Códigos, pokes, contraseñas y atajos de los clásicos para BBC MICRO
303 trucos publicados13.245 pokes y cargadores
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores.
Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió;
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Don't kill the figure that you meet in the shadow lands - fight until you are told that he is badly wounded then "gethood". Give the old man in the engraving room some bread and he will open a secret passage. Wait by the chest until someone comes and offers to pull it up for yoy. Tie rope to chest, wait until he comes back for you, grab rope, he will pull you up and give you a staff.
To get past the fence, play stalk and twigs to the ants and they will follow you to the fence where they will then break it down. The Cherry is a grenade which is needed in
Those people who have seen or played JSW before will, on first sight, think that the game is exactly the same as the original and it is true that they do appear that way.
There's no random numbers in the game. Every time you go into a level, you get the same start positions and speed, so if I can do it once then it's going to be a bit difficult for the good players.
Mr Willy walks from the master bedroom to the bathroom and then enters a new room called: 'Oh $#!•! The Central Cavern!' where he jumps up and down indefinitely.
As bugged games go this is perhaps the most infamous. The rush to get the game out the door resulted in several bugs, one of which prevented you from completing the game. The Commodore 64, BBC Micro and Dragon 32 versions were also unfinishable.
1. Go to the MegaTree.
2. Go up this and enter all sheets which are up here.
3. Do every sheet on the ground.
4. Do the sheets which are on the West.
5. Go up the stairs to the Nomen Luni and go right and do all
1 (wall - you can jump through it but can't stand on I L 1 (wall - you can stand on it but you can't jump through it). 2 (water - you can stand on it and jump through it) or 3 (death - touch it and you lose one of your lives)
if you start Level Three holding Right, run right, jump the gap, climb the ladder and run left (all without stopping) you can run straight through the bird there
El primer problema serio que se puede plantear en este juego puede ser el diablo al lado que se encuentra al final de la primera zona. Pues bien, hay una manera fácil de acabar con él: ve andando lentamente hacia tu derecha, hasta que lo veas aparecer. Entonces, da le todos los disparos que puedas, e inmediatamente después, cuando empiece a volar, salta y sigue disparando. Luego ten cuidado con el pájaro que sale.
Enter Witch Space by choosing a hyperspace system, launching, pausing the game, pressing the F key, restarting and then hyperspacing. Switch on the cloaking device just before you go into hyperspace then destroy all Thargon. Switch off the cloaking device and wait until Tharglets appear. Destroy Thargon and collect Tharglets. Repeat this until you feel you have enough alien items, or are in danger of getting killed. Enter normal system and abandon ship using escape pod. When you get your new ship you'll have a 35-ton cargo bay plus the alien items. Sell these and you can use the extra cargo space.
Buy the docking computer first. You cannot smash your ship into the side of the space station. Don't spend half an hour looking for it! Use a Military Laser to get out of the space station, turn round, and shoot all the vipers.
When you get to the second mission, at some point you'll see a flashing ship (a Fer-Oe-Lance if my memory serves me correctly). Destroy it, and pick up the cargo (using your fuel scoop). Y
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