NHL Hitz 2002
NINTENDO GAME CUBE
Equipo super cabezón: 3-3-0 [icono]
Códigos, pokes, contraseñas y atajos de los clásicos para NINTENDO GAME CUBE
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
NINTENDO GAME CUBE
Equipo super cabezón: 3-3-0 [icono]
NINTENDO GAME CUBE
Tiros grandes: 2-3-4 [icono]
NINTENDO GAME CUBE
Hitz time: 1-0-4 [icono]
NINTENDO GAME CUBE
Sin gente: 2-1-0 [icono]
NINTENDO GAME CUBE
Tableros de pinball: 4-2-3 [icono]
NINTENDO GAME CUBE
Mostrar velocidad de tiro: 1-0-1 [icono]
NINTENDO GAME CUBE
Activar modo Cheat: Pulsa ■, ▲ y ● para cambiar los iconos en las casillas primera, segunda y tercera de la pantalla previa al partido. Esta es una lista que indica las veces que hay que pulsar cada botón. Tras cambiar los iconos, pulsa la dirección indicada.
NINTENDO GAME CUBE
Jugador cabezón: 2-0-0 O.
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Jugador super cabezón: 3-0-0 O.
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Jugador hiper cabezón: 4-0-0 O.
NINTENDO GAME CUBE
Equipo cabezón: 2-2-0 S.
NINTENDO GAME CUBE
Equipo super cabezón: 3-3-0 S.
NINTENDO GAME CUBE
Tiros grandes: 2-3-4 Q.
NINTENDO GAME CUBE
Hitz time: 1-0-4 O.
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Sin gente: 2-1-0 O.
NINTENDO GAME CUBE
Tableros de pinball: 4-2-3 O.
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Mostrar velocidad de tiro: 1-0-1 M.
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Mostrar punto caliente del equipo: 2-0-1 M.
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Sin tiros falsos: 4-2-4 Q.
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Pelota de tenis: 1-3-2 Q.
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Pulsa la tecla INTRO durante el juego e introduce cualquiera de los siguientes códigos (implícito en el texto)
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Recoger por encima del hombro: Cuando se lanza una pelota a un receptor que esta recorriendo una trayectoria por la banda, realiza el pase rápido (golpear el botón) en lugar de lanzar una bola larga (mantener el botón pulsado).
NINTENDO GAME CUBE
L1 + R1
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▼ (doble salto) o ▼ dos veces seguidas (triple salto) o M para subir tras agarrarse a un saliente
NINTENDO GAME CUBE
Boneless al salir de la rampa y sigue presionando M para salir propulsado hacia delante y ejecuta un McTwist (O, Q + ■). Si todo ha salido bien realizarás la pirueta por encima del helicóptero
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getitup
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keepitsteady
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letitslide
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digivid
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FMNFB
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EMERPUS
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TEXAS
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MADMAN
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SLLEWGH
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SELLOUT
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HUNTER
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partner zapping
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Real men don't eat quiche
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Gamble to go up in the world and pervert the course of justice.
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Open all in Beorn's house
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Big Cavern in Goblin's Dungeon, d, v/ait until the Goblin appears, N, SB, E, get ring, wear ring, (you need to repeat this every few moves as the ring oomes off), NW, N, d, E, open a a c k , up, S. W, W to Beom's House.
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SAY TO THORIN "CARRY ME"
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To escape from the Goblin's dungeon, command Thonn or Ganda', to 'carry me' then command to 'open window' and finally to 'go through window'. You will probably find these work best as three separate commands.
NINTENDO GAME CUBE
To escape from the wine cellar in the Elevenking's palace, kill the butler with the sword, empty the barrel or drink its contents (not advisable as you become drunk!), tie a rope to it, carry it (if you have Thorin tell him to get in it) and, throw it through
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tell Thofin to "open window" and then to "catty me" and finally to "go window". As a tip, it is a good idea to save your position immediately you get out as it is quite likely that you will get caught by the goblins (very painful!) and thrown back into the dungeon again. Also make sure that you have dug in the sand, smashed the trap door and found the key before
NINTENDO GAME CUBE
Get, Take, Pick: Early 01 in most adventures, you will get to a location, and the computer will tell you: 'I see a Sword.' How do you get it? You can type G, which has the same effect as Get or Gel.
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xF 2 a n d N wh e r e y ou s leep - ti hree t i me s u n t i l t h e t r o l l s are dead. S and take the key, then bac k N and unloc k and open t h e c av e. N a n d t ak e tall. He a d Sx 2. SE, Ex 2, Wa i t here unt i l t h e Nas t y G o b l i r enters t hen D,NE,U,S,SE and wear t h e ring, N, D, N, o p e n n crack, U. Y o u c a n n o w the tremov e t h e r i n g . E x 2 a n d where.
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Write Your Own Adventure Programs from Osbourne. Jenny Tyler and Les Howarth have made no assumptions about their readership and write in an uncomplicated style, taking you step by step through the entire process.
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'E. Kill h o r d e wi t h l o n g s word.' Re p e a t t h i s i n - s t ruc t ion t hree t imes then get h i m t o d r o p t h e s word.
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To kill Kronos try using the thermonuclear device. Drop the stones on the river bank to form stepping stones north. Find the spectacles to burn the haystack and use the needle found there (where else?) to pick the lock.
NINTENDO GAME CUBE
In the forest, when you see the bulbous eyes, wait, wait again, then go in your direction, then do this again till you are rid of them.
NINTENDO GAME CUBE
In order to be certain of the East direction at the gate to mirkwood, when in riverodell say to Eirond, 'Examine map'. Repeat this and you will get some food and gain the east
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say to Thorin or Gandalf: Carry Me, then Open Window, then West
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wait until the Butler opens the door. Get out right away
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jump onto the barrel
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TAOB OTNI BM1LC
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ask them three times per move
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wait twice in each location
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After competing episode 1 in the game, the player will unlock a slightly altered version of the arcade game, Teenage Mutant Ninja Turtles: Turtles in Time.
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Modo Dios: L1, R1, L1, R1, L1, R1, L1, R1
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