Gnome Ranger
APPLE II
Scarch pool and take bullrush.
Códigos, pokes, contraseñas y atajos de los clásicos para APPLE II
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
APPLE II
Scarch pool and take bullrush.
APPLE II
Throw flint a: skeleton.
APPLE II
first person to solve the game
APPLE II
When offered the opportunity to purchase Attack Helicopters, you should turn it down. Your opponent will have no way of knowing your decision and will be forced to buy an Air Force Defense Unit, which is ineffectual against almost anything besides helicopters. You can then use your extra purchasing power to buy more tanks, which you can never have enough of. Speaking of tanks, when on defense or in a meeting engagement, get the fastest tanks you can. Try to leave a reserve company deployed well to the north or south of your main body. Once the bulk of your troops are fully engaged and the enemy's main force has been located, slip this reserve force at full speed behind the enemy, preferably
APPLE II
If you're losing and need a little edge, try holding your fire button in.
APPLE II
Type in the word MOOSE and the beast transforms magically Into a pudding of that name and you win a Brownie point.
APPLE II
Look more closely and you find that the numbers are all the same: 22/7. Type in PIE and a splendid fruit tart appears before your very eyes.
APPLE II
Simple keyboard commands con the ship at "standstill." 45 degrees.
APPLE II
Use ladder to get m small building The key to the door is in the vase - drop vase to get it The vase is in the cupboard, use tiny key to get it Don't go in to nothing Kill dragon with sword Get zipper, open zipper, reach Inside hole, empty zipper, get scroll (with girgol spell on it) Don't drop the zipper as il is useful for carrying things in and it Is essential near the end of the game. To get the cube from the idol's mouth, learn malyon. learn espnis (several times), malyon idol, espnis Idol - this may need to be done several times as spells are unreliable and the espnis spell needs to work not the first but the second input after the malyon spell, so that when the idol returns to a statu
APPLE II
Look i n the zipper.
APPLE II
To get t h e cube i n t h e hermit's hut, cashly the hut so the cube is n o longer needed a n d the h e r m i t lets you take it.
APPLE II
The blue carpet can be bought for 500 zorkmids or the opa. if you bargain.
APPLE II
Cashly the moldy book so you can read a n d copy the spell.
APPLE II
Write different names on the cubes so you can tell them apart.
APPLE II
Cast the knives spell at the overhanging ropes.
APPLE II
Cast the slow spell at the raouse The dragon hates micc!
APPLE II
Find anthill, cast eye spell and c o m m a n d the eye t o kill the ants, t h e n start killing t h e m yourself u n t i l you can take the disk.
APPLE II
Give the rat. pie to Grok to get the map.
APPLE II
Find the a p p l e tree, c o m m a n d the eye to w a i t 1 a n d catch the apple, then type 'shake tree'.
APPLE II
The china pot is under one of the beds.
APPLE II
To get the cylinder needed to open the pyramid, dive into the lagoon. There is a spade under the bushes.
APPLE II
point the rod at it something will happen
APPLE II
To get past the werewolves in level one, keep all your characters in the fort, except for an elf. Use the elf to lure the werewolves close to the fort, where your other characters can both fight and get healed.
APPLE II
RANDOMIZE USR 15363
APPLE II
Si de por sí los misiles interceptores son peligrosos, ¡con este passcode los haces más destructivos que nunca!
APPLE II
To get the Handaxe and Letter opener try — 6,2,11,14,17,21,7
APPLE II
To open the Rosemary chest: 23,3,12,23,4
APPLE II
To find the Vial: 24,5,13,3
APPLE II
If you don't have a ticket, you can still board an old train by getting on at the last second.
APPLE II
press the H key
APPLE II
why wail to get 3 ot her people toget he r 10 play? You r computer's read y anYlime
APPLE II
By saving the position just prior to loosing energy, then again just after, and comparing the files, any differences can be pinpointed to the reduction process. It is then possible to create a new file, with vastly increased energy reserves.
APPLE II
The torpedo attack is carefully planned. You track the enemy ships quietly and carefully until you are within 10-20K yards with a solution of 80% or better. You then fire a couple of torpedoes at an angle away from the ships and have them run deep. By aiming off to the side of the ships you can hand guide them around into the enemy without them having any idea where you might be.
APPLE II
control at the bottom of the screen. At first there is only or.c tall but ev;ry 30 seconds a new cne is added to a mcximum o f five. You ge: p a n t s for however many seconds ycu keep
APPLE II
logon by moving into it then return to the menu and select READ and read the file Hacker. Move Hacker across RADARPRG. This program gives you radar for spotting buildings and other robots.
APPLE II
If you have a track and sector editor, you can find all of the filing cabinet codes and the vault combination by looking on track 15, sector 19.
APPLE II
00987 TITLE DEMO COVER PAM WAMI 30 PRINT CHRS (147) 40 FOR A=304 TO 317: READ B: POKE A,B: NEXT 50 FOR A=32768 TO 32855: READ B: POKE A,B: NEXT 60 POKE 53280,0 70 SYS 32768 100 DATA 169,173,141,143,12,234,234 110 DATA 234,234,234,76,223,65,0 120 DATA 169,128,133,157,160,1,152 130 DATA 170,32,186,255,169,0,133 140 DATA 183,32,213,265,169,31,141 150 DATA 150,3,169,128,141,151,1 160 DATA 76,99,3,32,76,128,169 170 DATA 54,173,225,65,162,0,189 180 DATA 55,128,189,228,65,232,224 190 DATA 32,208,245,76,0,64,173 200 DATA 0,64,141,0,160,169,11 210 DATA 141,17,208,76,84,164,84 220 DATA 82,79,76,76,89,33,169 230 DATA 48,141,60,65,169,1,141 240 DATA 61,65,96,234,234,234,234
APPLE II
cheating
APPLE II
If your opponent gets you down on the floor - push forward on the joystick and slip below for the second challenge
APPLE II
When your opponent's energy is so low that he can't get up, avoid the temptation to pin him. Get about two steps away from him, and when he starts to get up give him a drop kick. Repeat the process until you are satisfied with the points you've accumulated. Now pin him!
APPLE II
When playing a one-player game, wait until your score is 750 points before covering the computer opponent. If your score is above 900, wait until time runs out.
APPLE II
climbing the ropes and drop-kicking your opponent twice. Then climb the ropes again and dropkick him once when he gets up. When he's down, keep giving him leg drops until your score comes as close as it can to 745 without going over.
APPLE II
use K.C. with this method. Soften up your opponent with your favorite moves. When his power is low, kick him from the top rope, and he should fall down. Now use leg drops until you get 650 points. He won't be able to get up, so you can pin him or use your custom move.
APPLE II
enter: Minotaur Man!
APPLE II
The graffiti hints on the wall paint an interactive backstory to the game.
APPLE II
When you're starting out it will be easier to avoid the K-plants by going west to the desert from Ziad and then North. Be sure to write down the names of people you have talked with, as you will need this later in the game. Spice is worth a lot in Begonia. Last tea is needed in Sumaria.
APPLE II
Before crossing over to Begonia, make sure you have lots of spices, tea, silk and tobacco for trading. Make sure that you check the rooms in the tower for secret doors. Use Horn at Sharkynn Heights.
APPLE II
cheat mode in Psycastria and that if you held I,L,T,D and N down on the title page, the game crashed.
APPLE II
password for the next
APPLE II
Give the hermit something, and when he turns to put it all blame, and help him away, bop him one!
APPLE II
In the second zone on the west side of the old city there is a small patch of woods populated by some very mean white rabbits. This woodland is called the field of bones. After defeating the rabbits, save the game and exit camp. Searching the area will now turn up a number of items.
APPLE II
Pressing the "F" key circumvents this feature by pausing the game.
APPLE II
iixamine the rubble in the civic centre rums. Give the snowstorm to Daryl. Break the cobweb in the building to find a hidden object. Don't drink the water. Use the wrench and chisel to break the stairs in the ruined building. Wear the gas mask in the industrial waste lands. The ship arrives in the docks at 3 p.m. on Wednesday. Give t h e dead dog to the rabid foxes. To get into a trance, INHALE, HOLD, EXHALE. Tc metamorphose you need to be in a trance, then METAMORPHOSE. To destroy the ship, empty the petrol, burr, the rag with the lighter, and run off the ship. After finishing your tasks in part one, go to the fence and metamorphose to fly across it.
APPLE II
Spend the night with Merlin. Throw wood to pass Phelot. When Morgon captures you, get the glass from Morgan and give it to the Maiden. She will drink the love potion and release you. Close the Panel so the Magical Knight can't get back into it..Close shutters inside Garlon's Turret to fight on equal terras with him.
APPLE II
THROW WATER ON FIRE (as many times as the buffer allows) and LANCELOT, FILL CHALICE. THROW WATER ON FIRE so that both charac- ters are throwing water at the same time.
APPLE II
Rub eyebnght into eyes to see in the dark. Cast SEE in the study to reveal a hidden exit. Cast SEE at the al
APPLE II
It is possible to hit a batter and give up an extra base.
APPLE II
three balls in the side pocket As Lop of the screen. Using our trusty silver ball you must blast away at the blocks which make up the letters. Be warned—this is no easy task and may well bring you back down to Earth with a bump.
APPLE II
At the top of the screen the letters spelling the word 'final' appear one at a time
APPLE II
deposit three-ball session. Each hall deposited into the hole re- appears in a box on the lower level.
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