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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para CPC 464, 664, 6128

1.133 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

Todos (1.133) COMMODORE 64 (1.771) PC WINDOWS (1.595) SONY PLAYSTATION 2 (1.486) ZX-SPECTRUM (1.383) MACINTOSH (1.163) CPC 464, 664, 6128 (1.133) AMIGA (1.021) XBOX (960) PC-DOS (885) ATARI ST / STE (832) SONY PLAYSTATION 3 (670) MAQUINAS ARCADE (660) NINTENDO GAME CUBE (657) NINTENDO NES (587) NINTENDO WII (501) XBOX 360 (492) MSX (439) NINTENDO WII-U (400) ATARI 8-BIT COMPUTERS (376) ATARI XE (368) APPLE II (356) NINTENDO 2DS / 3DS (335) SUPER NINTENDO (323) BBC MICRO (303)

Suspect

CPC 464, 664, 6128

How do you get into the bam, and is it possible to go up the stairs?

X-Out

CPC 464, 664, 6128

Buy the dearest ship and the cheapest satellite and you should have 500,000 credits. Pressing Esc advances levels.

X-Out

CPC 464, 664, 6128

pick the most expensive ship out from the shop, without putting it in the grid, and offer it to Melob in the bottom right hand corner

X-Out

CPC 464, 664, 6128

Stand up Myles Lockwood of Brixton, Nr. Plymouth with this cheat for the Amiga game.

Krakout

CPC 464, 664, 6128

To activate the cheat-mode enter C on the high-score table - You then get in finite lives, but no score.

Krakout

CPC 464, 664, 6128

when player two got his first bonus life at 20,000 points, we went into an infinite life mode.

Titan

CPC 464, 664, 6128

Lograr vidos infinitas en este juego es verdaderamente sencillo. Sólo tendréis que pulsar las teclas "2", " 3 " , " 5 " y " 8 " a la vez.

Titan

CPC 464, 664, 6128

Pulsar las teclas "2", " 3 ", " 5 " y " 8 " a la vez. (Vidas infinitas)

Titan

CPC 464, 664, 6128

Programmer Heads: C, Right, A, Z, Down, Right, A, C, U0. Cloaking: Right, Right, Down, Down. Fade To Black: x, Y Z, Z, V. Invincibility: B, Up, Lett, Lett, Y. All Weapons + Shields: A, Left, Le k. Homo Hunt: A, Right, Down. Nine Lives: B, U, Dow n, Down,

Titan

CPC 464, 664, 6128

1. -14.1MKR 2 . HOHCH 3 . 44921.1 4 . OSEOEL 5 , 2 4 0 1 T0 6. 011.038 7 . 04KJOB 8 . 1 9 1 0 7 5 9_ OV7R70 10. H67.1R1 11. 04-IBR8 12. RDt89 13. 18.11-14 14. DNBE08 15, I MV281 16.1.09U3H 17. 9.1HTON 18. UKUTB8 19. 0114F.10 20. 1R7DCG 21. V30906 22. 4P4192 23. 4ORSHP 24. E4D8OP 25.LEPOBO 26. 1H9615 2 7 . MOBOPV 28•89111422 2 9 . RN4RH9 30. BG6W61 3 1 . 1W1440 32_ 044080 3 3 . E396V3 34. 740330 3 5 . 2141141 36. SGOW00 37, 4814093 38. FU5HJ9 39. OGU9P1 40. 294-I814

Kentilla

CPC 464, 664, 6128

The way to get the scroll is to re-unite da with Timandra, who can be found tied up in the swamps of Caradoom,

Super Stuntman

CPC 464, 664, 6128

10 REM SUPER STUNTMAN HACK 20 REM HOWDON HACKERS '88 30 REM INFINITE LIVES 40 CLEAR 24999 50 FOR F=1 TO 100: NEXT F 60 LET T=4-A 70 IF T<>2848 THEN PRINT "ERROR" 80 DATA 33,78,156,17,26,91 90 DATA 1,127,0,237,176,195 100 DATA 0,91,175,50,173,99 110 DATA 50,141,106,195,168,97 120 DATA 127,72,72,39,56 130 LOAD "CODE",16384

The Pawn

CPC 464, 664, 6128

To got past the boulder tie the shirt to the rake and hoe then lever the boulder

The Pawn

CPC 464, 664, 6128

Ask Kronos about the wristband and he will give you a chest to give to the adventurer

The Pawn

CPC 464, 664, 6128

Examine the horse for a laugh

The Pawn

CPC 464, 664, 6128

Mix the red with the blue and the green to make white You will find them in a pouch in the forest clearing after giving the guru the bowl of snow

The Pawn

CPC 464, 664, 6128

go round to the back of the car and open the boot. Then head across the fields to find the circus tent. And if you write again with your address. I'll be able to return the big kiss and hug you sent!

The Pawn

CPC 464, 664, 6128

Short of cash - look in the Fountain-Snowman a problem - melt him with something warm; examine colours.

The Pawn

CPC 464, 664, 6128

GNIR RAEW at all times

The Pawn

CPC 464, 664, 6128

When you are in the palace gardens enter the shed by using the metal key that you have with you. Take the hoe and the rake (you will need them later). When you get to the path blocked by the boulder, (just below the snow-capped mountain), use the rake and the hoe to lift the boulder to get by it. Take off your shirt, then tie the rake and hoe together with it. Lever the boulder with the rake and hoe, and you will be able to proceed up the mountain.

El Poder Oscuro

CPC 464, 664, 6128

utilizar la cápsula o al propio Johnny para intentar entrar contra los módulos de control que activan los puentes eléctricos que se encuentran fuera de servicio.

Strike Force: Cobra

CPC 464, 664, 6128

Shoot the first alien and then le alien beyond the water drop as usual and onto the platform. Run underneath the first alien and into room eight.

Strike Force: Cobra

CPC 464, 664, 6128

Enter to K3 and follow scooter in a clockwise square, then enter M7 shooting. Attempt to stop the scooter and gain access to the door control lever. This unlocks both doors 04 and M7. When you've done that enter N2, turn and walk left. After a bullet passes, walk out into the corner and lump to avoid the next bullet (face forward in the air). Dive over the next bullet, take two or three steps forward, dive, turn right and dive. If you're still in one piece stand by the lift and change to ONE. Back out through the window to JO. Note: extra time is given if the organic computer at L2 is destroyed.

Annals of Rome

CPC 464, 664, 6128

During the early stages, never leave Italia defended by less than 20 units, otherwise you're asking for Rome to be sacked. Leave the capture of Gracaea until you are stronger, for the Macedonians are difficult to overcome when they revolt. Concentrate your forces on homelands, leaving safe provinces

Z-Pilot

CPC 464, 664, 6128

When warping from level one or two to the next level, you can skip that level by holding your stick diagonally with the fire button pressed. Do it when you begin to warp and when the warp to the next level is completed.

Viaje al centro de la Tierra

CPC 464, 664, 6128

Q = ARRIBA (PARA ELEGIR EL CAMINO INICIAL) A = AGACHARSE O = IZQUIERDA P = DERECHA SPACE = ATAQUE CON LA LANZA

Viaje al centro de la Tierra

CPC 464, 664, 6128

Teclea POFAVO cuando el programa te pida la clave de acceso a cada nivel para conseguir vidas infinitas y comer con los tres personajes en todas las fases.

Captain Dynamo

CPC 464, 664, 6128

Start a two-player game and if you pass a stage while playing as player two you will start from that level in the next game.

Captain Dynamo

CPC 464, 664, 6128

Make sure that you get the yellow magic barrier as this makes you invincible to any opponent.

Captain Dynamo

CPC 464, 664, 6128

On level two fight the bat-thing with the ring through its nose first as he gives you a spell to steal other characters' spells.

Knight Tyme

CPC 464, 664, 6128

Watch out for the unexpected additional option, the easily overlooked extra item in the list which looks unexciting or not useful. This is where you find the answers to a witty and absorbing adventure game.

Knight Tyme

CPC 464, 664, 6128

Wear boots, give glue to aliens. Before you go to Monopole go to Starbase one where the transporter will be fixed and where you can refuel. When travelling between planets ways use Time Distort 1 as it saves fuel. Some of the planets which give you fuel are Naff, Edan, Lynx, Herscheli and Traniore. Also from Starbase get the boots in querk bomb is used to blow up planets but don't think il does anything in the 48K game. Gel the bag of potatoes lo information given at every planet you

Knight Tyme

CPC 464, 664, 6128

drop the Gadget X and pick up the Mirror. Go to the bridge and take

Knight Tyme

CPC 464, 664, 6128

don't pick up the pot of glue — you won't be able to put it down again and it restricts the number of objects you can carry around.

Guzzler

CPC 464, 664, 6128

Wait for title screen if man keeps getting killed

Narco Police

CPC 464, 664, 6128

While playing = type in ABRIR to open doors. NOENEMIG to vaporise all the bad guys. COMENZAR to bring the bad guys back again, BLAST to activate a smart bomb and MUNICON to top up your ammunition.

Avenger

CPC 464, 664, 6128

Make sure that you always steer clear of the wells as you lose one of your keys when you stand next to one. Also, don't collect any flashing objects unless it's that particular object's turn to be picked up, otherwise you'll lose lots of energy. Watch out for the sleeping Mononc, touching him means instant death! Make sure that you always steer clear of the wells as you lose one of your keys when you stand next to one. Also, don't collect any flashing objects unless it's that particular object's turn to be picked up, otherwise you'll lose lots of energy. Watch out for the sleeping Mononc, touching him means instant death! When you've got that, find the grill above the sleeping Monoric, so th

Marsport

CPC 464, 664, 6128

La videoaventura espacial se llama MARSPORT. Pag. 12.

Marsport

CPC 464, 664, 6128

ReguJarty save the game. You must make a map. Gunpermrt at Ebs 'G' is the key for the gunlocker at Daly V (remember to toad gun at charge unit). Flour, water and baking tin factor a cake (key to bakery). Charcoal and gauze factor a gasmask for dan-ger room at laxa *C. Place mask m locker inside danger room for further use. Glass, frame and sunchart factor eyeshtekJ for use m astronomy room on Alba level. Earthmap is the key to the soil depot on G4 *£'. Ice Pack is key for hothouse on Grtl C' Quad X - II To get water from we*: Insert handle m the hole, turn handle, be bucket to rope, turn handle, turn handle, unbe bucket. Throw water over snake.

Marsport

CPC 464, 664, 6128

stand on the middle platform then none of the aliens can touch you. So you can shoot away to your hearts content

Battle Ships

CPC 464, 664, 6128

press the enter key to select his own targets but to select a random shot means pressing any key, in the heat of the battle I found myself for getting to press enter so the computer mistook the first letter of my coordinates as any key press, that's why I kept losing

Carlos Sainz

CPC 464, 664, 6128

De repente, en un momento de la noche Carlos se sentó frente a un ordenador. Efectivamente, derrapaba en las curvas, chocaba contra todos los objetos y perdió irremisiblemente los lugares de honor. Claro que ésto sucedió sólo en la pantalla.

Frank Bruno's Boxing

CPC 464, 664, 6128

To make progress you must first of all become familiar with all the moves and how to execute them — this is best done in the two player mode. It shouldn't take long before you are competent at this. The roundhouse and flying kick are fancy moves but not very practical. On the Novice and 1st Dan levels you may get away with performing them but later the computer opponent becomes too clever to fall for them. By far the best move to perform is the forward or backward sweep but if it is mistimed then the computer will get you with a jab kick. A good tactic is to move towards your opponent and then do a forward somersault over his head and quickly perform a backward sweep. Should he be just out o

Turbo Esprit

CPC 464, 664, 6128

Conducir un volante bajo los límites morales y éticos del buen hacer puede centrar la experiencia en alcanzar la meta en el mínimo tiempo posible. Cuando se rompen estos límites, sólo queda explorar a consciencia cada una de las barreras morales y decidir si traspasarlas o no.

Redhawk

CPC 464, 664, 6128

Stick to pushing by the window Climb out of the deep freeze Check the Amstrad manual for colour coding

Airborne Ranger

CPC 464, 664, 6128

When you are instructed not to engage the enemy, always run towards the lakes or ditches. Rest in water or ditches, then run toward the next lake or ditch until you reach your target. When an enemy approaches, don't move unless you are fired upon.

Airborne Ranger

CPC 464, 664, 6128

When dropping your aid packs, drop them all fairly close together, preferably in an open area near a trench. This allows you to get your maximum artillery.

Airborne Ranger

CPC 464, 664, 6128

If a minefield or a barbed-wire fence is in your way, you can use a grenade to remove part of it. If you want to divert attention elsewhere, set a time bomb for 15 seconds (so you have enough time to run away). Switch your weapon to knife, so they can't hear you kill an enemy trooper.

Airborne Ranger

CPC 464, 664, 6128

Grenades will destroy the weaker bunkers, and they will kill men in a wide range around them. You can also use them to crack iced-over ponds: if the enemy steps on one, he drowns.

Airborne Ranger

CPC 464, 664, 6128

Use knives on missions where you don't want to alert other men. For example, in the mission where you are to disable the Jet, the Jet will leave unless you use your knife.

Times of Lore

CPC 464, 664, 6128

reply and you get a hand signed scroll from Lord British