Black Belt
APPLE II
Press the reset button at the same
Códigos, pokes, contraseñas y atajos de los clásicos para APPLE II
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
APPLE II
Press the reset button at the same
APPLE II
push button 1 to start a game and hold it down while the red screen is being displayed
APPLE II
push the reset button at the same time as the demo begins!
APPLE II
PSI, PSBL, DID
APPLE II
If you examine the staff, in See Kaa of Assiah, press the stud and when you reach the guardian, throw the staff in,
APPLE II
Cut the anchor chain with the meat cleaver to stop the boat.
APPLE II
Say the password to the store keeper.
APPLE II
Search the sleeping man.
APPLE II
Go E, E, E, S and search the man before yo u g e t the hat. Go N, W, N, E and g ive the hat. Go E and e xa min e the drink. Fo llo w the ma n and th in k tycoon. Go S . W a n d g e t t h e hat. N o w examine it. Go W, S, W, S and b u y the pole. Go N, W to the fish d e b ris and read the newspaper. No w think Arcman. Go E, N and p a y the ma n . Go S. E, N, N, E and b u y the ticket.
APPLE II
Type Ch a n d ra lt and b u y the ticket.
APPLE II
In the dark cellar? RUB GLASS
APPLE II
KILL MAN. TALK to the CAPTAIN, take the canvas from the boat, examine the winch then CUT CHAIN WITH
APPLE II
To get the chocolate banana* Enter queue, exit queue, enter other queue. When the other queue gets shorter exit your queue but re-enter it again. Throw the banana (After you have licked the chocolate off) toridyour- self of the monkey.
APPLE II
hints on getting into Katzeniammers trailer and passing the troll at the toll bridge
APPLE II
I can't get the safe open or find the explosive. I also have a serious food problem.
APPLE II
Debes evitar que el mundo de Fantasía sea devorado por la maleza. Enciende una rama en el campamento al comienzo del juego, dirígete inmediatamente a la localidad de los Bushes y enciende con ella toda la maleza.
APPLE II
avoid it by simply not taking Artex with you when you visit Morla the Ancient One in the swamp
APPLE II
summon Falkor by finding and blowing a gilt-covered hunting horn
APPLE II
keep waiting until the sphinxes blink and then make a mad dash for it
APPLE II
NIOC EHT MIH EVIG
APPLE II
YOU'LL HAVE TO GO ALONE
APPLE II
Mención de Steve Peverall sin truco específico listado en este fragmento.
APPLE II
1) Since "hot" war is not likely to start in the first 4-6 years of the game, build two bases every year for those years. Then, spy every year thereafter to insure a first strike and a good awareness of potential targets. 2) Since the more bases of a type that are available to you increase the likelihood of their automatically activating (and saving you a game turn), build in a balanced manner. 3) Don't negotiate unless you have a clear-cut advantage.
APPLE II
Victory (Limita el HUD y el luegoamigo): Down!alt
APPLE II
avoid using the bird to solve the snake problem in one version as it will get you into trouble
APPLE II
Trouble with snakes? A flute might help - then get a bird and hope...(Pilgnote - adopting Colossal Cave tactics with the snake in Melbourne House's version will get you into trouble!)
APPLE II
Holding down the 0 button starts the arms into their backswing, releasing the 0 button starts the downswing. The 1 button controls the wrists in a similar manner.
APPLE II
When fighting Nikademus, you want every spell possible, so take the Air elemental. Try to break him, but don't sell any pieces.
APPLE II
Get the right moment to move is the skill. Once on the i direction move, however, reversing his can save you from instant crushing by a falling gate.
APPLE II
When I select 'Fair' and win through to the beach assault with two tanks, the screen appears with about 200 tanks all over and the tank sound, then a crash. This repeats and the program restarts.
APPLE II
scores of around 126,000
APPLE II
After destroying each ship on the third screen, write down its elevation. Continue doing this each time you play, and after a few games you'll see that by determining the elevation for the carrier you can locate the match in your notes.
APPLE II
hidden tunnel to up your points and then you'll only have to shoot down ten planes. When you come to blowing up the ships, you'll find that the aircraft earner at about 40 degrees and the little boat on the right at about 20 degrees.
APPLE II
After getting to the chopper, you must fly down towards ihe 'H• sign (by the lookout post). Now you select knives and go to • the bottom left hand corner (by the box of grenades), where you will see a hut. Walk ing into this, i and the door opening
APPLE II
En la entrada, presiona la barra espaciadora y gira a la izquierda antes de bajar las escaleras. Arrastra y coloca dinamita (no muy cerca de la pared). Cubre inmediatamente pero no bajes las escaleras. Cuando explote la dinamita, camina hacia el agujero en la pared sin detenerte. Finalmente estarás en la habitación del ídolo. Abre todas las cajas que ves, ya que una contiene el ídolo. Si estás atrapado y las paredes se cierran, presiona F1 para instrucciones. Para salir, presiona 'R'.
APPLE II
When the computer pitches out, you should steal or hit and run on the next pitch—the computer never pitches out twice in a row. Also, when there's a man on first or second with 12 or fewer stolen bases, always press 2. Pressing 1 will almost always get him thrown out.
APPLE II
I've got to the end of Jinxter and when Jannedor comes to the fireplace the fan falls off the wall In the kitchen and she goes away.
APPLE II
The Wire Fence: Go to your back garden, get secateurs, go to the fence and cut wire with secateurs.
APPLE II
The Bull: Go to your conservatory, get cloth, go to the bull, show cloth to bull and drop cloth
APPLE II
The Canoe: Go to your bedroom, look under bed. get sock, go to boat-house, get bung, put bung in sock, slide doors. S, put sock in hole, get paddle and put canoe in water.
APPLE II
You must get and wear the gloves before cutting the fence with the secateurs. Use the Pelican Charm from the bakery to bring the fire engine and the unicorn to life on the carrousel. Enter the clock maker's by knocking on the door (logical, really). Throw an object at the oil lamp to set fire to the shop.
APPLE II
Don't bother to exunguish the fire! Use some magic to get the stool.
APPLE II
Stand on the table, examine it, and throw what you find.
APPLE II
When you start the game you in a dungeon with the old man. Take the rock, torch and food, then give food and water to the old man. Talk to the old man, he will then give you a spode. Take this to the next room and dig, but be ready to throw. You will go down and come up in another room it's easy.
APPLE II
If the bell is too noisy, put a sock in it!
APPLE II
For something neat to look at, set your Jet simulator to the F-18 target strike mode, with the difficulty selector at zero.
APPLE II
save your game regularly
APPLE II
How do you get into the bam, and is it possible to go up the stairs?
APPLE II
1. Mantén un mapa detallado de las áreas exploradas del planeta. 2. Guarda tu posición en la novela antes de realizar acciones arriesgadas para poder retroceder si mueres. 3. Encuentra a Casey Jones lo antes posible. 4. Consigue y guarda las piedras vitales (Fuego, Miedo, Agua).
APPLE II
Press UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, 2, 1 on title screen for level select. To access the sound test. push DOWN, DOWN, UP, UP, LEFT, RIGHT, LEFT, RIGHT, 2, 1
APPLE II
1230
APPLE II
Después de que el Dr. Fred llegó a jugar, entra y usa Quarter en Coin Box de la máquina que usó el Dr. Fred. Recuerda el número del primer lugar, pues este número lo utilizas para abrir el laboratorio 29 (si quieres recuperar tu moneda usa Small Key en Coin Box).
APPLE II
Debes mojar la esponja en la piscina y luego usarla en la planta carnívora del cuarto donde necesitas las monedas del juego. Debes repetir esto hasta que la planta crezca y alcance el hoyo del techo: dale el refresco para trepar por ella al observatorio. Mueve el telescopio dos veces a la derecha y observa a través de él, ahí verás la combinación.
APPLE II
divertidas
APPLE II
SCUMM scripting language and game engine
APPLE II
When you go to the door next to the Grandfather Clock, always leave it open. When you go into the kitchen and Nurse Edna sees you, walk forward and keep pressing your button until you get to the open doorway. Then you are safe and can go back in, and Edna won't be there.
APPLE II
To get the key to the Outer Door, use the Tools on the Grating behind the Bushes outside. Then have one of the kids stand beside the Swimming Pool Ladder. Have another go into the now open Grating and turn on the Water Valve, causing the Pool to drain. Have the kid by the Pool climb down the ladder and into the Pool. Run back out and have another kid turn off the Water Valve so there won't be a meltdown!
APPLE II
Always bring Bernard into the house with you. He knows about electronics and can be very useful. First have him open the Old-Fashioned Radio and take out the Tube. Then, if you can open the Outer Door in the Dungeon, have Bernard put the Tube in the 'lube Socket in the Radio in the Green Tentacle's room. Use the Radio and enter the number 1977.
APPLE II
pick up the Hamster to get it. Second, if you open the Piggy Bank you can get at Weird Ed's dimes
APPLE II
push the loose brick under the left barred window
Usamos almacenamiento local para recordar preferencias como el tema visual. Si se activa publicidad, Google puede usar cookies propias o de terceros con tu consentimiento. Más información