs.
Use the Pelican Charm from the bakery to bring the fire engine and the unicorn to life on the carrousel.
Enter the clock maker's by knocking on the door (logical, really).
Throw an object at the oil lamp to set fire to the shop.
When you start the game you in a dungeon with the old man. Take the rock, torch and food, then give food and water to the old man. Talk to the old man, he will then give you a spode. Take this to the next room and dig, but be ready to throw. You will go down and come up in another room it's easy.
Press ALT-H to get the pitch lines on the HUD. Fly upside down, turn off the plane's engines and keep its altitude to 10 degrees. You will now climb without losing any valuable fuel.
In Feud when you have zapped all Leanoric's energy down to past his belt he freezes, enabling you to replenish your energy. Come back and finish him off and get a 100 per cent rating.
go round to the back of the car and open the boot. Then head across the fields to find the circus tent. And if you write again with your address. I'll be able to return the big kiss and hug you sent!
When you are in the palace gardens enter the shed by using the metal key that you have with you. Take the hoe and the rake (you will need them later). When you get to the path blocked by the boulder, (just below the snow-capped mountain), use the rake and the hoe to lift the boulder to get by it. Take off your shirt, then tie the rake and hoe together with it. Lever the boulder with the rake and hoe, and you will be able to proceed up the mountain.
Go to the Shrine of Monsters at 44N, 47E on the first level. Open the enchanted door and defeat the Valkyrie. Move forward one space and receive the Winged Sandals. When you use them, you'll notice that your skill has increased by 50 points. Now go to the Dwarven Smithy on the second level. Offer the Winged Sandals for sale, and he will say 'I'm not interested.' When you leave the Smithy, notice that your skill remains the same, even though you aren't wearing the sandals. Put them on and your skill goes up another 50. Repeat the process until your skill is up to the maximum 255, and you'll literally fly through the Dungeon.
use Panther Gloves as your weapon. Your Strength should be at least 100. If your Stamina is 75 or greater, you will be protected from the Wyrm's magic.
To get the maximum ability in STA, WIS and CHR, take the Goblin Ring half and give it to the TYoll King. Then kill him and take the reforged ring. Throw it to the Oracle, who will give you a few points of STA. WIS and CHR.
To kill the Basilisk, ready your mirrored shield (which you can get from the Clothes Horses Room) as a secondary weapon and your bare hands as a primary weapon.
The fee for the Ferryman at the River Stones is two coppers. If you pay that amount at midnight, the ferryman will take you across the river to the Land of the Undead.
To get the brass token, put the worm in the fountain and use the blanket to cover the baby Gru to keep him from waking. Wish for rain to free the Platypus. The arcade game moves you around the map; it helps to use the grid included with the game. To get back in the movie theater, take the gold coin back from Miss Voss. The theater floor is not as clean as it appears.
Para evitar un gasto de combustible, o «esencia» como lo llaman los expertos pilotos, en el «Infiltrator», debes poner el turbo (pulsando «T»), con lo cual tu velocidad será mayor y gastarás menos fuel.
After take off set ADF to 72.8 (as shown on tactical map)
Keep ADF sign pointing upwards no matter what happens
Accelerate to max (450 knots) and then press Turbo
On mission two, before you plant the explosives in the weapons lab, drop a gas grenade and search the large file cabinet. You'll find an invisibility pill which will be useful in rescuing Dr. Phineas Gump.
Always show guards your papers. Even if they are in order, the guards will call an alert if you don't show them. If you want to search for something in a guarded room, use a gas grenade when the guards ask you to show your papers.
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