Microprose Soccer
COMMODORE 64
score 14 goals on the six-a-side game, your next goal doesn't get counted
Códigos, pokes, contraseñas y atajos de los clásicos para COMMODORE 64
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
COMMODORE 64
score 14 goals on the six-a-side game, your next goal doesn't get counted
COMMODORE 64
INFINITE SHIELD, LASER, ACID (TANK) AND ACID (FLASK)
COMMODORE 64
cheat code accessible through any triangular ceiling vent
COMMODORE 64
This can only he used a few times, but it comes in very handy
COMMODORE 64
get through all the levels
COMMODORE 64
Matri x V i c - 2 0 _ E 6 T 0 0 f 5.10
COMMODORE 64
press the CTRL key, the RUN/STOP key, the Commodore key, and the SHIFT key during play you will automatically go to the next level
COMMODORE 64
Pulsa la tecla "i" y luego teclea WINDY pulsando a continuación la tecla de Enter.
COMMODORE 64
Alt-F1: Acceder a todos los hechizos
COMMODORE 64
Alt-F2: Más maná
COMMODORE 64
Alt-F3: Destruir a todos los jugadores
COMMODORE 64
Alt-F4: Destruir todos los castillos
COMMODORE 64
Alt-F5: Destruir todos los globos
COMMODORE 64
Alt-F6: Curación
COMMODORE 64
Alt-F7: Mata a todas las criaturas
COMMODORE 64
Alt-F8: Más puntos de experiencia para realizar hechizos de todo tipo
COMMODORE 64
Alt-F9: Uso libre de hechizos ON/OFF
COMMODORE 64
Pausing mid jump to grab a Magic Block out of the air.
COMMODORE 64
stand on top of your rainbow makes higher platforms much more accessible, speeding up your journey and keeping you away from the rising water level
COMMODORE 64
Type in a melody, using the number keys (or letters for rests in die melody line), and hit RETURN. Or just hit the 11 key and get a melody all ready to play
COMMODORE 64
(1) When a number belonging to the corner (1,3,7 or 9) is entered, the colour of that quarter of the whole grid will be reversed. For example, when one is entered, the colour of the numbers 1, 2, 4 and 5 will be reversed. (2) When a number corresponding to the middle of one of the four sides is entered (ie. 2, 4, 6 or 8), the colour of that whole side would be reversed. For example, when a four is entered, numbers 1, 4 and 7 would be reversed. (3) When the centre one is entered (ie. number 5, numbers 2, 3, 4, 5, 6 and 8 would be reversed.
COMMODORE 64
Confused by the CUBE? Bored by bar charts?
COMMODORE 64
Place the rake on the ground (be sober) Dig a hole with the shovel (be drunk) Don't watch the dirty video Don't read the dirty mag Zap the furry pet in the microwave (be drunk) Don't reset the computer Stab somebody with the pen (be sober) Place the tyre about somebody (be drunk) Do big farts if the room is crowded If you can only see one person, go next to them and do a little fart Do not fart if you've eaten curry or coal Do not open the umbrella Smash furniture with the hammer
COMMODORE 64
Give the slimy creature the meat. Say laughter to the sprite. Charm snake with pendant. Steam the mirror with the jug then wipe it with the cloak. Give the fish to the men then dig. Give the gold to the guard. Show the mirror to the abhaldos.
COMMODORE 64
Get the sheet and do ghost impressions (be sober) Location of the elfstones: - Tell Merry to climb into the silver lake (two elfstones will be thrown at him) Climb the climbable tree in the forest and get the elfstone.
COMMODORE 64
list the listings and find the line which has 'SYS' and five numbers after it. Then type this in and press RETURN.
COMMODORE 64
perform a particular task, or else simply ensure that you are accompanied by a particular person or persons. Try asking at the Towers for help.
COMMODORE 64
5 REM LORDS OF MIDNIGHT POKES BY KM JONES 10 BORDER 0: PAPER 7: INK 7: CLS: PRINT PAPER 0; INVERSE 1;"Start Midnight tape": LOAD "CODE 16384 20 LET 1=23317 30 READ J: IF J<>256 230 DATA 62, 66, 50, 21, 100, 62, 57, 50, 30, 100, 62, 47 240 DATA 50, 40, 100, 62, 36, 50,51,100,62,19, 50,68, 100 250 REM END MARKER (DO NOT DELETE)
COMMODORE 64
ROODENIMAXE
COMMODORE 64
EVOMENOKCABOG
COMMODORE 64
DNEIRFYAS
COMMODORE 64
To get a two jewels: EKAL EHT NI MIWS DLUOHS YRREM. To get past the Barrow-vight: LEWEJ WORHT. To receive a Golden Medallion: SEMIT I EERHT YDAL DER OT ON VAS.
COMMODORE 64
GOOD TIME
COMMODORE 64
H E Y , E, E, E, WEAR RING, E. TAKE OFF RING
COMMODORE 64
Level 1: Wait until the ninja guards are on the ground, then duck down and press fire. When the dragon king comes, keep walking until he comes behind you. then turn to face him, duck and fire. Keep going left until you see a pink thing on the branch of a tree. After getting this go right -anti: you have killed enough ninja guards to go to the next level. Level 2: Keep jumping diagonally to the right and keep firing until enough ninja guards have been killed. Level 3: Keep jumping diagonally left and keep firing until
COMMODORE 64
squeezed every last ounce out of the machine's 48K memory
COMMODORE 64
Level 1: Go behind the curtains and punch the flashing box on the wall. Return to the start room where a hole will have appeared in the floor, drop through it. Pick up the key and exit through it. Jump the river, using the boat (practice required) then leave the room. Be careful of the killer bees. Go up the winding path and jump at the edge of the water to arrive at the island. Go to the bushes and push the boat using your pole, it should move. Leave this room by the bottom exit. In the box are some shurikens, to get them "pick up" in front of the box. Level 3: first room, ignore the first door and leave by the top exit. Go through the door into the next screen and stay close to the wall. L
COMMODORE 64
Enter the second room and kill the man there. Quickly run to the far wall then punch the panel. If your punch is accurate the white square will turn black. When you return to the first room you'll find that a trap
COMMODORE 64
Start the game as usual then press F9 to pause it. Now hold down the help key, left s if t and 1 together. Now unpause and use 1 to 5 to skip levels and Fl to F4 to change stages.
COMMODORE 64
punch the panel (trap door)
COMMODORE 64
Wait at the right hand side until you are safe to go up t he first ladder. Then go up it. knock in the two corks, go up thee right, put in the cork, wait until it's safe then quickly go along. Put in the corks, then if the force field has gone g o right a n d h i t t h e b i g monster. It it hasn't, walk left and you will fall down.
COMMODORE 64
Go through the curtain and punch the flashing y ellow b o x t o rev eal a trapdoor on the stage on the first screen. Drop through the trapdoor and y ou will be under t he stage where you should find (bottom left
COMMODORE 64
Walk through the gap beside curtains, beat hardnut with punches (not kicks), punch flashing button marked X, zoom back to find trapdoor. Pick up key and leave via door unless energy is critical. If you survive long enough to get to next screen, defeat corrupt policeman by punching, exit via bottom left. Knock next opponent unconscious, pick up shuriken from box at side of road. Keep on left or you will be hit. Activate shuriken as you enter next screen. Kill next opponent using shuriken and climb grid against nearby wall. Leave via left and lump two gaps in road. Pick up staff from amongst other sticks and activate it straight away (you only have a limited supply of shurikens). Jump the two
COMMODORE 64
SYS 30000
COMMODORE 64
keep hold of the fire button when a penalty is being taken against you
COMMODORE 64
If the goalkeeper rushes out to save a ball, and a defender intercepts it and kicks it away, the game crashes
COMMODORE 64
When the opposition is taking a penalty, just keep on pressing the fire button or switch on the auto fire and
COMMODORE 64
Wait on the bow till 11.45pm (Smith time), which may seem an awful long time to you swashbuckling Spectrummers. At that moment, a raft will get tossed up on a large wave and you must then jump on. It takes you to Crusoe Corner
COMMODORE 64
On the title screen, type in THELITTLEMERMAID
COMMODORE 64
Play the bath level, and immediately afterwards, drop to the bottom of the castle and walk left to the statues of the snowmen. These will turn into a moving platform when you jump on them, and you will be transported to the top of the screen. Now walk left into thin air, and jump. You should be standing next to some doors now, behind which are plenty of bonuses. If you go back to the snowmen after completing the circus level, and jump on the snowmen again, a platform will float upwards and take you to a tunnel, where even more bonuses can
COMMODORE 64
The sunglasses are at the bottom of the boat on Level Three. There's a narrow passage which goes down into a corridor which is where you'll find the glasses.
COMMODORE 64
YNGWIE MALMSTEEN
COMMODORE 64
During play, pres s any k ey on t he bottom row of the keyboard t o skip levels. And while you're at it, press 'D' to kill all of the monsters on the current level?
COMMODORE 64
Press F1 during the demo mode to take control of the ship. Also, get a score of over 68.000 and enter a yak's head as the first character of your name
COMMODORE 64
The sprite trick used a lot of processor cycles and slowed things down, as did my technique for making the scrolling smoother, and this made the Epyx game less playable than International Basketball, even if it was prettier.
COMMODORE 64
POKE 43076,167 POKE 43236,167 Inf. vidas. POKE 40290,167 Inf. energía. POKE 39181,0 Inf. látigo. POKE 32751,n n = núm. de sección POKE 41475,201: POKE 41451,0: POKE 41525,0: POKE 41606,0: POKE 41641,0 Inf. tiempo.
COMMODORE 64
To win at Level 4, you must transfer the color in the gems on the left of the screen to the gems in the section to their right. You do it by striking the gems with your cane, which carries one color at a time. When the cane changes color, you can transfer the cane color to an un-colored gem by striking it.
COMMODORE 64
1st screen - transfer the lights; 2nd screen - combination lock; 3rd screen - like Mastermind; 4th screen - who knows?1; 5thscreen - kill the creature and dig; 6th screen teleport and climb.
COMMODORE 64
'Kick Door'
COMMODORE 64
cheats for players to use against their opponents that were designed to be part of the fun
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