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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para COMMODORE 64

1.771 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

Todos (1.771) COMMODORE 64 (1.771) PC WINDOWS (1.595) SONY PLAYSTATION 2 (1.486) ZX-SPECTRUM (1.383) MACINTOSH (1.163) CPC 464, 664, 6128 (1.133) AMIGA (1.021) XBOX (960) PC-DOS (885) ATARI ST / STE (832) SONY PLAYSTATION 3 (670) MAQUINAS ARCADE (660) NINTENDO GAME CUBE (657) NINTENDO NES (587) NINTENDO WII (501) XBOX 360 (492) MSX (439) NINTENDO WII-U (400) ATARI 8-BIT COMPUTERS (376) ATARI XE (368) APPLE II (356) NINTENDO 2DS / 3DS (335) SUPER NINTENDO (323) BBC MICRO (303)

Microprose Soccer

COMMODORE 64

score 14 goals on the six-a-side game, your next goal doesn't get counted

Metaplex

COMMODORE 64

INFINITE SHIELD, LASER, ACID (TANK) AND ACID (FLASK)

Megawarz

COMMODORE 64

This can only he used a few times, but it comes in very handy

Matrix

COMMODORE 64

get through all the levels

Matrix

COMMODORE 64

Matri x V i c - 2 0 _ E 6 T 0 0 f 5.10

Matrix

COMMODORE 64

press the CTRL key, the RUN/STOP key, the Commodore key, and the SHIFT key during play you will automatically go to the next level

Magic

COMMODORE 64

Pulsa la tecla "i" y luego teclea WINDY pulsando a continuación la tecla de Enter.

Magic

COMMODORE 64

Alt-F1: Acceder a todos los hechizos

Magic

COMMODORE 64

Alt-F2: Más maná

Magic

COMMODORE 64

Alt-F3: Destruir a todos los jugadores

Magic

COMMODORE 64

Alt-F4: Destruir todos los castillos

Magic

COMMODORE 64

Alt-F5: Destruir todos los globos

Magic

COMMODORE 64

Alt-F6: Curación

Magic

COMMODORE 64

Alt-F7: Mata a todas las criaturas

Magic

COMMODORE 64

Alt-F8: Más puntos de experiencia para realizar hechizos de todo tipo

Magic

COMMODORE 64

Alt-F9: Uso libre de hechizos ON/OFF

Magic

COMMODORE 64

Pausing mid jump to grab a Magic Block out of the air.

Magic

COMMODORE 64

stand on top of your rainbow makes higher platforms much more accessible, speeding up your journey and keeping you away from the rising water level

Magic

COMMODORE 64

Type in a melody, using the number keys (or letters for rests in die melody line), and hit RETURN. Or just hit the 11 key and get a melody all ready to play

Magic

COMMODORE 64

(1) When a number belonging to the corner (1,3,7 or 9) is entered, the colour of that quarter of the whole grid will be reversed. For example, when one is entered, the colour of the numbers 1, 2, 4 and 5 will be reversed. (2) When a number corresponding to the middle of one of the four sides is entered (ie. 2, 4, 6 or 8), the colour of that whole side would be reversed. For example, when a four is entered, numbers 1, 4 and 7 would be reversed. (3) When the centre one is entered (ie. number 5, numbers 2, 3, 4, 5, 6 and 8 would be reversed.

Lords of Midnight [NOW Games]

COMMODORE 64

Place the rake on the ground (be sober) Dig a hole with the shovel (be drunk) Don't watch the dirty video Don't read the dirty mag Zap the furry pet in the microwave (be drunk) Don't reset the computer Stab somebody with the pen (be sober) Place the tyre about somebody (be drunk) Do big farts if the room is crowded If you can only see one person, go next to them and do a little fart Do not fart if you've eaten curry or coal Do not open the umbrella Smash furniture with the hammer

Lords of Midnight [NOW Games]

COMMODORE 64

Give the slimy creature the meat. Say laughter to the sprite. Charm snake with pendant. Steam the mirror with the jug then wipe it with the cloak. Give the fish to the men then dig. Give the gold to the guard. Show the mirror to the abhaldos.

Lords of Midnight [NOW Games]

COMMODORE 64

Get the sheet and do ghost impressions (be sober) Location of the elfstones: - Tell Merry to climb into the silver lake (two elfstones will be thrown at him) Climb the climbable tree in the forest and get the elfstone.

Lords of Midnight [NOW Games]

COMMODORE 64

list the listings and find the line which has 'SYS' and five numbers after it. Then type this in and press RETURN.

Lords of Midnight [NOW Games]

COMMODORE 64

perform a particular task, or else simply ensure that you are accompanied by a particular person or persons. Try asking at the Towers for help.

Lords of Midnight [NOW Games]

COMMODORE 64

5 REM LORDS OF MIDNIGHT POKES BY KM JONES 10 BORDER 0: PAPER 7: INK 7: CLS: PRINT PAPER 0; INVERSE 1;"Start Midnight tape": LOAD "CODE 16384 20 LET 1=23317 30 READ J: IF J<>256 230 DATA 62, 66, 50, 21, 100, 62, 57, 50, 30, 100, 62, 47 240 DATA 50, 40, 100, 62, 36, 50,51,100,62,19, 50,68, 100 250 REM END MARKER (DO NOT DELETE)

Lord of the Rings: Game One

COMMODORE 64

To get a two jewels: EKAL EHT NI MIWS DLUOHS YRREM. To get past the Barrow-vight: LEWEJ WORHT. To receive a Golden Medallion: SEMIT I EERHT YDAL DER OT ON VAS.

Legend of Kage

COMMODORE 64

Level 1: Wait until the ninja guards are on the ground, then duck down and press fire. When the dragon king comes, keep walking until he comes behind you. then turn to face him, duck and fire. Keep going left until you see a pink thing on the branch of a tree. After getting this go right -anti: you have killed enough ninja guards to go to the next level. Level 2: Keep jumping diagonally to the right and keep firing until enough ninja guards have been killed. Level 3: Keep jumping diagonally left and keep firing until

Last Ninja 2

COMMODORE 64

squeezed every last ounce out of the machine's 48K memory

Last Ninja 2

COMMODORE 64

Level 1: Go behind the curtains and punch the flashing box on the wall. Return to the start room where a hole will have appeared in the floor, drop through it. Pick up the key and exit through it. Jump the river, using the boat (practice required) then leave the room. Be careful of the killer bees. Go up the winding path and jump at the edge of the water to arrive at the island. Go to the bushes and push the boat using your pole, it should move. Leave this room by the bottom exit. In the box are some shurikens, to get them "pick up" in front of the box. Level 3: first room, ignore the first door and leave by the top exit. Go through the door into the next screen and stay close to the wall. L

Last Ninja 2

COMMODORE 64

Enter the second room and kill the man there. Quickly run to the far wall then punch the panel. If your punch is accurate the white square will turn black. When you return to the first room you'll find that a trap

Last Ninja 2

COMMODORE 64

Start the game as usual then press F9 to pause it. Now hold down the help key, left s if t and 1 together. Now unpause and use 1 to 5 to skip levels and Fl to F4 to change stages.

Last Ninja 2

COMMODORE 64

Wait at the right hand side until you are safe to go up t he first ladder. Then go up it. knock in the two corks, go up thee right, put in the cork, wait until it's safe then quickly go along. Put in the corks, then if the force field has gone g o right a n d h i t t h e b i g monster. It it hasn't, walk left and you will fall down.

Last Ninja 2

COMMODORE 64

Go through the curtain and punch the flashing y ellow b o x t o rev eal a trapdoor on the stage on the first screen. Drop through the trapdoor and y ou will be under t he stage where you should find (bottom left

Last Ninja 2

COMMODORE 64

Walk through the gap beside curtains, beat hardnut with punches (not kicks), punch flashing button marked X, zoom back to find trapdoor. Pick up key and leave via door unless energy is critical. If you survive long enough to get to next screen, defeat corrupt policeman by punching, exit via bottom left. Knock next opponent unconscious, pick up shuriken from box at side of road. Keep on left or you will be hit. Activate shuriken as you enter next screen. Kill next opponent using shuriken and climb grid against nearby wall. Leave via left and lump two gaps in road. Pick up staff from amongst other sticks and activate it straight away (you only have a limited supply of shurikens). Jump the two

Kick-Off

COMMODORE 64

keep hold of the fire button when a penalty is being taken against you

Kick-Off

COMMODORE 64

If the goalkeeper rushes out to save a ball, and a defender intercepts it and kicks it away, the game crashes

Kick-Off

COMMODORE 64

When the opposition is taking a penalty, just keep on pressing the fire button or switch on the auto fire and

Jet Set Willy II: The Final Frontier

COMMODORE 64

Wait on the bow till 11.45pm (Smith time), which may seem an awful long time to you swashbuckling Spectrummers. At that moment, a raft will get tossed up on a large wave and you must then jump on. It takes you to Crusoe Corner

James Pond 2: Robocod

COMMODORE 64

Play the bath level, and immediately afterwards, drop to the bottom of the castle and walk left to the statues of the snowmen. These will turn into a moving platform when you jump on them, and you will be transported to the top of the screen. Now walk left into thin air, and jump. You should be standing next to some doors now, behind which are plenty of bonuses. If you go back to the snowmen after completing the circus level, and jump on the snowmen again, a platform will float upwards and take you to a tunnel, where even more bonuses can

James Pond 2: Robocod

COMMODORE 64

The sunglasses are at the bottom of the boat on Level Three. There's a narrow passage which goes down into a corridor which is where you'll find the glasses.

James Pond 2: Robocod

COMMODORE 64

During play, pres s any k ey on t he bottom row of the keyboard t o skip levels. And while you're at it, press 'D' to kill all of the monsters on the current level?

Iridis Alpha

COMMODORE 64

Press F1 during the demo mode to take control of the ship. Also, get a score of over 68.000 and enter a yak's head as the first character of your name

International Basketball

COMMODORE 64

The sprite trick used a lot of processor cycles and slowed things down, as did my technique for making the scrolling smoother, and this made the Epyx game less playable than International Basketball, even if it was prettier.

Indiana Jones y la Ultima Cruzada

COMMODORE 64

POKE 43076,167 POKE 43236,167 Inf. vidas. POKE 40290,167 Inf. energía. POKE 39181,0 Inf. látigo. POKE 32751,n n = núm. de sección POKE 41475,201: POKE 41451,0: POKE 41525,0: POKE 41606,0: POKE 41641,0 Inf. tiempo.

Indiana Jones in the Lost Kingdom

COMMODORE 64

To win at Level 4, you must transfer the color in the gems on the left of the screen to the gems in the section to their right. You do it by striking the gems with your cane, which carries one color at a time. When the cane changes color, you can transfer the cane color to an un-colored gem by striking it.

Indiana Jones in the Lost Kingdom

COMMODORE 64

1st screen - transfer the lights; 2nd screen - combination lock; 3rd screen - like Mastermind; 4th screen - who knows?1; 5thscreen - kill the creature and dig; 6th screen teleport and climb.

IK+

COMMODORE 64

cheats for players to use against their opponents that were designed to be part of the fun